The early/midgame bosses are fine imo, but some of the later ones are pretty insanely tankyDo the bosses have notably more health in DmD then they did in previous games?
I use a similar control scheme just a little different.It's great.
It negates pusback on hit, so if you do it after a streak the enemy won't fly away and you can easily continue your combo. I set it to square for easier access, moved Blue Rose to R2.
I don't think it does.Time doesn't factor in at all when it comes to rank, right?
Neither per battle or in the final mission rank?
I feel like I'm racing to kill enemies thanks to years of previous DMC/Bayo -_-
Can you imagine how sick Lady's gameplay would be if they put the same amount of effort into her as Dante/Nero?
Is there a list somewhere of all the "hidden/not explained" moves/mecanics in the game? (Like that cool af shotgun backflip on gunslinger for example)
I was just playing around with the expanded shotgun Gunstinger - having Lady's weapons being similar expansions of gun acrobatics with more control over positioning compared to her implementation in 4 and Dante's existing 5 Gunslinger moves could be really fun.
And now that Trish can't use Sparda going forward, it'd be nice if they used that as a way to give her a full break from her 'diet Dante' incarnation in 4 and 'DMC1 Dante' one in 2; using something like Cavaliere's sword+spear to channel her lightning in beams, mines and strikes with varying degrees of tracking and permanence.
But I expect that the questions of how to expand their design won't be answered in this game regardless of getting paid DLC or not.
I made another short video guide for those of you who are new to Royal Guard and would like some tips and inspiration for practicing:
I don't think it does.
Probably a big part of the reason why my first playthrough took me almost 20 hours. Though the time spent in training mode and the gallery wouldn't count anyway, to be fair.
I was just playing around with the expanded shotgun Gunstinger - having Lady's weapons being similar expansions of gun acrobatics with more control over positioning compared to her implementation in 4 and Dante's existing 5 Gunslinger moves could be really fun.
And now that Trish can't use Sparda going forward, it'd be nice if they used that as a way to give her a full break from her 'diet Dante' incarnation in 4 and 'DMC1 Dante' one in 2; using something like Cavaliere's sword+spear to channel her lightning in beams, mines and strikes with varying degrees of tracking and permanence.
But I expect that the questions of how to expand their design won't be answered in this game regardless of getting paid DLC or not.
I made another short video guide for those of you who are new to Royal Guard and would like some tips and inspiration for practicing:
]
DMD difficulty just doesn't look fun tbh, I'm fine sticking with SoS and Bloody Palace when that comes.
It's perfectly fine actually, haha. Playing with a Dual Shock 4 is surprisingly comfortable for me :)how's your thumb? :)
on DMD at least, on fire mode he'll start with the three swipes in a combination I think based on your positioning (claw slam or swipe on left or right side), but after he gets to half health he'll do four swipes and then a bite to finish his 'combo'.
Thank you! I might make another one of these for Cavaliere Angelo since that fight is also great RG practice.This is wonderful stuff. I have yet to try the Balrog Guard playstyle setup but a lot of people have said it's so much fun to play with so this will definitely help me. Thanks!
Is the parry from Geb/royal guard instant? Or are there start up frames?
Yeah, this is one of those rare cases where even right after finishing the game you still have the same urge to play it as you did the day it came out. I'm still counting the hours to get home and play some more.DMD difficulty just doesn't look fun tbh, I'm fine sticking with SoS and Bloody Palace when that comes.
I'm surprised just how much I liked this game though, the first playthrough was like an 8/10 but the game truly shines on SoS, where you have to start actually learning the bosses moves and stuff and you have a grip of the mechanics and abilities and it all comes together perfectly.
There's only a few games where I think they may be better this year and those are Sekiro, Rage 2 and Doom Eternal, but I think this game will definitely be in my top 5 at the end of the year.
You can unlock it by beating the boss in the Prologue. I find that really cool, personally. I'll try doing a Son of Sparda run with a fresh save after I'm finished with all the modes.Son of Sparda should have been unlocked from the start, honestly.
Guarding and Releasing is 100% instant. There is a very tight window for pressing it just a few frames before getting hit. The first step is to identify which attacks have completely predictable timings (such as set combos or counter attacks), then you just need to find an almost musical rhythm to it through experience and practice. The less input lag your setup has, the easier and more enjoyable this will be, of course. Sound helps a lot so if your setup supports it, try lowering the audio latency as well.Is the parry from Geb/royal guard instant? Or are there start up frames?
I'll give them credit for delivering on that arcade feeling, wanting to play one more chapter, as if it was another round. Though that's also a consequence of how short (and easy) a single playthrough is, for a regular DMC player or someone experienced in the genre. With no Bloody Palace to mix things up, we barely have time to practice with some of the weapons and skills. It's natural to want more, because it almost seems designed to make you crave after a replay. It's more unfortunate for this reason, how oddly the game is structured, but I refrain from dissecting its problems, and simply enjoy its good parts.
They are gonna make such huge $$$ off mission 10/11.The early/midgame bosses are fine imo, but some of the later ones are pretty insanely tanky
I'm actually glad the modder figured out how to add hair physics in. For the short hair at least.
He's definitely a relative of Dante and Vergil since this works really well. Any videos of
Man I love playing as Nero but V is so cotdman boring to play as, literally want to just get his missions over with.
Regarding Dante - the dude's arsenal is infinite, what should stick with to get used to with him and get S ranks?
