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I've always thought that it would be the GPU that would be the limiting factor when it comes to games that really push next-gen systems
didn't realize the actual constraint is the memory
can anyone elaborate on why?
although I do remember a doom dev saying something similar before the console launched, but others here refuted that so IDK
will be interesting to see how devs tackle this issue going forward
edit: https://wccftech.com/id-software-devs-concerns-xbox-series-s-specs/
found the old one
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