Not on PC? People connect PCs to televisions all the time!For anyone curious, they mentioned 2-player couch co-op will be supported on console.
Not everyone can be as awesome as Larian I guess.
Not on PC? People connect PCs to televisions all the time!For anyone curious, they mentioned 2-player couch co-op will be supported on console.
oh wait, it's that Kim?But I am not in love with Kim or the way he talks about the end game. I have a bunch of sc2 players as friends that would consider Kim a clown of a designer and bad for games
One weird ass message to send to people.
"We have just started to learn how to make good Diablo game. Send us feedback about what you would want to see"
Doesn't give a lot confidence in project.
No. Getting rid of main stats from D3 is fine. They were completely pointless.I don't know if simpler stats are really bad... Does anyone really care about the difference between +str and +dmg?
Absolutely with you on that. If it's a shared world (even after endgame) then I'm going to pass. Let me play offline like a loner if I want to.I can't stress enough how much I hate the forced shared world garbage.
It's a little better messaging than Diablo 3 where they mocked fans and ignored all feedback until they realized things had gone too far. At least they claim to be open to feedback for this one even in the early stages.
Offline is unlikely to happen. But yeah, you really need to be able to play 100% solo, where nobody can enter your overworld, with world bosses etc. scaling down.Absolutely with you on that. If it's a shared world (even after endgame) then I'm going to pass. Let me play offline like a loner if I want to.
I'm really looking forward to seeing hell in D4. If I had one suggestion regarding the graphics, contrast could be better and I think they're overusing fog. Armor and environments are going to look a lot less plain at end game I'm sure.I really would like to see a game made scary like this. I got bored of D3 and never even finished it but if the game was like this (Atmosphere wise) I would love it. :/
That is true. Just makes me wonder about how in early state they are with things like that being said.
If they are truly as early as they seem to imply then this is yet another reboot and not version from 2016.
POE is one of the most disgusting, gory, horrifyingly chilling (the screams of agony in Lunaris Temple level 2) games I've ever played.I really would like to see a game made scary like this. I got bored of D3 and never even finished it but if the game was like this (Atmosphere wise) I would love it. :/
I kind of liked how dexterity affected your accuracy and block chance. It wasn't impactful and yet it was if you were going melee. That absolute dread when you can't connect a hit against monsters and they're swarming you is what makes Diablo tick as a dungeon crawler in my opinion. Shame it won't return in a million years.Of course they can. The problem is the fact that if they can do the itemization and skills well, then stats are not needed. Maybe they will just add in Str, Dex and Wis like the old days but if they go the D3 route, which seems to be their line of thinking, I can see them dropping direct stats. I guess time will tell, since we are probably a few years out haha.
I think it's the same project it's just likely they were never really "underway" in a major way back in 2016-2017 when the previous iteration got canned. I think we only heard this year that a bunch of resources from other canned games were moved to this project, so they may have been working with a relatively small crew until recently. Also worth considering that since they have multiple Diablo projects running, what was started back in 2016 was overall planning for the Diablo franchise not specifically this game.Based on what it sounded like during Rhykker's interview, they're still extremely early. Like, maybe only a quarter of the game world has been created, they haven't fleshed out the ideas for clans, and a whole lot more is still in discussion phases.
It really does feel like they've either rebooted it again since 2016, or Jason was incorrect. I'm leaning towards the former.
oh wow that does look kinda spooky. I keep forgetting about that game. I should give it a try.POE is one of the most disgusting, gory, horrifyingly chilling (the screams of agony in Lunaris Temple level 2) games I've ever played.
A tasteoh wow that does look kinda spooky. I keep forgetting about that game. I should give it a try.
Thanks for this summary (forgot to say it in my previous post). Some nice stuff, but the Characters and Itemization parts are worrying.Here's a link to a summary someone made on Reddit of the interview Rhykker had with David Kim, which was pretty informative.
https://www.reddit.com/r/Diablo/comments/dqh28y/rhykker_interview_with_david_kim_lead_systems/
Just in time for Overwatch 7
I started in PC and then switched to consoles cause couch co-op. There is just some magic there:I do most of my gaming on PC but I honestly prefer the console version of Diablo III. The game just plays so magnificently with a controller, and the couch co-op is a blast for sure.
Not saying they should've abandoned the core formula, but the classes so far just look like reskins.Supposedly because that team has been trying other games/genres first.
For some of us Diablo X.5 is exactly what we want. Not some new genre with a Diablo name thrown at it.
The current design philosophy is for sure, simmer that shit down.I think you're right. For me the disheartening thing is hearing David Kim talk about the general design philosophies behind itemization and stats. Didn't really inspire alot of confidence in me.
YesssssssssssssssssssssFor anyone curious, they mentioned 2-player couch co-op will be supported on console.
Watching that 45 min stream thing, dungeon keys are absolutely just PoE maps
Seems to be a modification on the Great Rift keys but with new map options. Worked for PoE, so D4 could do it better.Watching that 45 min stream thing, dungeon keys are absolutely just PoE maps
POE is one of the most disgusting, gory, horrifyingly chilling (the screams of agony in Lunaris Temple level 2) games I've ever played.
Tbh I'm pretty worried about it now after reading https://www.wowhead.com/news=296005.2/blizzcon-2019-liveblog-diablo-iv-systems-features-panel, hopefully the itemisation and flavour text is all placeholder because if thats indicative of what it will actually be like its garbage.
Like, are they making a joke or something? Its exactly like D3 was at launch, but maybe even worse, I need to know we aren't going back to D3 day-one level of depth to the metagame/itemisation, at least the level design, maps and events were awesome.
Dungeon keys themselves are not a new concept. Basically some variation of WoW Mythic or PoE maps. But that is hardly a bad thing.
However, I like that they seem to focus on keeping the world relevant in end-game. In this case by tying the dungeon keys into the existing dungeons. Not just a portal to a temporary instance.
In both D3 and PoE, in end-game, you kinda move beyond the game world, and everything becomes instanced portal worlds. Here the goal seem to be that the overworld is always where you start your activities from.
Likewise with the 'shared world events' (even if I wish they made the Shared part optional).
It seems they have learned their lesson from Diablo III's development and are trying to not repeat the same mistakes going forward, such as the team being much more open to feedback and constructive criticism.
Edit - Oh an also please fix the inventory system. I hate that a ring takes up the same amount of space as that of a chest or big weapon
D2 had a tone and a setting that still keep pulling me back to that game. And D2 was a game that was called ugly and outdated when it was released in 2000.
Without the depth of stats this doesn't feel like Diablo at all
I guess some of y'all forgot that the "depth of stats" of the fondly remembered D2 was whether you put points into your primary stat or vitality.
The whole system might as well not have been there for all the "depth" it provided.
I guess some of y'all forgot that the "depth of stats" of the fondly remembered D2 was whether you put points into your primary stat or vitality.
The whole system might as well not have been there for all the "depth" it provided.
Wait - they got David Kim to be lead systems designer on this? RIP
Man, the hole Josh Mosqueira left at Blizzard after his Dark Souls Diablo prototype was scrapped has never been filled. His contributions to Destiny The Taken King, Diablo 3 Reaper of Souls, WoW: Legion are immense. Honestly, the more I see of this, the more i'm excited for Bonfire Studios' first game.
What they should've done was just remastered Diablo 2 for the hc fans who just want more diablo 2, then taken diablo in a new direction and done the Dark Souls Diablo game.