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Deleted member 24021

User requested account closure
Banned
Oct 29, 2017
4,772
No difference in the sense that using audio would also don't use any other resources, because they have dedicated hardware - just like Sony - so in that sense they are the same. It's not a power advantage.
Yeah, THEY MAY refer, but they didn't. Why didn't they? They didn't mention anything like that... because? We only have a mod here confirm it, but Sony themselves not. Why shouldn't they? They had a technical deep dive, why not mention it there?
no meltdown. Just saying the truth though. But again, we will see the future DF threads how it will turn out and how the games compare graphically and performance wise.

You're doing impressive work. Daddy TimDog is going to reward you handsomely.
 

Turkishflavor

Attempted to circumvent ban with alt account
Banned
Mar 9, 2020
64
Both have a GPU and a CPU so there is no reason to discuss if one or the other have a better solution as well then.

PS5=XsX confirmed

Series X has fixed clocks though, Sony is using variable frequencies. And they didn't even tell us exactly how much it can go down, what the ranges are, and what the average frequency is.
these are ALL major REDFLAGS
 

Hermii

Member
Oct 27, 2017
4,685
So the PS5 is less powerful than the Xbox SX. So what? Sony's brand was always about powerful, yet consumer accessible technology.

The PS1, PS2 and PS4 were all powerful consoles, but there was a compromise to ensure the price was still appealing to the market. The PS3 was the exception, and is widely considered to have been a strategic mistake. Why do people here want Sony to make another PS3? The PS5 is more than powerful enough, it is going to be a bit weaker than the Xbox, but it will be cheaper too.

The mass market ALWAYS prioritise the better value option if the systems are comparable. The difference between Xbox and PS5 is small enough that they will seem comparable to the vast majority of people. Sony has therefore done a great job here and effectively secured a victory in yet another console generation. If they chased MS on power, giving no thought to price and only catering to the hardest of the hardcore, that would have been a mistake.

And as we know, sales = dev support = sales. Why would anybody complain about Sony's strategy here?
How can you say this before either has announced a price and with Lockhart Mia?

Also that ssd is not cheap. Xbox memory setup may also be cheaper than ps5.
 
Dec 8, 2018
1,911
Series X has fixed clocks though, Sony is using variable frequencies. And they didn't even tell us exactly how much it can go down, what the ranges are, and what the average frequency is.
these are ALL major REDFLAGS

But discussing how Xbox audio solution is inferior to Sony is a big no no because all that matters is they both have it.

Is it not tiring trying to keep spinning shit and putting in that fanboy cape everyday?
 

Deleted member 24021

User requested account closure
Banned
Oct 29, 2017
4,772
well, since you are not saying where and how I'm wrong, I must be right.
If you don't have any arguments, just insult them. Pathetic. Very poor deflect techniques.

I don't need to prove you wrong, there are many different sources for you to read or watch that proves you wrong with every argument you're trying to push. :^)

Impressive work soldier, you have my keyboard.
 

Kyoufu

Member
Oct 26, 2017
16,582
Series X has fixed clocks though, Sony is using variable frequencies. And they didn't even tell us exactly how much it can go down, what the ranges are, and what the average frequency is.
these are ALL major REDFLAGS

Members with no avatars, low post counts and only peddling console war shit are also ALL major REDFLAGS.
 

Rats

Member
Oct 25, 2017
8,110
But discussing how Xbox audio solution is inferior to Sony is a big no no because all that matters is they both have it.

Is it not tiring trying to keep spinning shit and putting in that fanboy cape everyday?
The funniest thing about these guys is that they'll crow about tflops all day long but dont you dare suggest that the PS5 might have advantages in other areas.
 

Ex Libris

Attempted to circumvent ban with alt account
Banned
Nov 1, 2017
287
huh? What was wrong about that? It's true lol Sony did not confirm VRS. A mod here did. Hence everyone things ps5 supports VRS. Yeah. Seems legit.

My statements were in reference to your "list" of third party reactions and why they"don't" matter.

No comment on you muddying the water on VRS. Keep spinning your yarn man, its clear you're gonna deflect or minimize anything that does not suit your narrative so I am not gonna try and just try to enjoy it at least

Edit: Crap I posted this a few seconds late.
 

