Devil May Cry 5 |OT| It's been 11 years since we last met. Where does the time go?

Golnei

Member
Oct 25, 2017
2,538
Someone's probably pointed it out before, but I only noticed now that Lady's belt in 5 is exactly the same as Dante's in 4.



Given how they had to actually create real replicas of all these costumes, that's a nice detail to make it in.
(It also means that Dante isn't just borrowing her gear one-way, with the Kalinas and her goggles...)
 
Oct 28, 2017
750
I'm mopping up the collectibles before moving on to SoS and beyond and while getting upgrades strewn around levels in games of this type is never interesting this is even worse with every room half-way through looking the same.
 

BadWolf

Member
Oct 25, 2017
4,978
I'm not having trouble with the enemies it's more like they take forever to kill than when I'm using either Nero or Dante. I guess I'm just using some pretty terrible attacks with him/ or not using him the "correct" way.
The thing about V is that your damage output will suck if you are just mashing.

Hit up the void and look at the damage output of Shadow/Griffin's moves. The difference in damage between just mashing Shadow combo A and doing its combo B/C is like night and day. His charge attack and skewer do great damage as well. He also has a launcher, juggle combos etc.

Griffin has his own launch move (which you can sync with Shadow to juggle) and his charge moves are solid for AOE.

Don't forget about pumping Shadow/Griffin's ex gauge as well. Gives them a nice damage boost too iirc. They rip Artemis apart when ex'd up in mission 14, Shadow in particular.

Throw Nightmare into the mix and yeah, your damage output should be solid.

With Nero and Dante the damage is focused around them individually, with V it's around syncing the damage between 3 summons to maximize output.

Man that King Cerberus fight just drags on and on on DMD...
In DMC3 you could take out the problematic heads... Does the same thing work here as well...? I want to take out the ice head...
The fire form is pretty easy to royal guard (all its melee attacks are very telegraphed) so you can use that form to build the royal release meter to do chunks of damage. You can also save up SDT for the end of the fight to speed things up.

But honestly most of the tanky bosses are in Dante's missions and imo that's probably because they are balanced around him having Faust (i.e. they are balanced around him using all his tools).

Even ignoring the big meteor attack (which you definitely can use towards the end of a fight if you want to skip the tanky phase in DMD) there's the moves like Man in the Red and Magic Hat which are active while he is fighting normally (and both activated at the same time) so act as solid damage boosters. The Man in the Red is really good for taking down Urizen's crystal in M12 iirc.
 
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snausages

Member
Feb 12, 2018
1,904
Shadow's skewer is very high in damage and can hit an entire line of enemies, so setting it up is very rewarding.

Nightmare laser is a behemoth destroyers even on DMD.

If you attack too fast with V you can end up playing inneficiently.

As mentioned royal fork is a good AOE escape hatch as well. I frames and high damage and if you hit a lot of enemies you get some DT back as well.
 
Someone's probably pointed it out before, but I only noticed now that Lady's belt in 5 is exactly the same as Dante's in 4.



Given how they had to actually create real replicas of all these costumes, that's a nice detail to make it in.
(It also means that Dante isn't just borrowing her gear one-way, with the Kalinas and her goggles...)
It actually led to a short DantexLady discussion back in the day, yeah.
We already know they go to the same gunmaker, not far from going to the same accessories shop too, I guess. :D
 

shadowman16

Member
Oct 25, 2017
4,488
Yay. Finally S ranked my final mission on Devil Hunter mode (the prologue, of all missions!). Wasn't too bad once I got into a decent rhythm. Then I look up and seen Sunhi's new gif and realise how bad I am at the game!

