Thanks, knew I was doing something wrong against the boss
Does revving the sword before an attack actually do anything?
And is a lock-on necessary for half of these moves being performed? Because the game does a poor job of explaining this lol
Does revving the sword before an attack actually do anything?
And is a lock-on necessary for half of these moves being performed? Because the game does a poor job of explaining this lol
Cooldown would incentized players to hang back and wait till the timer is up to use powerful moves.
Making the arm consumeable also offsets the arms' powerful abilities.
Those Breakage moves can really melt a boss' health.
Then switch out all the arms in the levels with a coloured "charge" like the orbs.
Tks buddy for the write-up.I hate the motion blurring and chromatic aberration when you're low on health (or whatever discoloration/blur post-processing they're using). CA is physically uncomfortable for me to view, so an instant deal-breaker for me when there's never a way to disable it on consoles.
Not a fan of the depth of field blurring in the background either. This game is 4K, can we not smear it up and negate it?
Otherwise it looks great. Just wish they wouldn't force all the post-processing.
Sounds real nice though and plays good for what little is in there. PS4/PC players shouldn't feel too bad about missing the demo though.
Sticking to the PC version since I already pre-ordered the deluxe for cheap and there's usually a way to brute force the eyesore stuff off.
I'll save my expiring rewards credit for another Xbox pre-order. Too bad Capcom, you almost had me on a double-dip.
Probably going to have to wait for the Special Edition. :P
AH!
Xbox Update: 4GB
Demo: 7GB
Well... this is gonna take a bit.
I went in expecting a whole lot more then I think I got. I'd take metal gear rising or Bayonetta over this every day of the week. The consumable devil breakers is just not for me.
I dont know how you played all the DMC games before especially 4 and find this one stiff and overly conplicated. There are so many changes to make the overall combat and movement feel smoother (Check the OP).So played it now.
I don't know how to feel. I kinda don't like it? Shockingly.
It feels so slow and movement is so stiff and overcomplicated. The locking mechanic in combination with dodging feels bad and the whole arm mechanic is weird. Can't I switch the arms? Do I have to use them first?
I can't get any dynamic into the arm mechanic, like at all.
Maybe it's because the character can't do much at this point but it felt so limited and slow like you just can do the same 3 combos all over again and that's it, slowly hacking on the boss for the 300th time until he's dead.
I don't know, it's been a few years since I played the shit out of 1, 2, 3, 4 and DMC, but this demo here, just felt bad and aged kinda.
But it looks phenomenal and breath taking.
Nah bruh, the Mgr demo was more fun then this. Lmao at bayo and mgr being button mashers thoAn ammo based combat system isn't too much to get into . People have no better work than to complain . Comparing MGR and Bayonetta to DMCV is a massive joke . Comparing 2 button mashers to the most prolific , intuitive and stellar combat system in existence .. Lolll
It's a god damn demo with everything locked . All its got are 3 moves . People gotta hate after all .
LookSorry if asked million times already, how do I dogde? Or roll rather, like that gif above
It'd be nice. But no, it doesn't 'need' it. DMC's skill based mechanics directly associate with player speed and combat effectiveness. You aren't mash light and heavy attacks in a dial a combo way ala Bayonetta. No quick time events either.
Nah bruh, the Mgr demo was more fun then this. Lmao at bayo and mgr being button mashers tho
Is it true the timing for Instant Rev is less strict than in 4?
Easy mode feels a bit better, but I don't use that normally in DMCs. :/
Still can't beat the boss tho.
Got a bit better with normal opponents but how the boss fucks almost 2 health bars of you down when he just has 10% left sucks.