Developer Capcom charges into the next-gen arena with the superb Special Edition of Devil May Cry 5. You name it, this game's got it - ray tracing support, a 120Hz mode, rapid loading times, and even an inventive use of PS5's adaptive triggers. We look at how the game takes to Sony's new machine, where there are some issues in this early stage that go along with a swathe of great upgrades over last-gen.
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4K w/RT: Reconstruction
4K w/o RT: Native
1080p w/RT: Native
- 1080p w/RT uses a lower internal resolution for RT.
- RT modes add voxel fog.
- Native 4K mode doesn't hold 60fps (around the 45-60 range), RT quality mode has worse performance (drops into the 30s).
- RT Performance mode holds 60fps most of the time (dips into the upper 50s in gameplay and 40s in cutscenes).
- 120fps: Cutscenes in the 70-80fps range, gameplay around 100-120fps but can drop significantly (lowest shown was 68fps).
- If the game detects your display supports 120Hz, it will ONLY output in the resolutions that the 120Hz mode supports. For example, if you have a 4K TV that does 120Hz in 1080p, you'll never be able to run the game at 4K, only 1080p.
- If you have a 120Hz display, the game will run all modes uncapped up to 120Hz. There are no locked, stable frame rate options.
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