Only a few more collectables left and its basically down to the difficulty based ones. Yeah, that'll take me a while for sure!
 

snausages

Member
Feb 12, 2018
1,904
The parry when I did it seems based off damage. I could do it to Artemis on DMD until she DT-ed, then she just soaked it up. It works similar to Dante's royal release on Vergil I think
 

snausages

Member
Feb 12, 2018
1,904
Finally s ranked mission 8 on hell and hell. Helter skelter breakage spam saved me

That mission fucking sucks lol 😭
 

shadowman16

Member
Oct 25, 2017
4,488
SoS mode on this game is pure gaming bliss... all weapons/moves unlocked and harder enemy encounters basically cements this as my favourite action combat in a game I've played in ages. I'm just having so much fun, Capcom really knocked it out of the park on this one. Just cleared up mission 8, was quite concerned that I'd need to use a gold orb to clear Urizen as I was on half health but on my second try I managed to basically beat his first phase taking no damage. Its not really that hard at all, but it felt super good no doubt!
 

Gong

Member
Oct 25, 2017
140
With this being on offer on the EU PSN store just now, I decided to jump in as I've been itching to play this for a while. Is there any DMC masters here, or YouTube channels that will help get me up to speed on how to tackle the game? Just the fundamentals that'll get me up and running. Thanks in advance :)
 

shadowman16

Member
Oct 25, 2017
4,488
Dante's bosses (especially Cavalier Angelo) are fucking fantastic on higher difficulties... The more I play this game the more I love it.
 
With this being on offer on the EU PSN store just now, I decided to jump in as I've been itching to play this for a while. Is there any DMC masters here, or YouTube channels that will help get me up to speed on how to tackle the game? Just the fundamentals that'll get me up and running. Thanks in advance :)
Maybe check out DevilNeverCry 's channel; he made several tutorial vids; linked some throughout this thread.
https://www.resetera.com/threads/devil-may-cry-5-ot-its-been-11-years-since-we-last-met-where-does-the-time-go.103797/post-19955214
 

s y

Member
Nov 8, 2017
2,471
HOly fuck I've been reading the Worthy Of Legend trophy ll wrong. Thougt it was get S ranks for all modes EXCEPT HELL AND HELL.

I just wrapped up my final DmD S rank and was wondering where my trophy was :(
 

Rasen

Member
Jun 11, 2018
38
Hi guys, did the game sold well ? 'cause I really don't understand why Capcom won't make more contents for the game like youknowho playable or what. It makes me sad, we waited 11 years and if the game isn't a flop I really dont see why they aren't any DLC in sight.
 

Syril

Member
Oct 26, 2017
3,567
Hi guys, did the game sold well ? 'cause I really don't understand why Capcom won't make more contents for the game like youknowho playable or what. It makes me sad, we waited 11 years and if the game isn't a flop I really dont see why they aren't any DLC in sight.
Hard to say exactly. It could be something as simple as Itsuno's team wanting to move on to another project.
 

BadWolf

Member
Oct 25, 2017
4,978

Hi guys, did the game sold well ? 'cause I really don't understand why Capcom won't make more contents for the game like youknowho playable or what. It makes me sad, we waited 11 years and if the game isn't a flop I really dont see why they aren't any DLC in sight.
It sold really well.

If there is no DLC it's because they are following the mainline series norm, which is to release a Special Edition later instead of DLC.

They make way more money this way, DMC4SE sold great.
 

Curufinwe

Member
Oct 27, 2017
3,921
I finished Human with 7 blue orb fragments still not found. Since the game doesn’t say which missions still have fragments left, I’ll probably just buy two orbs for $2.
 

Curufinwe

Member
Oct 27, 2017
3,921
I started SOS and found a blue orb fragment in mission 3, so if I can find two more fragments I’ll save myself a dollar.
 

shadowman16

Member
Oct 25, 2017
4,488
So, SoS difficulty cleared. Had some issues with the final boss fights, mainly just finding decent opening to counter attack. Speaking of which, for Dante's boss fight especially do people see it worth trying to attack Virgil when he DTs? Or just wait? As I tended to just evade him in those parts, because otherwise I'd just lose too much health due to my own impatience/silliness.
 

