I knew Nero would be a returning character, but I honestly didn't think they'd bring the exceed system back. Pretty unhappy about this, I personally think this was a lame mechanic from DMC4. It adds a timing mechanic to the combat that I want nothing to do with.
I knew this game would be a return to the classic DMC combat, but I didn't expect it to be this old feeling. I know classic DMC combat is lock on based, but why does the lock on system still have to feel shitty? I fling the stick and press the button expecting to lock onto the leftmost enemy, but instead, it locks onto the enemy that's just to the right of him. There's only like five enemies on screen, it shouldn't be having trouble with this. Also, unpopular opinion I guess, but I thought the removal of the lock on the mechanic in DmC was a welcome addition. A lot of the combat in Devil May Cry has always been group based, so having a lock on mechanic always felt clumsy to me. The opt for a dedicated dodge and launcher button also felt better than the direction based stuff of the past.
I guess I just need to play more, but I was kinda expecting this game to feel like a modern DMC game instead of just DMC4 again.