Reading Maximov's tweet again... I think it finally dawned on me (no pun intended, see the GIF below) how the PS5 will, visually, benefit from its ultra-fast SSD.
Look at this HZD GIF:
You see everything that is being rendered outside of the field of view? From my understanding, essentially none of that has to be rendered anymore thanks to the SSD, which in turn free's up GPU resources. You can allocate all of those GPU resources to pack your field of view with
a lot more detail, instead of having to render anything outside of it (because of the incredibly slow HDD's in today's consoles).
But then again, there'll always be a limit to how much detail can be packed inside of said FOV, and those limits are dictated, I'd imagine, by how powerful the GPU is.
Will said freed up extra GPU resources and higher clock frequencies of the PS5 help bridge the GPU gap?
I'm more than certain that the Series X will get to enjoy much of these same advancements in visual fidelity thanks to it's SSD. So who has the better balanced console?
What's your take on this,
Dictator? I know we still don't have all of the details on the PS5, but isn't this essentially the gist of what Cerny was trying to get at?
Maybe Sony's SSD solution is overkill and MS's solution is more than enough? I don't know. I'd really like your take, because you're certainly more knowledgeable.