Hybris

Member
Oct 25, 2017
1,486
So, SoS difficulty cleared. Had some issues with the final boss fights, mainly just finding decent opening to counter attack. Speaking of which, for Dante's boss fight especially do people see it worth trying to attack Virgil when he DTs? Or just wait? As I tended to just evade him in those parts, because otherwise I'd just lose too much health due to my own impatience/silliness.
I usually just build up Royal Guard meter during DT. I barely do any damage aside from RG release on the flying attack.
 

shadowman16

Member
Oct 25, 2017
4,488
I usually just build up Royal Guard meter during DT. I barely do any damage aside from RG release on the flying attack.
Ah ok. I got cagey and stopped RG'ing during that bit because I was just not accurate enough (took more damage than I was comfortable with) and just focused on evasion instead. Not great for building meter, but kept me alive at least!
 

Nameless

Member
Oct 25, 2017
3,210
Grabbed it over the weekend and I've played the story for 45mins and Void Mode for 4 hours. Practiced yesterday until my hands hurt. Great game. I might have a problem.
 

BadWolf

Member
Oct 25, 2017
4,978
So, SoS difficulty cleared. Had some issues with the final boss fights, mainly just finding decent opening to counter attack. Speaking of which, for Dante's boss fight especially do people see it worth trying to attack Virgil when he DTs? Or just wait? As I tended to just evade him in those parts, because otherwise I'd just lose too much health due to my own impatience/silliness.
Equip DSD > Swordmaster > hold style button to summon homing swords and release

They will home in on the boss and attack him on their own and keep his health regen in check.
 

Chaos2Frozen

Member
Nov 3, 2017
8,693
The first half of the year is almost up and I can't believe a Devil May Cry game is still the third highest scoring game of this year so far.

Can't believe(typo) Capcom has 2 games in top 3.
 
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shadowman16

Member
Oct 25, 2017
4,488
The first half of the year is almost up and I can't believe a Devil May Cry game is still the third highest scoring game of this year so far.

Can't blame Capcom has 2 games in top 3.
Capcom knocked it out of the park in terms of games this year. Both this and RE2 are fucking fantastic, and incredibly replayable, which is probably what impresses me more. I didn't expect to get so many hours out of RE2 especially! Only other game I see up there with these two is Sekiro.

Equip DSD > Swordmaster > hold style button to summon homing swords and release

They will home in on the boss and attack him on their own and keep his health regen in check.
Thanks for the tip :) I'll be sure to utilise that in my DMD playthrough.
 

Chaos2Frozen

Member
Nov 3, 2017
8,693
Capcom knocked it out of the park in terms of games this year. Both this and RE2 are fucking fantastic, and incredibly replayable, which is probably what impresses me more. I didn't expect to get so many hours out of RE2 especially! Only other game I see up there with these two is Sekiro.
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Honestly surprised how many AAA games didn't even cross 80 MC/OC so far.

Most of them being open world as well, perhaps signaling a change in appeal?
 

shadowman16

Member
Oct 25, 2017
4,488
Honestly surprised how many AAA games didn't even cross 80 MC/OC so far.

Most of them being open world as well, perhaps signaling a change in appeal?
Could be. I personally kinda get turned off against open world games that boast "biggest world ever" as it always ended up meaning "empty world/repetitive collectathon and missions". Yakuza is the only exception to the open world rule for me because they are smaller hub worlds with tons of different stuff to do. I just vastly prefer the tighter pacing of linear games - Rage 2 for one sounds like it has great action but a barren open world, so I guess I'll just be waiting for Doom Eternal for my FPS fix.
 

Gilver

Member
Nov 14, 2018
1,340
Costa Rica
Could be. I personally kinda get turned off against open world games that boast "biggest world ever" as it always ended up meaning "empty world/repetitive collectathon and missions". Yakuza is the only exception to the open world rule for me because they are smaller hub worlds with tons of different stuff to do. I just vastly prefer the tighter pacing of linear games - Rage 2 for one sounds like it has great action but a barren open world, so I guess I'll just be waiting for Doom Eternal for my FPS fix.
This is exactly how I feel (DOOM Eternal is going to be great) and why I couldnt get the criticism of DMC5 being too linear because of all the open world non-sense there is nowadays it made it feel so refreshing.

