The contrast between outdoor and indoor lighting makes it so much worse. No idea what they did with that new lighting implementation.And yeah,interiors really look like this is some PS3 game...ughhhh.
The contrast between outdoor and indoor lighting makes it so much worse. No idea what they did with that new lighting implementation.And yeah,interiors really look like this is some PS3 game...ughhhh.
It's locked 30 not 20
I know that. The game locks to 20fps and locks it there for minutes because of the vsync.
Nah man the bit about the lighting implementation of the engine being at fault for bad indoor lighting is 100% spot on. Missing the point of the Kotaku article....DF is clearly going to need some "re-education" seeing as they blamed the engine for some of the game's issues.
Not sure, I've had that happen on PC with another game but I'm pretty sure non variable vsync would lock it to 15 then, no?I know that. The game locks to 20fps and locks it there for minutes because of the vsync.
It's not static though, every bottle, weapon and many small items are 3D models with physics applied to them. Like in Skyrim when you do a shout in a store and several dozen or hundred objects start flying around. It's an immersion factor but one of the reasons why performance can fluctuate wildly. That and it's an open world with plenty of AI. In a really static world like in ESO with no physics applied to it, performance is better and more predictable. Not to excuse the performance but it's also not without a reason.Nah but seriously a game locking to 20fps for minutes at a time should not be acceptable in today's climate. Just Cause 3, the other title with similar levels of performance, at least had mass levels of destruction to 'justify' its low FPS, FO76's soar spots come from static environments with maybe 2 or 3 enemy AI on screen. Whether that's the engine, a random line of code or the game's "ambition" I don't know, but it should not have released in this state.
Performance:
- One observation: Base PS4 has consistent 20 FPS with instances of 15 FPS for a long stretch
- Same location tested on Pro/Base XBO stuck to 30 FPS in same location.
- Xbox X on same location went down to 15 to 10 FPS.
- Another observed location has PS4 Pro drop to 20 FPS while OG PS4 remains at 30.
It's not static though, every bottle, weapon and many small items are 3D models with physics applied to them. Like in Skyrim when you do a shout in a store and several dozen or hundred objects start flying around. It's an immersion factor but one of the reasons why performance can fluctuate wildly. That and it's an open world with plenty of AI. In a really static world like in ESO with no physics applied to it, performance is better and more predictable. Not to excuse the performance but it's also not without a reason.
That Skyrim goodwill. Even though it was average.It was safe to say this for a while but many gave Bethesda the benefit of the doubt for almost a decade.
Because then you can look at several more years till release and it probably wouldnt run any better
Again GTA and Fallout/TES are very different games. Even in GTA V they famously reduced and cut so many physics interactions that many "GTA IV was more advanced" videos recently popped up, despite not acknowledging how much more worse GTA IV performed on the same consoles in comparison.It is static in the sense that, at that moment, none of those objects were moving or being interacted with. I can understand frame drops if you spawn 1,000 cheese wheels in Skyrim but simply walking up a hill and looking at the outside of a building/some trees should not be dropping the game to those kinds of frame rates. If hose objects are causing those framerate drops despite not being active at that time then optimise the game and remove them, don't just keep them there.
As for the AI, that shouldn't really be an excuse, especially when you consider how 'dumb' enemy AI (which, bar some mindless robots, is all FO76 has) in Bethesda games usually is. Grand Theft Auto Online can have a world with more players and much greater numbers of AI without dropping to 25fps when a mere 3 of them are engaged with you in combat.
A little hyperbolic with that statement. I'm not defending Bethesda in any way but DF simply said the engine wasn't in the right place to fulfill their big dreams. A far bit different from calling it trash imo.This game is a mess. Poor performance for no reason, broken ai, broken textures.... Gotta love at the end that even DF is calling the engine trash lmao!
It's locked 30 not 20
Wouldnt vsync lock it to 15 if that was the issue?
Yeah I looked it up afterwards, that's probably the issueFor double buffered, it would be 30 ->20
i think it drops in increments of divisible numbers to 60hz or something to those lines.
I'm curious, have they ever delayed a game?
Hmmm....I am thinking it's the engine.At this point you can't blame the engine anymore. It's the devs that are trash.
It's not open for interpretation that the Xbox One X is the strongest console on the market. It just is.12 fps on the Xbox one X? LMAO!!
So much for "The world's most powerful console"...
The Playstation 5 can't come soon enough to save gaming. The current boxes we have a really starting to show their age.
Or maybe, maybe. The game is an unoptimised mess on all machines12 fps on the Xbox one X? LMAO!!
So much for "The world's most powerful console"...
The Playstation 5 can't come soon enough to save gaming. The current boxes we have a really starting to show their age.
12 fps on the Xbox one X? LMAO!!
So much for "The world's most powerful console"...
The Playstation 5 can't come soon enough to save gaming. The current boxes we have a really starting to show their age.