ThatNerdGUI

Prophet of Truth
Member
Mar 19, 2020
4,550
TBF, Project Acoustics it's really amazing. The only "problem" is that MS really haven't talked much about it. I'll leave this here

www.microsoft.com

Project Acoustics: Making Waves with Triton - Microsoft Research

Project Acoustics is now available for all game developers and sound designers to use. It employs the Triton technology developed in Microsoft Research for accurate sound propagation using wave physics. Learn more about the research at aka.ms/Project-Triton Download Project Acoustics at...
 

Villein

Avenger
Oct 27, 2017
1,982
Don't get depressed. The actual console and games will be revealed soon enough which will shut down a lot of this armchair console designer talk. People are acting like Cerny designed the worst system ever while a 4.2TF PS4 Pro is outputting Doom Eternal at 4k/60FPS.
PS4 Pro is doing what? since when is variable resolution ranging from 1080p to 1440p called 4K?
 

Xeonidus

“Fuck them kids.”
Member
Oct 28, 2017
4,269
Reading these next gen threads is excruciating. It really does show me how people can deny global warming though. You literally have experts in the field telling you something or several things and then you have posters constantly downplaying it, changing goals, and outright denying it.

Based on these posts, you'd think the compute differences from these machines is massive when in reality it is closer than consoles have been for a long time. Like, this is what it seems to me people are suggesting:

XBox1x >>>40%>>> PS4pro

Series X >>>>>>>>>>>20%>>>>>>>>>> PS5.

Going into this thread I was hoping to just get an idea of what the PS5 could be capable of from developers but you have some users constantly just sludging it up. It's incredibly impressive in a way how much time and energy is put forth in doing that.

I'm not a specialist or anything, just a gaming fan but from what I can gather the series x will have a 15-20% advantage in most cases but have a 50% slower ssd, even if the ssd is drastically better than current gen's. On top of this the PS5's ssd and audio chip can help make up grounds in other ways? Freeing up memory, perhaps? I still think the series x will have the performance edge in most cases but the PS5 is no slouch; certainly not the disaster some are making it out to bem Users will be happy with either choice regardless and it will come down to the games, services, etc as it always has and should.

Again, I'm no expert but are we sure the over 2X speed of the PS5 is only going to decrease load times? From what I can tell, more demanding games are constantly loading/streaming information in a way. They are just hidden with tricks like elevators, etc. Seems like devs are happy because they won't need to spend time worrying about these tricks and bottlenecks anymore and can focus their time on the gaming experience rather than trying to mask shortfalls and bottlenecks. Again, the ssd of both machines would help but an ssd that is 2X faster must make a difference in more than just faster load screens, no? Just my two cents which are, like I mentioned, non-expert.
 

Ex Libris

Attempted to circumvent ban with alt account
Banned
Nov 1, 2017
287
TBF, Project Acoustics it's really amazing. The only "problem" is that MS really haven't talked much about it. I'll leave this here

www.microsoft.com

Project Acoustics: Making Waves with Triton - Microsoft Research

Project Acoustics is now available for all game developers and sound designers to use. It employs the Triton technology developed in Microsoft Research for accurate sound propagation using wave physics. Learn more about the research at aka.ms/Project-Triton Download Project Acoustics at...


I have no technical know how on the differences between the chips, though I do have a slight bias for sony since I predominantly use Sony for IEMS on public transport.

Either way, I am more excited that both consoles having chips might inspire more devs to put more into the audio, thats a definite win for me
 

PJV3

Member
Oct 25, 2017
25,676
London
TBF, Project Acoustics it's really amazing. The only "problem" is that MS really haven't talked much about it. I'll leave this here

www.microsoft.com

Project Acoustics: Making Waves with Triton - Microsoft Research

Project Acoustics is now available for all game developers and sound designers to use. It employs the Triton technology developed in Microsoft Research for accurate sound propagation using wave physics. Learn more about the research at aka.ms/Project-Triton Download Project Acoustics at...

Isn't this ever so slightly off topic, I accept Microsoft are Devs though.
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
Also that ssd is not cheap. Xbox memory setup may also be cheaper than ps5.
Most of what makes the PS5 I/O pipeline faster is built into the SOC. The hardware for the drive itself is pretty standard...and there's less capacity/fewer chips, so it could easily be less expensive than XSX's larger drive.

