Insomniac's first true PlayStation 5 exclusive - Ratchet and Clank: Rift Apart - saw an extended gameplay trailer released this week. John Linneman and Alex Battaglia share their impressions on the excellent technology we witnessed.
- Excellent animation
- Real-time cutscenes have a pre-rendered look
- Rivet reflects on enemy visor
- RT is similar to Miles Morales
- Alex believes Insomniac are most likely using spline hair rendering technology for Ratchet and Rivet's fur
- A lot of geometry on display
- It's tricky to see visible triangle edges on objects which brings it closer to an animated movie
- Wonderful post processing and motion blur
- Planets are more complex and densely populated
- Pink fluid doesn't have a light source
- Nice depth of field during gunplay
- Rain falls correctly
- First game to use SSD for traversal mechanics
- smoke particles are lit
- Great indirect lighting during the bug speeder scene
- John and Alex believe the two MC's are hand animated for faithful representation
- Great Photo-mode and accessibility option
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