Yeah I don't think the demo explains the nuances of holding or releasing lock-on for snatch/breaker moves even? It took me maybe a minute to wrap my head around it but I don't even want to imagine how confusing that is for someone who has never played a game like this before. That's not some advanced mechanic that is rewarding to find out down the road, that's just basic gameplay. There is no reason not to present it in an interesting way to the player.Yup. Exactly.
Itsuno can keep creating these god like mechancis but if players don't know how to do them they for all intents and purpose don't exist. And it's even made worse when players opt to play without a tutorial. Even basic shit like, break away, or break age, or evasion, or wire snatch isn't expressed to the player.
That said, the full game will more than likely have some environmental wire snatch movement which kind of serves this purpose just like DMC4, but I doubt there will be any clear demonstration of how breaker moves interact with locking on whatsoever. We'll see, I guess.
This also reminds of DMC4 saying that Human difficulty is good for people who are new to DMC. Personally, I think Devil Hunter is the better beginner difficulty and Human is way too easy even for someone just getting started with the game. I find it misleading because someone new to DMC might want to get better at the game but that is hard to do on Human. A better description would be something like "For people who just want to experience the story" or something like that. I hope DMC5 doesn't have this issue.
Honestly I'd rather have a game that forces you to learn advanced mechanics in order to even survive... as in no difficulty selection - New Game DMD is all you get. Good luck with PPP combos. Then a comparison could be made with the Souls games and people would at least know what they are missing out on to some extent. Mashing your way through a story where enemies die in one combo isn't very fun for most people, even if the cutscenes are great like in DMC3. See also; why most "casual" players fucking hated DMC4 at launch.