Digital Foundry's analysis of Skyrim's PS3 performance said:the effect is impossible to miss and given its severity, the outcry that has followed on forums is very much justified. These prolonged bouts of stuttering render the game almost completely unplayable, even during non-intensive walks down pathways, with some freezes lasting long enough to drag the frame-rate down to zero in places - the first time we've seen this in years of performance analysis here at Digital Foundry.
When the 65 hour game isn't stuttering, we notice that it tends to settle on 20FPS as its baseline, with the new save holding out at around the 30FPS mark. Considering that the same environments are being rendered in each case, this strongly suggests it isn't an issue that can be solved by direct graphical tweaks. Both runthroughs are seeing the same geometry, weather effects, shadows, and presumably have the same LOD settings in play.
I am willing to make a bet that Bethesda games will still run just as poorly on the PS5.
The Kotaku article didnt say that the current state of the engine isnt at fault for some stuff, it said that assuming future games will have the same problems because "the engine is the same" isnt accurate. It very likely will have the same problems though.Although the engine absolutely is at fault for some shit. For instance, Fallout 76 doesn't properly support refresh rates over 72Hz on PC. We're talking about a 2018 AAA game. That is an engine problem and it's inexcusable.
They had to release something this year otherwise investors wouldn't have been happy during the fiscal report. This won't be fixed or it will be partially fixed like every BGS game.
Well at least I find Skyrim's world is better than Witcher 3. I actually do like how Bethesda designs their open worlds and the micro detail, there's not much negative space within their games everything feels visceral in a way that Witcher or Assassin's Creed doesn't. Those games do larger scale cities better and I hope Bethesda improves next gen in that regard. Still if the physics induced objects are causing the problem I hope they can fix how taxing it is while retaining their distinct style.This reasoning is horseshit right? I feel like we've heard this every game starting with Oblivion.
Rendering every object in the game world with full interaction and physics IS definitely a point in favor of immersion. However, everything that comes about as a result is a pretty huge point against immersion, and that adds way up. Massive amounts of bugs, crashes, performance issues, and other hiccups rip me out of immersion way harder than being able to pick up rubble immerses me further. They have to realize this, and are just making excuses.
Meanwhile, The Witcher 3 doesn't let me loot every book off a bookshelf, but it still holds Skyrim down and spits in its dumb face over and over again when it comes to immersion.
Come on guys cut them some slack. It's just hard to make games.
This performance doesn't really have anything to do with the engine though. They chose this performance. It seems they thought it was a worthy trade off for the higher resolution. It could easily run at 30 fps, just not at the resolutions they chose.
I loved the witcher, but..I did not find the world that well done...but the Cities were awesome, Bethesda's cities were always very weak.Well at least I find Skyrim's world is better than Witcher 3. I actually do like how Bethesda designs their open worlds and the micro detail, there's not much negative space within their games everything feels visceral in a way that Witcher or Assassin's Creed doesn't. Those games do larger scale cities better and I hope Bethesda improves next gen in that regard. Still if the physics induced objects are causing the problem I hope they can fix how taxing it is while retaining their distinct style.
It's better than nothing.
Yea this is what happens when resolution gets chosen over framerate no matter what. If it was for me I would not allow 4k resolution for any game until it runs at locked 60fps.Native 4k at 10-15 fps. I don't understand that. Why not just lower the resolution? It's like they just picked a resolution and completely ignored whether the console could actually run it at that resolution.
Empirical evidence suggests otherwise. There is data to support such presumption.it said that assuming future games will have the same problems because "the engine is the same" isnt accurate. It very likely will have the same problems though.
No there isn't. It isn't wrong to assume the next Bethesda release is going to be a stable mess again. It is wrong to allege that an engine change would fix that and staying with the "same" engine wouldn't. That's people pretending they know exactly what's wrong for their games to turn out this way without basis. This is the same line of thought the "Unity games are shit" comments come from.Empirical evidence suggests otherwise. There is data to support such presumption.
This like saying, we shouldn't assume the sun won't come up tomorrow. It probably will, but it might not.No there isn't. It isn't wrong to assume the next Bethesda release is going to be a stable mess again. It is wrong to allege that an engine change would fix that and staying with the "same" engine wouldn't. That's people pretending they know exactly what's wrong for their games to turn out this way without basis. This is the same line of thought the "Unity games are shit" comments come from.
