OK, brief summary for anyone who can't watch this. I'll edit it into my first post in the topic too:
- Game uses CryEngine tech promoting a grounded, almost photo-realistic look.
- 22 GB Day 1 patch installed for the test.
- Texture resolution, Shadow, Motion Blur and Draw Distance same across all consoles.
- Low resolution assets and streaming shared across all consoles too.
- All consoles suffer from heavy pop in and have objects appear on the same spots.
- Generally visual settings are largely identical with Pro and XBX having slightly larger draw distance.
- Texture filtering is poor on all consoles.
- XB1 and PS4: 900p. No signs of dynamic resolution.
- PS4 gets improved ambient occlusion.
- Pro: Native 1080p with even more enhanced AO than PS4.
- XBX: Native 1440p with AO quality roughly between PS4 and Pro quality
- Besides few terrain pop in differences, not much else different.
- Loading times can be upto 2 mins on standard PS4.
- First boot: XBX is the fastest to load on stock drive, XBO second, PS4 Pro third and PS4 slowest to load
- Loading game from menu speeds: XBX -> Pro -> XBO -> PS4
- OG PS4/XB1: Frame rate is capped at 31 FPS causing uneven pattern and stutters.
- Along with stutters from above, streaming stutters can also occur when traveling.
- Performance generally flip flops between PS4 and XB1 but running causes more streaming issues.
- In-engine cut-scenes cause huge frame drops on XB1 with drops upto 17 FPS.
- Pro and XBX: Also capped at 31 FPS but hold onto the frame rate more steadily than base consoles.
- Pro typically runs a few frames lower than XBX in stress. Neither console eliminates stuttering while traveling.
- Performance wise: XBX -> Pro -> PS4 -> XB1
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