Also finally beat Bloody palace with Nero, dont know why final form Urizen was so hard for me to beat when I can play with Vergil like hes nothing but it was so satisfying to finally get to put up my hood whenever.
 

Curufinwe

Member
Oct 27, 2017
3,921
It took me a long time to get thru DMC5 on Demon Hunter. Not cause it was hard; in fact its biggest fault was being too easy. But I kept getting sidetracked by real life stuff and wasn’t compelled to keep playing and playing like I was with RE2.

But once I had seen the end credits and got more experience with all the characters, I couldn’t wait to play it again on Hitman and on SOS, and watch all the pre-viz cutscenes. Right now it’s just a little behind RE2 on my GotY list. It’s great to have a linear game that still has tons of replayability.
 

shadowman16

Member
Oct 25, 2017
4,488
This is exactly how I feel (DOOM Eternal is going to be great) and why I couldnt get the criticism of DMC5 being too linear because of all the open world non-sense there is nowadays it made it feel so refreshing.

Also finally beat Bloody palace with Nero, dont know why final form Urizen was so hard for me to beat when I can play with Vergil like hes nothing but it was so satisfying to finally get to put up my hood whenever.
Agreed. I get some of the level design complaints for DMC5 (some) but I still prefer its linear approach compared to a more open world based game (the Transformers Devastation concept here for example would have sucked, in my opinion). Even DmC which had a focus on platforming/grappling which I enjoyed in my first playthrough got annoying later on in the game replays because all I wanted to do was the fighting bits - which is essentially what DMC5 gives me. So especially in replays DMC5 holds up super well as its just about the combat, and the combat feels so damn good!

I'm around halfway through the game now, mission 12 DMD I think. Its... hard. The Angelo fight in Mission 11 felt fantastic, but it schooled me so many times. Definitely not getting anywhere near close to S ranks on this mode that's for sure. SoS for me is the sweet spot - harder than normal difficulty but not so brutal as DMD is for me.
 
OP
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Dahbomb

Dahbomb

Community Resettler
Member
Oct 25, 2017
3,786
Capcom platinum seller list updated.

With DMC5 series, DMC has now sold over 20 million units total.
 

sandboxgod

Member
Oct 27, 2017
3,481
Austin, Texas
Booted this up the other day to work on my second playthrough. I had lost all will to play when I saw I had to play as V
when you need to regain all your pets

I finally solidered through all that but it was a little painful on my part. Didnt realize I needed to really keep my bird alive. Whew, I think I'm done will all of his sections now though. So now the fun begins again

Now dont get me wrong V is a great character. He brings something unique to the table. I just wish I could like- not be him though
 

FluffyQuack

Member
Nov 27, 2017
384
Finally, I managed to S-rank the entire game!



I decided to do this in the reverse order. So, I started by trying to S-rank the most difficult missions on Hell and Hell first (10, 12, and 18). And then I eventually finished by cleaning up a few missions in Devil Hunter and completing Human. It made the last few sessions a bit weird as I was suddenly doing super easy stuff.