PS5's RAM is also unlikely to be more expensive. The difference between them is that Sony is buying 2 2GB chips, and Microsoft is buying 4 1GB chips.
 

vivftp

Member
Oct 29, 2017
19,753
Lol, this was certainly a fun evening.

Thank you to all the devs who have shared info both in this thread and elsewhere. It's nice to get informed opinions as we wait for a proper launch event for the PS5.
 

Darkstorne

Member
Oct 26, 2017
6,813
England
Thank Talos for that.

I get the concerns and worries, I really do. Sony and Microsoft have worked so hard to get gamers to invest heavily in their ecosystems, that switching is harder to justify for some people, and so they want to know that their ecosystem's next hardware is going to be great. But I really think both next gen consoles are looking to be amazing at this stage. Devs are saying as much too. DF videos at launch will no doubt suggest that one is slightly better than the other for third party, but I think it's fairly clear at this point that both consoles have VASTLY exceeded the 8-9TF, Zen 1, hybrid HDD solutions that used to be the expectation.

Be happy =)
 

modiz

Member
Oct 8, 2018
17,831
Most of what makes the PS5 I/O pipeline faster is built into the SOC. The hardware for the drive itself is pretty standard...and there's less capacity/fewer chips, so it could easily be less expensive than XSX's larger drive.

PS5's RAM is also unlikely to be more expensive. The difference between them is that Sony is buying 2 2GB chips, and Microsoft is buying 4 1GB chips.
how much is the additional sillicon for the IO improvement likely to increase the price of the BoM?
 

mordecaii83

Avenger
Oct 28, 2017
6,858
TBF, Project Acoustics it's really amazing. The only "problem" is that MS really haven't talked much about it. I'll leave this here

www.microsoft.com

Project Acoustics: Making Waves with Triton - Microsoft Research

Project Acoustics is now available for all game developers and sound designers to use. It employs the Triton technology developed in Microsoft Research for accurate sound propagation using wave physics. Learn more about the research at aka.ms/Project-Triton Download Project Acoustics at...
Project Acoustics doesn't really tell us anything about XSX's audio hardware does it? I was under the impression it's more a sound API and not in any way hardware related.

I would really love deep dives into both console's audio hardware, the more different the various hardware solutions between the consoles are the more interesting they are in my opinion.
 

Hermii

Member
Oct 27, 2017
4,685
Most of what makes the PS5 I/O pipeline faster is built into the SOC. The hardware for the drive itself is pretty standard...and there's less capacity/fewer chips, so it could easily be less expensive than XSX's larger drive.

PS5's RAM is also unlikely to be more expensive. The difference between them is that Sony is buying 2 2GB chips, and Microsoft is buying 4 1GB chips.
The fact is, it's way to early to make any definitive statements about "value".
 

SpaceCrystal

Banned
Apr 1, 2019
7,714

PJV3

Member
Oct 25, 2017
25,676
London
Fair enough, I read most of the thread but kinda started dabbling in the end, I'm not interested in the Xbox so the fighting and Xbox stuff was getting a bit old.

I didn't realise you were having a conversation. Apologies.
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
Really? Could you drop a link?
Here's the Microsoft patent. Just look through the "References Cited" section for Cerny's patent (which itself references multiple other Sony patents for related tech).

Note that this does not mean that Microsoft used Sony ideas in their implementation. Just the opposite, in fact: the references are there as part of Microsoft's claim that they're not trying to patent existing ideas over again, but that theirs is a unique method. What the presence of the Cerny patent does show--alongside the other referenced works by Nvidia, AMD, etc.--is that variable rate shading is something the whole field of graphical engineers have been working toward for years. That's why it's part of the Turing architecture, part of the RDNA architecture, and why many people expect it to be in PS5.
 

Simuly

Alt-Account
Banned
Jul 8, 2019
1,281
Vega's primitive shaders never got off the ground, but mesh shaders would use the GE. The mesh shaders generate the designated number of primitives and their attributes.
🙃🙃🙃

EDIT: Moderators must do a better job at cleaning up these boards. If this past week is any indication this board will be insufferable when the new consoles launch. I know it's hard but you have to be diligent in striking down bad faith actors. We've all been on the internet long enough to know one when you see one.

