The IGN review is really good. The reviewer actually knows his stuff and actually plays pretty well.
I still haven't watch it, hopefully this is a proper review, not their usual ''drive by'' reviews.
''We rush through the main campaign in 7 hours without toying much with the systems, unlocks, secrets, modes or New Game+. Here's our final review on the ENTIRE game. ''
It sounds like the issue is less the game itself and more a you problem. Especially given that you have trouble reading. The move literally tells what you it'll do, (and when you buy moves it literally has a video per move showing explicitly what it'll do and again, letting you try before you buy). How you can't see the benefits of launching na enemy into the air is beyond me. Continue the thought.
Launch enemy in the air----->I have air combos too----->Gee I wonder if I can use those two things in succession.
There becomes a point where some people need to be able to critically think for themselves. Not every mechanic needs a super in depth description and tutorial. Launch an enemy into the air. Does it look like the enemy you launched can continue to attack in the air? No? What do you thing the benefit of launchers are?
You are supposed to play with the controls and see what works and what doesnt work. If the devs were to lay out a combo path for you to know w5hnen and where to do each move for each enemy you'd take half of the fun right out of DMC. A large part of it is figuring out what combo works best for what situation and the devs shouldn't be telling you that.
I learned all this stuff by just playing DMC4, where the game tells you exactly what it all is. I'm actually not sure how much the DMC5 demo tells you since I was already familiar with the gameplay, but based on footage from early in the game and some screenshots on this very thread, the game's tutorial is just as good as DMC4's if not better since it has an actual training mode and you can actually try out moves before you buy them. No the game isn't always gonna tell you every single implementation of each move because it wants you to experiment. That's the beauty of it.
I'm not about to let someone with a Xenosaga 2 avatar give me shit.
That's not my problem, my problem is with these games failing to properly teach you how to create that player-driven spectacle. Look at it from the perspective of a new player like me instead of someone who's been with the series from the start and, as such, takes those more complicated moves and systems for granted.
And in some way, quadruple. Assuming DMC5 doesn't start going backwards halfway through it.
I'm just happy the game is being received well. Hopefully the sales are good too. I want this series to have a future.
The IGN review is actually really good and has some impressive gameplay. The guy was very solid at the game.
Wow holy shit, you guys weren't kidding.
The IGN review is absolutely amazing, didn't expect to say this but it's even better than the East Allies one.
You can tell this guy knows his shit and he is quite a skilled DMC player as well. It really does look like a review coming from a DMC fan.
Great job Mitchell Saltzman, that review was
I'm just happy the game is being received well. Hopefully the sales are good too. I want this series to have a future.
it gave us a better dmc 5, dragon's dogma and a pretty good western action game, so there is thatThe whole DmC reboot thing was so confusing from the get go considering at the time DMC4 was the best selling in the franchise. That's typically, uh, not when you reboot.
Last gen capcom, man.
I have seen 15 hours.
The whole DmC reboot thing was so confusing from the get go considering at the time DMC4 was the best selling in the franchise. That's typically, uh, not when you reboot.
Last gen capcom, man.
D: asshole
And fair enough, but you should've been a little less condescending towards DMC in a DMC thread
I don't mean this to be condescending, but maybe try approaching it with a new attitude? Not every game needs to spill its guts and explain every quirk of every design decision to the player. Try approaching it like a mysterious puzzle box where every new dial you press and knob you turn opens up a new surprising mechanism to explore. The game of DMC isn't doing launchers because enemy X has a certain weak spot that opens up and takes 23% damage in the air, it's playing around with all the in-depth options to find your own unique way of SSSing a tough boss.First of all it's kinda patronising to think that that's my issue with the game. Yes, I know that the "launch" move launches enemies; why do I need to launch enemies, what should I do once I've launched them, how do they benefit my gameplay? Secondly you ignored that I specifically referred to systems such as:
"The exceed system"
"Ex-Act"
"Enemy Step"
"Breakage button as part of a combo"
Etc. Does the game teach you those sorts of things in a way that a 'casual' like me can actually understand?
Yeah, that does make sense, but what I've always found in the games I've played is that they don't do a great job of showing how those moves actually affect enemies. In Bayonetta, for example, I could do 'x' amount of damage with a simpler combo or I could do a much more complicated combo (that, in the heat of the moment, would normally end up with me getting hit because enemies don't let up) for a mystery amount of extra damage.
That's better but it's still just putting stuff that's in the menu in a different context. Like that 'High Roller' move, do I press RB + Y + Stick Back at the same time, do I do it one after another, it's just not clear (I do know how to do that move). It also doesn't explain any of the benefits to using those moves and, as I said above with the Bayonetta example (which holds true from what I've played of the demo, it doesn't do that very well in gameplay either.
I might get it and just sell it after one playthrough. Like I said, I really do miss rentals sometimes.