The stuff I thought was hardest:
  • Mission 18 on any difficulty. I hate how it's 4 boss fights in a row. The first ones aren't hard, but they're tedious to get through. I really wish the mission started with the final fight. I got so tired of this mission I eventually gave in and simply Fausted it on SoS, DMD, and HaH. It's the only mission I decided to cheese on nearly every difficulty.
  • Mission 8 on HaH. Usually no-damaging a mission means an automatic S rank on HaH, but you're expected to die at the very end here, so instead of a no damage bonus for not taking a hit you only get a no continues bonus. In addition to that, it isn't super easy to get enough points in this mission, so you can't play defensively. Figuring out a good set of arms helped a lot, though.
  • Mission 10 on HaH: A ton of fights and you need that no-damage bonus as it's super hard to get points on this mission. I eventually decided to make it easier for myself by using Faust on the more annoying fights.
  • Mission 12 on HaH: This is a weird one as doing it legitimately is insanely hard. It's a long mission and you also need that no-damage bonus as you get so few points in the mission. But... it's possible to skip nearly every fight by jumping up the gargoyles and the boss can be super cheesed with Faust. Which is how I eventually ended up doing the mission.
Second hardest stuff would basically be any other mission on HaH. I ended up disliking the difficulty a ton as I hate how punishing it is. Taking a single hit in any other difficulty is rarely a big deal, but it ruins everything in HaH. And in addition to that, you can't use Royal Guard, which is something I like using quite a lot as Dante. There were a couple of missions I didn't even try to do properly on HaH and I ended up using Faust immediately (like missions 16 and 19).

I thought I would struggle to do missions 10 and 12 on SoS and DMD, but then I did this project with a friend: https://old.reddit.com/r/DevilMayCry/comments/blv87u/analysis_of_the_scoring_system_in_dmc5/ (this is missing a couple of details we discovered very recently, but it covers all of the basics)

Why are missions 10 and 12 much harder to S-rank than other missions? All fights in those missions arbitrarily give you far fewer points than any other mission. How does the point system work? You get more points by dealing damage while you have a higher rank, and the game calculates an average of all damage you've done throughout a mission (and there are some bonuses: bosses give a big bonus when killing them and certain big enemies are worth up to 20% more points to hit than other enemies).

So, knowing that, you can create a good plan for getting points in fights. Ideally, you want to start by hitting weak enemies with weak attacks to raise your rank (or even better, raise your rank without dealing damage at all, like using taunts or Royal Guard). And then go all-in once you have a high style rank (as Dante, you can simply use SDT to cash in).

So having learned all of that, I didn't really have much difficulty getting S rank on any mission on SoS or DMD. Missions 10 and 12 did take a few attempts, but it didn't feel like I struggled.

Doing Human as the last thing was a bit weird (it was also the first time I played the difficulty in DMC5). Attacks which take half of my health on DMD take less than one unit of health on Human. And all the enemies just die to nothing. I especially found mission 17 to be pretty hilarious as the entire boss fight took less than one minute: https://www.twitch.tv/fluffyquack/clip/AggressiveDignifiedWatercressLitty

Anyway, S-ranking the game was a fun challenge, though I would be 100% okay with Hell and Hell never returning in any future DMC game. I also think they need to re-think how the ranking system works. I understand they wanted to simplify things by having a very straightforward system which needed minimal balancing, but it has some drawbacks (and they really messed up the balancing for missions 10 and 12).

Booted this up the other day to work on my second playthrough. I had lost all will to play when I saw I had to play as V
when you need to regain all your pets

I finally solidered through all that but it was a little painful on my part. Didnt realize I needed to really keep my bird alive. Whew, I think I'm done will all of his sections now though. So now the fun begins again

Now dont get me wrong V is a great character. He brings something unique to the table. I just wish I could like- not be him though
It's a shame that two modes which are referenced in game files aren't a real thing:
  • Online Bloody Palace: I assume this is Bloody Palace in coop and that would naturally be a lot of fun.
  • Divergence Mode: I think this means a mode where you can choose any character for any mission. That would also be a lot of fun (and it also would have been very nice for S-ranking the entire game as playing as V is a snooze fest).
 

shadowman16

Member
Oct 25, 2017
4,488
Congrats on that FluffyQuack
I agree with your points on the highlighted missions, each and every one of those have been a pain to go through on each difficulty for S ranks, though I'm not quite up to HaH yet. I love playing the missions mind you, just hate trying to S rank them as it feels like they aren't balanced super good to S rank in some situations. Still a fucking brilliant game though, I really must get back and finish DMD mode this week.