Link: http://www.eurogamer.net/articles/digitalfoundry-2017-assassins-creed-origins-performance-analysis
Look if old
It's early days with Xbox One testing - we've literally only had a couple of hours to run through gameplay, pick out some stills and run a few clips through our performance analysis tools. However, initial results suggest that the base Microsoft hardware doesn't quite match its PlayStation 4 equivalent. Whether it's in matched gameplay or in those troublesome cutscenes, Xbox One is 1-2fps behind PlayStation 4 in areas where the Sony console can't hit its performance target.
Of course, the version we'd love to show you right now is Xbox One X - which by all rights should be the most impressive console version available. Alpha code showings at E3 and Gamescom weren't convincing - obvious visual bugs back in the day included low resolution textures in the medium and far distance, which caused concern. However, we're much more optimistic about now based on the three versions we've looked at thus far, all of which are more polished. Logically, Xbox One X can only build on the good work seen here on the other platforms.
Ubisoft has clearly built a game that scales nicely across hardware- the primary difference is a lower level of softness the more GPU power you have in your console. If PlayStation 4 Pro hands in something along the lines of a 1350p-1584p spread with its dynamic scaling, we'd expect significantly better from Xbox One X simply by virtue of its extra compute power and bandwidth. However, we do wonder whether higher level texture work can be factored in too by virtue of the new Microsoft console's additional four gigs of GDDR5. HDR is also a lock on the X, though we're told that all versions will get that upgrade at the time of the X's launch via a title update. First impressions on the new Assassin's Creed are certainly promising then, and we'll have more analysis and discussion on the game soon.
Look if old