No damage, NO BREAKERS, S rank run:
https://youtu.be/cW9KQGY8W4U
That finishing blow on Goliath though..
With Breakers (S rank on all categories(:
https://youtu.be/uuuGj2PlqUE
No damage, NO BREAKERS, S rank run:
https://youtu.be/cW9KQGY8W4U
That finishing blow on Goliath though..
With Breakers (S rank on all categories(:
https://youtu.be/uuuGj2PlqUE
Yes, Capcom tweeted that another demo is coming to PS4 and XB1 in the future. So, PS4 won't get this one but another which XB1 will also get.
Maybe this is an old built and next demo that releasing on both ps4 and xb1(confirmed by Capcom) is newer version.hopefully frame rate there is ironed outWhen I played the TGS build on an X recently the framerate seemed rock solid. Maybe it is this old build which is janky frame wise
If there was any drops I can only imagine it was during the Goliath fight when the floor breaks.
Another user on here played the same demo as I did, @DevilsNeverCry I think is the username
This demo specifically wont be on PS4, the next one would, which might include this part of the demo + more content like their RE7 and MHW multiple demos.
Demo Tech & Performance Analysis:
Xbox One X: 2160p
Xbox One S: 1080p
The frame rate in both need improvement.
During game play x average fps is 55 with lowest around 45 frames per second
Also confirms the game is using checkerboard rendering to get to 4K.
You can't really. You just cycle through themHow do I switch equipment? Looks like I have more than one devil breaker, blue and green.
How do I switch equipment? Looks like I have more than one devil breaker, blue and green.
You can't change them you can just break them or get more (if you don't have 4 already). So the ways to change them are:How do I switch equipment? Looks like I have more than one devil breaker, blue and green.
VGTech has the best track record out of the three for picking up on checkerboard and dynamic resolutions. If they think it should checkerboard it most likely is. I'd be surprised if it wasn't, not sure how else it'd get to 4K/60 with these visuals. Every other game this visually outstanding at 4K/60 is using checkerboard/reconstruction that I can think of.That's interesting. Digital Foundry and NXGamer both seem to think it's native 4K, albeit with some post-processing/temporal AA that make it look a little soft.
When I played the TGS build on an X recently the framerate seemed rock solid. Maybe it is this old build which is janky frame wise
If there was any drops I can only imagine it was during the Goliath fight when the floor breaks.
Another user on here played the same demo as I did, @DevilsNeverCry I think is the username
On twitter they said it was X's I think.Yeah the Nero demo i played was the TGS version. Unfortunately im not sure whether or not it was on an Xbox One or an Xbox One X as the console was locked behind a cabinet type thing. From what i remember though the performance seemed smoother than this demo. Dont remember any sudden drops or anything ,even when Goliath broke the floor or i slammed him into the tower.
You can change the camera distance in the options. I haven't tried it yet though.Why is the target lock function assigned to RB? This feels awkward as hell to me. Wasn't it always the lower trigger in the PS2 games?
I am not really a fan of the weird pull0ed in camera that is sort of over-the-shoulder but not quite. I wish it was a more pulled-out cinematic camera all the time.
It was always R1, a hold over from it's RE roots. It feels weird with an xbox controller though, the bumpers are awkward buttons to hold. I'll be playing on PC w a DS4 for sure.Why is the target lock function assigned to RB? This feels awkward as hell to me. Wasn't it always the lower trigger in the PS2 games?
I am not really a fan of the weird pulled in camera that is sort of over-the-shoulder but not quite. I wish it was a more pulled-out cinematic camera all the time.
What gets me is that they aren't even using the R-trigger. They could easily assign lock-on to both RB and RT. It shouldn't have taken more than a few minutes to figure out that holding down RB for extended periods is kind of uncomfortable.It was always R1, a hold over from it's RE roots. It feels weird with an xbox controller though, the bumpers are awkward buttons to hold. I'll be playing on PC w a DS4 for sure.
What gets me is that they aren't even using the R-trigger. They could easily assign lock-on to both RB and RT. It shouldn't have taken more than a few minutes to figure out that holding down RB for extended periods is kind of uncomfortable.
Does the XB1 have system-level button remapping, as the PS4 does?
First thing I noticed was that the camera seemed a bit too close for my liking, didn't realise you could change it in the options though. I'll have to go check that out.You can change the camera distance in the options. I haven't tried it yet though.
Why is the target lock function assigned to RB? This feels awkward as hell to me. Wasn't it always the lower trigger in the PS2 games?
I am not really a fan of the weird pulled in camera that is sort of over-the-shoulder but not quite. I wish it was a more pulled-out cinematic camera all the time.
What gets me is that they aren't even using the R-trigger. They could easily assign lock-on to both RB and RT. It shouldn't have taken more than a few minutes to figure out that holding down RB for extended periods is kind of uncomfortable.
Does the XB1 have system-level button remapping, as the PS4 does?
Same thing happened with RE7. Digital Foundry has trouble pixel counting RE Engine due to its heavy use of post-processing effects.That's interesting. Digital Foundry and NXGamer both seem to think it's native 4K, albeit with some post-processing/temporal AA that make it look a little soft.
Its part of the reason i'm not fussed on playing this demo. Not only was the one we played better optimised but it had more features like arms , jump cancelling etc.On twitter they said it was X's I think.
It's odd that they push out a unoptimal build when we both played a much better one. Almost seems like someone made a mistake somewhere.
They really need to lock the framerate in cutscenes to 30. Also confirms the game is using checkerboard rendering to get to 4K.
Why is the target lock function assigned to RB? This feels awkward as hell to me. Wasn't it always the lower trigger in the PS2 games?
I am not really a fan of the weird pulled in camera that is sort of over-the-shoulder but not quite. I wish it was a more pulled-out cinematic camera all the time.
During game play x average fps is 55 with lowest around 45 frames per second