GameInformer just put up a video of a good amount of gameplay.
As pleased as I am with D4 so far, I'm still really hungry for a D2 remaster...maybe next Blizzcon as an appetizer before D4 releases.
As pleased as I am with D4 so far, I'm still really hungry for a D2 remaster...maybe next Blizzcon as an appetizer before D4 releases.
Imagine D2 remastered in the same engine as D4, it'd be wonderufl.
This one I'm guessing. Shit, that's demoralizing.The leaked info which turned out mostly right said that they had cancelled the D2 remaster. D4 is so linked to it in terms of theme and setting that they would be occupying the same space.
Where is it stated that D4 is reliant on cloud computing? I also disagree that this will be the norm in the future. Why would a single player story driven game need to be always online?
got some new info i didn't know, thx for the linkIcy-Veins has a pretty good summary of everything we know
Other than running on Battle.net servers, I did not mean that D4 would leverage cloud computing in other ways. The first Titanfall game was a good demonstration of that technology. And I think it will become standard with the next console generation.
I don't think you can call D4 a singleplayer game, the open world part of the game seems to be multiplayer, even if you choose to ignore other players.
Icy-Veins has a pretty good summary of everything we know
Great summary, thanks for the link.
Only two basestats instead of Dex, Int etc. is food for concern though, isn't it? Seems to make gems have way less use, too (only utility stats).
personally I like the idea. As it is in Diablo 3 the diversity of stats is just an annoyance in inventory management rather than an enjoyable gearing challenge.
personally I like the idea. As it is in Diablo 3 the diversity of stats is just an annoyance in inventory management rather than an enjoyable gearing challenge.
Remember when dex only increased dodge but then they changed it to work exactly like str because pure damage mitigation is better than a random chance to dodge incoming attacks when monsters can deal thousands of damage at higher difficulties?Sure, but that's only because in Diablo 3 str/dex/int all do the exact same thing and at that point it might as well be one stat. They'd need to take one more step back and give those stats some meaning.
Icy-Veins has a pretty good summary of everything we know
Remember when dex only increased dodge but then they changed it to work exactly like str because pure damage mitigation is better than a random chance to dodge incoming attacks when monsters can deal thousands of damage at higher difficulties?
Blizzard has no clue how to design RPG systems with scaling difficulties.
Basically nothing means anything because there's infinite scaling and little meaningful choice to be had.I saw a great vid talking about the pitfalls of designing the game built around scaling/infinite difficulty, as it stands Blizzard is at risk of running into all the same issues as in D3. 0 power actually present in your character and all of it just coming from infinitely scaling attack/def stats on gear.
Man, I'm so conflicted on this. Some stuff sounds like it really be a lot of fun/has a solid core design (class mechanics in general, key dungeons, world bosses, legendary affixes) but other stuff is definitely giving me pause. It really seems like outside of legendary abilities, gearing is going to be super basic. Attack and Defense being the only meaningful stats, gems only being for utlity, runewords being simple 2-affix cause and effect system are all not great. And skills being absolutely not respeccable seems like the kind of decision that only exists to appease a certain subset of player rather than actually being good game design. I mean even PoE has the ability to respec and it's generally thought of as the "most diablo" of the existing ARPG's.
As much as i like Brevik, his comments were pretty hyperbolistic.I kind of think D2 remastered doesn't exist, especially after Brevik's comments about how doing it would be near impossible.
As much as i like Brevik, his comments were pretty hyperbolistic.
We have Diablo2 HD mod for years that works fine, its called MultiRes. So if modders could hack it, then Blizzard would do it without any problems:
As much as i like Brevik, his comments were pretty hyperbolistic.
We have Diablo2 HD mod for years that works fine, its called MultiRes. So if modders could hack it, then Blizzard would do it without any problems:
It does happen sometimes yes, but this would be tweakable with source code. Also still not a big issue as you can see in the gameplay or other gameplays.I mean the dude in the video is teleporting too fast for it to be noticeable, but wasn't his point that because the game was developed with a certain resolution in mind, things wouldn't function properly if the game was just "upres'd"? Like you'd be able to see enemies on screen just standing there waiting for you to get closer because in the old version they were off-screen? Does that happen with this mod?