I got so used to Nero's playstyle and skillset that Dante is overwhelming
It's great.
It negates pusback on hit, so if you do it after a streak the enemy won't fly away and you can easily continue your combo. I set it to square for easier access, moved Blue Rose to R2.
Definitely agreed with all of this.I was just playing around with the expanded shotgun Gunstinger - having Lady's weapons being similar expansions of gun acrobatics with more control over positioning compared to her implementation in 4 and Dante's existing 5 Gunslinger moves could be really fun.
And now that Trish can't use Sparda going forward, it'd be nice if they used that as a way to give her a full break from her 'diet Dante' incarnation in 4 and 'DMC1 Dante' one in 2; using something like Cavaliere's sword+spear to channel her lightning in beams, mines and strikes with varying degrees of tracking and permanence.
But I expect that the questions of how to expand their design won't be answered in this game regardless of getting paid DLC or not.
I definitely think her MvC3 moveset is a great point to build on. I'd be totally cool with giving her Alastor or the Cavaliere sword, but to me Trish would by far be the most interesting as a traps-oriented character (not a fully zoning-oriented one like my ideal V, but something in between).Funnily enough I bet her Marvel 3 incarnation would be the most interesting to try and translate backwards into DMC5
Yeah. I don't think difficulty modes should be locked, period, except for maybe the hardest one.Son of Sparda should have been unlocked from the start, honestly.
8 times the health and damage of human. But bear in mind you deal less damage once they DT...like alot less which is why everyone is just spamming royal guard on end game dante fights.Do the bosses have notably more health in DmD then they did in previous games?
You dont even have the tools to fight the waves, so yes they should have been locked. There should have just been a hard mode.Yeah. I don't think difficulty modes should be locked, period, except for maybe the hardest one.
Nope, I genuinely think mission 10 is bugged or rigged.SoS where you need at least 5,500. I finally did it with 5,586. Just barely. Fucking cursed-ass mission. Maybe I just suck and I'm in for a tougher time on Mission 11.
Yeah. I don't think difficulty modes should be locked, period, except for maybe the hardest one.
Ah, good you got it. Yeah, I'm pretty sure I barely got 5,500 after a good number of attempts on SoS. Mission 11 should be way easier for you. I got it on my first try and I'm not a god at this game.
Nope, I genuinely think mission 10 is bugged or rigged.
Constant SSS style, pretty much the same combos, sometimes fewer enemies on mission 11 and I got 5000+ style points on every encounter. Same conditions on mission 10 and I get only 3000+ style points per encounter.
For Nero I remapped his gun to R2, his breaker to square, and his breaker explosion to the D-Pad, I remapped Griffon to L2 ofor V, and I kept Dante with the default control scheme.
So? That's their own fault and people here would see through it as a stupid complaint. You already have the opposite happening, with people complaining that Devil Hunter is too easy. Plus the game makes an effort to describe the difficulty levels.Nah.
If they did this some would just go for DMD off the go then come here and complain that the game is unbalanced and it forces you to buy MTX or some shit.
mmmm I dont think so, I have gone through the skill menu several times and there are definitely stuff in the game that isn't mentioned there, for example I didnt see it mention that Stinger is different while on DT, or that if you press jump while doing the forward shotgun stinger into the gunslinger move dante does a back flip shot.they're all explained... you just have to page through the (kinda UX bad) skill menu. I recommend spending some time labbing in the Void
So? That's their own fault and people here would see through it as a stupid complaint. You already have the opposite happening, with people complaining that Devil Hunter is too easy. Plus the game makes an effort to describe the difficulty levels.
Son of Sparda has late-game enemies in the first level. That's the kind of stuff you can only really do when you know players have been introduced to everything properly on the first playthrough. Look at Bayonetta 2 to see how poorly balanced that game's hard mode is due to the lack of remixed enemy placements.Son of Sparda should have been unlocked from the start, honestly.
Ok that's actually kinda worrying. Seeing a lot of people complain that DmD is too tanky, so I really hope that it isn't like that to try and push revives and by extension mtx's.8 times the health and damage of human. But bear in mind you deal less damage once they DT...like alot less which is why everyone is just spamming royal guard on end game dante fights.
The modifier in 4 was 225% health and damage. 3 was 250% IIRC.
Yes, "so". As in when your reasoning for not giving more players more options up front is because some people would make dumb, easily counter-able criticisms on a gaming forum, then that's not good reasoning.''So?''
Devil May Cry was always designed to be replayed. I do agree that DH is too easy but having every single difficutly unlocked makes no sense.
Like it was said above. You don't have the tools for something like DMD if you start fresh. It makes sense for them to be unlocked as you go.
....or if anyone really wants SoS, or DMD on the first hand just beat Urizen in the prologue. There's options for everyone.
Definitely worrisome, but for what it's worth - this is not a total mitigation of the issue, only a very partial one - I'd say that the easiest difficulty on DMC5 is significantly easier than the easiest difficulty in DMC3/4 (they're all easy, but DMC5 easy is an utter fucking cakewalk).8 times the health and damage of human. But bear in mind you deal less damage once they DT...like alot less which is why everyone is just spamming royal guard on end game dante fights.
The modifier in 4 was 225% health and damage. 3 was 250% IIRC.
V though... i have yet to find a cheesy af strat to blitz through things.