Thanks for your clarifications on mesh shaders, something that always confused me.
 

plow

Member
Oct 28, 2017
4,640
Is it possible to have a PS5 Thread where we can discuss the Console without havin people chime in telling us that "The SSD is nothing crazy" and "With that GPU gap no way will games look the same".

It's tiresome.
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
how much is the additional sillicon for the IO improvement likely to increase the price of the BoM?
I have no idea. I don't know what size this specialized I/O block will be, so we can't say what sliver of a wafer it'd represent (which would be the cost).

The fact is, it's way to early to make any definitive statements about "value".
On that more general point I definitely agree. PS5 might end up the same MSRP as XSX.
 

ThatNerdGUI

Prophet of Truth
Member
Mar 19, 2020
4,550
Project Acoustics doesn't really tell us anything about XSX's audio hardware does it? I was under the impression it's more a sound API and not in any way hardware related.

I would really love deep dives into both console's audio hardware, the more different the various hardware solutions between the consoles are the more interesting they are in my opinion.

I completely agree.
 

PJV3

Member
Oct 25, 2017
25,676
London
Is it possible to have a PS5 Thread where we can discuss the Console without havin people chime in telling us that "The SSD is nothing crazy" and "With that GPU gap no way will games look the same".

It's tiresome.

Actually, you would have to pretty loopy as a dev to even bother saying anything with the customers acting like sharks, I doubt we get much dev talk until after launch anyway.
 

Chamon

Member
Feb 26, 2019
1,221
TBF, Project Acoustics it's really amazing. The only "problem" is that MS really haven't talked much about it. I'll leave this here

www.microsoft.com

Project Acoustics: Making Waves with Triton - Microsoft Research

Project Acoustics is now available for all game developers and sound designers to use. It employs the Triton technology developed in Microsoft Research for accurate sound propagation using wave physics. Learn more about the research at aka.ms/Project-Triton Download Project Acoustics at...
This is really interesting. Thank you for sharing it. I'm really curious to know if the next xbox is also going to have a separated processor for sound like PS5. As you can see in the video, the treatment needed for that realistic sound approach, really consumes a lot of processing power (they even talk about the power of the cloud, hehe). So I think that this technology won't be used very often if it comes at a cost of a big chunk of your main cpu.
 

Dekim

Member
Oct 28, 2017
4,300
Far too many people waited 7 years--full if bitterness and frustration--to finally be smug and rub it in people's faces that MS has the stronger hardware. To some, this was a long time coming and are reveling that they can finally lord something over a different set of consumers they see as the "competition."
 

aisback

Member
Oct 27, 2017
8,739
I think people are forgetting the best thing about both consoles having SSDs.

The OS should be smooth finally
 

ShutterMunster

Art Manager
Verified
Oct 27, 2017
2,448
Question. Is the geometry front-end of the Primitive Shaders also fully programable like the Mesh Shaders?

You can have primitives with their own designated attributes but I don't know how flexible, or intelligent, they are. I've only seen rudimentary commands implemented. I planned on pestering folks about a lot of nitty gritty details like that last week but the world had other plans.
 

PJV3

Member
Oct 25, 2017
25,676
London
Far too many people waited 7 years--full if bitterness and frustration--to finally be smug and rub it in people's faces that MS has the stronger hardware. To some, this was a long time coming and are reveling that they can finally lord something over a different set of consumers they see as the "competition."

Better now than at the launch, nobody is really saying or showing anything ps5 related so it's probably a blessing in disguise.

There's very little dev talk in here anyway.
 

Adum

Member
May 30, 2019
924
with out any actual examples that go beyond just improved loading time/assets.
Hey you're here too! Hello

Ok, so if you want actual physical evidence that you won't be getting any for a good long time. In fact, even when they start making next-gen only AAA titles you probably won't see much differences. You'll have to wait till Sony makes their first PS5 first party title to see exactly why they would spend so much of their research time and BOM budget on their extremely custom SSD. I mean, surely they wouldn't have done that if they thought there wouldn't be a tangible benefit of going with their custom SSD rather than using a more off-the-shelf solution like MS did. Unless Cerny is lying again.