I dont think they would go Pillars of Eternity route. It would be rather in vein of their Starcraft 1 HD remaster.There's a difference between uprezzing the game like an unofficial mod does and remastering the game in a way that seemingly will likely overhaul the game in a similar fashion to how Reforge basically reworked every asset of the game.
The problem here is that War3 ran on a 3D engine so updating the assets was a simpler task. Doing the same for diablo 2, assuming that's the route they want to take, would be far more difficult given that the engine is extremely dated. Perhaps they want remaster it in a way that mirrors how Obsidian made Pillars of Eternity and rebuild the environments in 3D? we don't know the full extent as to how they want to approach this remaster. If it was as simple as an HD Upres, they'd have released it by now IMO.
Right on. Maybe that was Brevik being a perfectionist - but yeah, he made it sound like the game would be unplayable because of it. Unless there was more to what he was saying and I just didn't really understand it, I'm not a computer wiz so..It does happen sometimes yes, but this would be tweakable with source code. Also still not a big issue as you can see in the gameplay or other gameplays.
I actually played w MultiRes version and havent noticed any problem with AI or that could cheese them off screen.
I hope this isn't the case.It sucks this game is maybe 4 years away at best, maybe more at worst.
Let's be honest, all of the problems concerning itemization, skills and talents are due to the game being developed with consoles in mind. Anyone who got deep into PoE on Xbox knows what a hassle deep customization options are on console controls.
That being said, I put a lot of hours into D3 in PS4 and Switch and I loved the Baldurs Gate ARPG on PS2 back in the days. But my love for D2 is even greater.
It sucks this game is maybe 4 years away at best, maybe more at worst.
I think it'll be out by or in 2022 at the latest.It sucks this game is maybe 4 years away at best, maybe more at worst.
What if I want to become a singing barbarian? WHAT THEN?I dunno i think streamlining things isn't to bad stat points have been hugely redundant in alot of arpg when its class restricted. Intelligence is redundant as a warrior pretty much 9 time out of 10 etc n vice versa.
It sucks this game is maybe 4 years away at best, maybe more at worst.
I dunno i think streamlining things isn't to bad stat points have been hugely redundant in alot of arpg when its class restricted. Intelligence is redundant as a warrior pretty much 9 time out of 10 etc n vice versa.
There's absolutely zero way Activision lets Blizzard work on this game for more than another 2 years. I would be shocked if this game isn't out before blizzcon 2021
Blizzard said:When it comes to combat statistics, we've simplified the math problem. Players should spend more time thinking about stats that change how they play rather than solving arithmetic. Attack and Defense will be your bread and butter; one stat for increasing your damage, and one stat for decreasing damage taken.
Wizards had this option with the CM permafreeze build but then they nerfed it because it was deemed 'broken.'*Elemental afflictions being an actual thing and something you can build around. I want to be able to burn enemies as a build, chill/freeze enemies or paralyze them. This could open up new builds and even certain support builds.
That was before they implemented the CC avoidance build up on mobs which would have made this build a lot weaker anyway. So they should now be open to it especially when RoS has Monks non stop cycling in enemies.Wizards had this option with the CM permafreeze build but then they nerfed it because it was deemed 'broken.'
So I wouldn't get your hopes up with D4. Everything will be DPS focused and that's it.
Soooo they had concept art for a new bow using class at blizzcon.
I dont think they would go Pillars of Eternity route. It would be rather in vein of their Starcraft 1 HD remaster.
Yah, you could assume that, but IMO, Diablo 2: remaster has been a worst kept secret for years now. If they went a route similar to Starcraft 1 Remaster, I feel like they'd have released this by now. I think they are planning something completely different for this remaster.