That's not my problem, my problem is with these games failing to properly teach you how to create that player-driven spectacle. Look at it from the perspective of a new player like me instead of someone who's been with the series from the start and, as such, takes those more complicated moves and systems for granted.
Posting the equivalent to "Git gud" and then saying I "have trouble reading," (especially when I wasn't even the one to bring up the launcher move in the first place) aren't great ways of making the game seem welcoming.
Again, the launcher move is not my issue here.
My issue isn't that I have to experiment, it's that the game doesn't give you enough feedback to show what the results of my experimentation are. I had the same issue with Bayonetta 1+2, I had the same issue in MGR: Revengeance and I had the same issue in the Demo. I didn't have the same issue in games such as Dark Souls and Bloodborne despite those being equally hard and full of relatively complicated systems (albeit more systems-driven than mechanics-driven.). Stuff like the lack of healthbars, the unrelenting enemy attacks and the ranking system don't help at all.
My dude, how are literal video demonstrations and a literal option to head to a training room to use a new move not enough for you?My issue isn't that I have to experiment, it's that the game doesn't give you enough feedback to show what the results of my experimentation are.
There are health bars, notice the circle getting smaller per hit:
Basic enemies in DMC are less aggressive on average because they're there to be styled on
The ranking system is visual feedback on your ability to be creative.
More that its trash to serious character action game fans, not in generallmao bayo 2 suddenly trash huh. Sounds like people trying to bolster devil may cry more because of their insecurities
This thread is trying to fight with every fanbase on Era lol.better gameplay than TLOU that's for sure
better story and characters too
Not everyone who enjoys these games is super hardcore and you shouldn't come away with the impression that you have to master everything from the get-go. I'm hoping this game has some kind of good tutorial or practice areas myself because the demo made me realize I've long since forgotten basic stuff like how Nero's sword works. I think the stylish technical gameplay is something to aspire to and it's fun to try and pull that stuff off, but don't let it (or elitists) intimidate you.
It's kinda funny, I played DMC1-4 and Bayonetta before I started to play these games the 'correct' way. I just played them to get through them and remembered them (especially 3) as being pretty damn hard. DmC was the point at which I was able to get a better grasp on the gameplay thanks to it being a bit slower and easier to understand. Afterwards when I replayed Bayo1, then went on to Bayo2 and W101 I was much much better than I had been previously. There's definitely value in these games holding your hand for a little bit and I'm curious what DMC5 will do. Not curious enough to want to look at previews though.
Kamiya May Cry.More that its trash to serious character action game fans, not in general
Ok I really don't get your last few thoughts here.Posting the equivalent to "Git gud" and then saying I "have trouble reading," (especially when I wasn't even the one to bring up the launcher move in the first place) aren't great ways of making the game seem welcoming.
Again, the launcher move is not my issue here.
My issue isn't that I have to experiment, it's that the game doesn't give you enough feedback to show what the results of my experimentation are. I had the same issue with Bayonetta 1+2, I had the same issue in MGR: Revengeance and I had the same issue in the Demo. I didn't have the same issue in games such as Dark Souls and Bloodborne despite those being equally hard and full of relatively complicated systems (albeit more systems-driven than mechanics-driven.). Stuff like the lack of healthbars, the unrelenting enemy attacks and the ranking system don't help at all.
Oh we're at the "No true scotsman" fallacy now? lmaoMore that its trash to serious character action game fans, not in general
You can see enemy health bars by locking on, which you should be doing virtually ALL the time in a DMC game. Souls games have a different focus than these stylish action games. In Souls games, the primary objective is to survive.My issue isn't that I have to experiment, it's that the game doesn't give you enough feedback to show what the results of my experimentation are. I had the same issue with Bayonetta 1+2, I had the same issue in MGR: Revengeance and I had the same issue in the Demo. I didn't have the same issue in games such as Dark Souls and Bloodborne despite those being equally hard and full of relatively complicated systems (albeit more systems-driven than mechanics-driven.). Stuff like the lack of healthbars, the unrelenting enemy attacks and the ranking system don't help at all.
The game does have a training mode system where you can set the parameters yourself. You can make the enemy be actively attacking you or be completely passive.If that game has that then great, but all I've been told here is that I just "need to experiment" which simply doesn't help when this is a problem I've had in literally every other character action game I've played.
Nah DMC fans and From Soft fans are partying together this March. It's everyone else that needs to watch out.
this is weak baitYODELING @ the fact Bayonetta 1 & 2 both reviewed way better, (90+ legend), she remains QUEEN of this genre and video games in general, it simply can't be denied end of sentence and a period.
Poor Dante.
Sekiro and DMC hype is united for me (and I assume any others) because i like games that prioritize SKILL daddeh
Nah DMC fans and From Soft fans are partying together this March. It's everyone else that needs to watch out.
Nah DMC fans and From Soft fans are partying together this March. It's everyone else that needs to watch out.