That's a bullshit comparison. It's like you didnt even read the post. For the third damn time, you're well in your right to assume that the next game is gonna be bug ridden again. The problem the article adressed is that people pretend they know an easy fix and talk about an engine like something it isnt.This like saying, we shouldn't assume the sun won't come up tomorrow. It probably will, but it might not.
I don't understand how Bethesda executives like Todd Howard aren't enberrased by this. Their games are a laughingstock for being a bug ridden mess. I guess they still make a lot of money from it, but even so there are other developers who make just as much money yet they seem to put more care into their game's performance.
I agree with Muffin here.....it is probably a case of a lack of talent (Hate saying that but.....)at this point to make the games they want to make,...maybe they need fresh talent. A new engine might not fix anything at all if the issue is with the in house talent and management. Maybe they are not competent enough to even make a good engine....This like saying, we shouldn't assume the sun won't come up tomorrow. It probably will, but it might not.
As I said there is a long pattern here, we can assume based on past data that using the same engine will bring similar problems, because those problems have existed for many releases since oblivion.
We cannot say that a new engine will be perfect, but we can reliably presume, given how engineers work, that built from the ground up they will attempt to correct for the flaws of the current engine. It may be buggy too, but at least it will have different bugs.
I don't understand how Bethesda executives like Todd Howard aren't enberrased by this. Their games are a laughingstock for being a bug ridden mess. I guess they still make a lot of money from it, but even so there are other developers who make just as much money yet they seem to put more care into their game's performance.
This is reductive reasoning. You're pretending "the engine" (TM) is the only factor here that results in if the game is buggy or isnt. I could say that the next game is gonna be bad because Todd Howard has been a consistent part of Bethesda and it would make just as much sense. Or that factor Y has stayed the same so if its there again in the next game its gonna be buggy again. It's almost as if you have to actually identify the underlying problems and you're pretending it's this one single thing. And if you'd have read the article, you'd know even starting from the point "the engine is the same again" is a flawed assumption.As I said there is a long pattern here, we can assume based on past day that using the same engine will bring similar problems, because those problems have existed for many releases since oblivion.
We cannot say that a new engine will be perfect, but we can reliably presume, given how engineers work, that built from the ground up they will attempt to correct for the flaws of the current engine. It may be buggy too, but at least it will have different bugs.
Yeah, it might not. But unless they're complete amateurs, they'll have a look at the current flaws and will have the ability, without legacy constraints, to design around them.I agree with Muffin here.....it is probably a case of a lack of talent (Hate saying that but.....)at this point to make the games they want to make,...maybe they need fresh talent. A new engine might not fix anything at all if the issue is with the in house talent and management. Maybe they are not competent enough to even make a good engine....
It isn't like the game runs beautifully on PC.In their defence: the cpu in these console are still jaguar. Years are passed. Their engine is not cpu friendly. Is not like the X or the Pro have improved it.
https://fallout.bethesda.net/articl...-76-upcoming-features-and-fixes-november-2018
Patch in a few days that's meant to focus on performance. FOV slider and push to talk 'in a few weeks'. How does it take a few weeks to put a FOV slider and push to talk in your game.
But not in this state.
Every other dev is working with the same CPU's......In their defence: the cpu in these console are still jaguar. Years are passed. Their engine is not cpu friendly. Is not like the X or the Pro have improved it.
Other developers are became quite smart to avoid the problem. But Bethesda isn't it surely the more efficient and we know from a while.
In their defence: the cpu in these console are still jaguar. Years are passed. Their engine is not cpu friendly. Is not like the X or the Pro have improved it.
I don't understand what you said in the last sentence. But again, I just said it was full predictable knowing the limit of the console hardware and their engine.And people will still buy the game by the boat loads and excuse Bethesda for their shoddy work citing nostalgia and idiosyncrasies of their tech.
Last I checked, all their games were not being sold to as of yet to be discovered hardware besides PC and consoles. This means even after years with the "Jaguar" CPU they still have not been able to optimize their game for it.
Seen Horizon, Witcher 3, or Red Dead 2? Large open world's that look great, run great, and aren't buggy as shit are definitely possible with these CPUs.In their defence: the cpu in these console are still jaguar. Years are passed. Their engine is not cpu friendly. Is not like the X or the Pro have improved it.