The art still excelled in many areas. And a change in direction would probably have little to do with the lack of destruction and the change animations.
New Helghan had an incredible Blade Runner vibe:
It's definitely running in engine but taken using a PC likely. It just looks too damn clean for me to believe otherwise. Also it didn't look as clean on the PS3.... still looked fantastic though.I'm confused. 'Fell for those screens'. After opening them up, they look much like what we got, aliasing and all. The game looked fantastic either way and I don't see what was lost from these screens to the final game (that made it look notably worse, anyway).
It's definitely running in engine but taken using a PC likely. It just looks too damn clean for me to believe otherwise. Also it didn't look as clean on the PS3.... still looked fantastic though.
It was soooo close to being a good game, but the tech is still very impressive to this day.
MachineGames' recent Wolfenstein games sort of reminded me of the aesthetic Killzone was going for, and the amusingly over-animated death sequences for the Nazis certainly reminded me of the way the Helghast jiggle all over the place when you're pumping them full of bullets.
It's definitely running in engine but taken using a PC likely. It just looks too damn clean for me to believe otherwise. Also it didn't look as clean on the PS3.... still looked fantastic though.
Trust me, you aren't remembering correctly. Some of those screenshots are rendered at a resolution much higher than what the game ever outputted on consoles. Jaggies at that resolution would look much cleaner when downscaled to 1080p.I don't think they look all that clean. Look at the larger images. Plenty of jaggies to go around and looks just how I remember it.
Trust me, you aren't remembering correctly. Some of those screenshots are rendered at a resolution much higher than what the game ever outputted on consoles. Jaggies at that resolution would look much cleaner when downscaled to 1080p.
https://farm4.staticflickr.com/3703/10816987204_14ea1dd643_o.jpg
https://farm4.staticflickr.com/3738/10817133993_17ac0f4d5c_o.jpg
Yea, nothing to fret over. It's definitely not some drastic downgrade or anything like that.Nah, I'm remembering correctly. If those screens look 'better' than the game, it isn't big enough to fret over.
Yea, nothing to fret over. It's definitely not some drastic downgrade or anything like that.
oooooo my god. You read my post wrong. I said there isn't any downgrade on the KZ3 shots! I was referring to the screenshots released on their site for KZ3 versus the final game. It's literally just a matter of image quality from being rendered at a higher resolution.No, it isn't...
Those are direct screenshots from the game. There isn't some 'massive downgrade' that you've hyperbolized.
Edit: Perhaps some comparisons between the old shots and gameplay ones (under similar conditions) would help this discussion.
oooooo my god. You read my post wrong. I said there isn't any downgrade on the KZ3 shots! I was referring to the screenshots released on their site for KZ3 versus the final game. It's literally just a matter of image quality from being rendered at a higher resolution.
I think it was definitely the time crunch to make it as a PS4 launch game that is mostly responsible for Shadow Fall's shortcomings. It affected everything from the pacing of the game to its level design for the worse, clearly. Damn shame. The game is still jaw-droppingly gorgeous at times, and the potential for world-building was as strong here as it always has been in other KZ games.I'd love to know what happened with Shadow Fall. Did a crucial art director leave? Was it just rushed?
The environmental destruction, animations, skyboxes, and atmosphere all pale in comparison to Killzone 2, while it was a technical marvel in so many other areas.
For example, why weren't the Helghan Ruins as captivating as what we saw in Killzone 2?