Solid video. Short, to the point and concise. Shame there isn't just a dodge button (though the roll is essentially the same thing), but it's good there are these alternatives.
You can cancel shuffle aswell nowYou forgot the air taunt and that the jump invulnerability also applies to enemy step and Air Hike. And technically Shuffle is included too as the back dash should have some i-frames too.
Off topic (regarding the Bayonetta series):I played the demo again using some tips from this thread and fared way better. I'm not really a fan of this type of game, only finished 1 (at least I think I did, back in the day) and played the sequels for a bit. I tried to play Bayonetta last year and could only play 4 chapters before giving up. I was having no fun. DMCV looks really attractive to me and I'm willing to put a bigger effort to learn all the systems. Still deciding if I'm grabbing it day 1.
Whoa, useful. Nice instant backdash, if you can hit the input fast enough.
Kinda true...I play SE on ps4 with turbo mode on, without an EX bar you cant cancel out. Not sure if its like this on X1, but similar stuff creeps up if you have vsync enabled.You could always jump cancel Shuffle but you couldn't dodge out of it. A welcome change to say the least.
https://www.reddit.com/r/DevilMayCry/comments/aosx2t/an_in_progress_list_of_tech_new_and_returning/
Some really cool stuff here, especially the unlisted punchline moves
Every attack even attacks that are already EXed but it gets harder because the timing is slightly different if its EX vs normal. IMO it's best to learn on the special attacks like Streak, High Roller, Split and Calibur because they give you enough time to time it out.Should I EX act after every attack or at certain parts in a combo? Felt really off when I tried to get it after every move but that could very well be due to lack of muscle memory.
i do it after every attack as it speeds up your hits.Should I EX act after every attack or at certain parts in a combo? Felt really off when I tried to get it after every move but that could very well be due to lack of muscle memory.
Should I EX act after every attack or at certain parts in a combo? Felt really off when I tried to get it after every move but that could very well be due to lack of muscle memory.
The game felt weird to me. I loved and immediately got into the previous DMC games but this time something for me isn't clicking. I can't put my finger on it.
Thanks guys. I think I was a bit over 50% on hitting them when I gave it a go before and it was mainly the EX attacks that I missed it on. Will work on it more so I am ready once the game hits!
Every attack even attacks that are already EXed but it gets harder because the timing is slightly different if its EX vs normal. IMO it's best to learn on the special attacks like Streak, High Roller, Split and Calibur because they give you enough time to time it out.
The game felt weird to me. I loved and immediately got into the previous DMC games but this time something for me isn't clicking. I can't put my finger on it.
You will only feel like a bad ass when you play like a bad ass.Same. I'll be buying and playing this hard, but playing as Nero just feels a little slow and deliberate. Maybe I'm not renembering the older games accurately, and I'm sure that I've barely scratched the surface of V.
But I definitely don't feel like a.....badass while playing this.
You will only feel like a bad ass when you play like a bad ass.
Also, top DmC player getting in on the demo action as well:
Off topic (regarding the Bayonetta series):
If you ever get a chance to give Bayonetta 2 a try, you'll probably find it a smoother ride. It lacks the difficulty spikes of the first game and offers a host of improvements to the basic formula.
Both Bayonettas are more accessible than the DMC games, with a lighter and more responsive feel to the controls, and rewarding dodge mechanics that make avoiding and punishing enemy attacks as straightforward as possible. It's worth noting that Bayonetta 2 smooths pretty much all the rough edges of the original. Very few surprise attacks, instant deaths, and sudden QTEs. Lots of flashy and fun weapons that can effectively deal with crowds of enemies. A more lenient challenge overall.
The combat system was slightly watered down, which disappointed advanced players, but the average player would be too impressed by the many sensible additions and convenient gameplay refinements to notice. Plus, the ability to summon a demon to massively enhance all of your attacks with the new Umbran Climax system should help curb frustration. It's a dramatic and highly damaging reward for playing well just long enough to fill up your magic meter.
As for DMC5, between the three playable characters announced so far, it's more likely than not that you'll find something that works for you. It looks like the devs went the extra mile this time to make the game player friendly without compromising DMC's signature deep combat.
I think for many people, DMC5's production values and presentation look really attractive and will probably carry the game for them. My mates are picking the game up purely based on trailers alone despite never playing a DMC game so it's all good.
it's been a loooooooong time since i've been addicted to a demo like this
While I agree that Overture is more limited, it was always designed as the beginner Breaker and it serves that purpose. It does have some nuances though, it can parry Goliath's charge (and probably other similar moves), it's attack is dependent on enemy position so it can be used as a ground bounce, a relaunch, a ground shockwave and a wall bounce all depending on enemy position. And the Breaker move is powerful too as is the default attack for raw damage.I gotta say I'm disappointed by Overture. It's so...basic. Punchline is fun af and Gerbera gives you insane mobility but Overture is just an electric punch lol
Problem with the directional stuff is that it's pretty much lucky dip what's gonna happen there's multiple people near you.Can confirm I am addicted too lol!
While I agree that Overture is more limited, it was always designed as the beginner Breaker and it serves that purpose. It does have some nuances though, it can parry Goliath's charge (and probably other similar moves), it's attack is dependent on enemy position so it can be used as a ground bounce, a relaunch, a ground shockwave and a wall bounce all depending on enemy position. And the Breaker move is powerful too as is the default attack for raw damage.
Woah this IGN journalist actually know his DMC stuff!
I hope he gets to review DMC5.
Yah I just stock up on gerbera and punchline lol. I love using Gerbera on the boss and jump cancelling off of him.. Talking about this now makes me want to back playing right now lol.I gotta say I'm disappointed by Overture. It's so...basic. Punchline is fun af and Gerbera gives you insane mobility but Overture is just an electric punch lol
I think having a Devil Breaker which rewards deliberate positioning is really cool. The bigger problem is that demo enemies have so little health I don't want to experiment with it as much as the others right now. Punchline and Gerbera extend fights. Overture ends them.I gotta say I'm disappointed by Overture. It's so...basic. Punchline is fun af and Gerbera gives you insane mobility but Overture is just an electric punch lol
Capcom please give us an option to have the DMC4 camera tracking back. Not really liking how loose it is in 5.
I think having a Devil Breaker which rewards deliberate positioning is really cool. The bigger problem is that demo enemies have so little health I don't want to experiment with it as much as the others right now. Punchline and Gerbera extend fights. Overture ends them.
Woah this IGN journalist actually know his DMC stuff!
I hope he gets to review DMC5.
I made that post because none of those settings fixed my issues.There are camera controls in options/settings. You might wanna check em out.
Woah this IGN journalist actually know his DMC stuff!
I hope he gets to review DMC5.