It's UE4. The basics of the engine are already optimized for each consoles.Did Microsoft give any support and help to Japanese development to build on their platform?
It's UE4. The basics of the engine are already optimized for each consoles.Did Microsoft give any support and help to Japanese development to build on their platform?
Seeing these posts swearing off what is apparently an outstanding game just because the XBX version has marginally less consistent performance than the PS4 Pro version is just sad. The actual resolution, assets, effects, and IQ are all the same between the two, right? Folks are just looking to throw hands over a game they had no interest in buying to begin with.
Just as I said: If you want your game to behave to your tastes: You're playing on the wrong platform.
Nothing forces devs to even X enhance their games. If anything, they could've released it at 720p or 900p.
I agree with you, with a 40% difference in gpu power, the game should run at 1440p at least.
But you cant ask for a closed system wuth devs choosing options and your visuals to be to your liking.
This is a topic about the differences, surely you must understand the frustration or disappointment that a more powerful system is performing worse.
The game is not exclusive, that's when one can expect games to take advantage of the hardware to the fullest but to have a system more powerful perform worse for the exact same game is rather odd. The PC version is really the only one that concerns me and the limited anti aliasing and other features is also disappointing. That's why I will wait for a deep deep sale and the PSVR exclusivity (for one year apparently) is just another reason for me to hold off.
They absolutely give the same amount of support to all developers who request it, and they certainly give as much as Sony. This is a suspect post if ever I've seen one.Did Microsoft give any support and help to Japanese development to build on their platform?
So you are saying publisher can decide what is displayed on MS Xbox dash, and on the MS Xbox storefront?Yes it is and it's irrelevant since we know it's enhanced. If it wasn't, it would be 720p.
Yes, the capabilities labels is up to the publisher to chooseSo you are saying publisher can decide what is displayed on MS Xbox dash, and on the MS Xbox storefront?
Yes. Absolutely.So you are saying publisher can decide what is displayed on MS Xbox dash, and on the MS Xbox storefront?
I would imagine everything on MS store and on the XBox dash has to be submitted to MS to be approved and put up on the Dash. I would imagine MS keeps completel control on that side of things
Sure, but the data comes from the publishers/developers. Which means, if they don't submit that data, it won't appear.I would imagine everything on MS store and on the XBox dash has to be submitted to MS to be approved and put up on the Dash. I would imagine MS keeps completel control on that side of things
I find it very strange why Namco haven't told MS (whey they have for every other Namco Enhanced XBox game) why it's not on the Dash or the store and why MS taken Ace Combat 7 off the official XBox One Enhanced site. Its almost as if Namco or MS are ashamed to say its enhanced. Saying that it's such a crap basic XBox One X enchantment, maybe they areSure, but the data comes from the publishers/developers. Which means, if they don't submit that data, it won't appear.
Basically, there is no detection happening here - whether something shows up as X enhanced or not is entirely based on submissions from developers. Just because it lacks that flag doesn't mean it isn't X enhanced, basically.
I don't think there is 'shame' or any other emotional elements at play here. That's not how this works.I find it very strange why Namco haven't told MS (whey they have for every other Namco Enhanced XBox game) why it's not on the Dash or the store and why MS taken Ace Combat 7 off the official XBox One Enhanced site. Its almost as if Namco or MS are ashamed to say its enhanced. Saying that it's such a crap basic XBox One X enchantment, maybe they are
I find it very strange why Namco haven't told MS (whey they have for every other Namco Enhanced XBox game) why it's not on the Dash or the store and why MS taken Ace Combat 7 off the official XBox One Enhanced site. Its almost as if Namco or MS are ashamed to say its enhanced. Saying that it's such a crap basic XBox One X enchantment, maybe they are
Of course, but as I've mentioned before Microsoft doesn't do much. Unravel 2 for example is listed as 4K yet is only 1080p. Microsoft don't really care what developers advertiseI would imagine everything on MS store and on the XBox dash has to be submitted to MS to be approved and put up on the Dash. I would imagine MS keeps completel control on that side of things
I find it very strange why Namco haven't told MS (whey they have for every other Namco Enhanced XBox game) why it's not on the Dash or the store and why MS taken Ace Combat 7 off the official XBox One Enhanced site. Its almost as if Namco or MS are ashamed to say its enhanced. Saying that it's such a crap basic XBox One X enchantment, maybe they are
Precisely. The list and the subsequent labels mean little in the end as it's not well managed.Of course, but as I've mentioned before Microsoft doesn't do much. Unravel 2 for example is listed as 4K yet is only 1080p. Microsoft don't really care what developers advertise
You need to stop doubling down on this, chief. You're embarrassing yourself in front of the adults.
I guess. But I find it weird not just the lack of labels but when MS have taken Ace Combat 7 off it's XBox One enhanced website when it was originally up on there, untill very recently.Precisely. The list and the subsequent labels mean little in the end as it's not well managed.
I'm getting the feeling that some people thought there was some sort of auto-detection thing happening here.
Sure but that doesn't change the fact that it's enhanced. Which was the original point.I guess. But I find it weird not just the lack of labels but when MS have taken Ace Combat 7 off it's XBox One enhanced website when it was originally up on there, untill very recently.
It was also listed with 4K and HDR, probably a miscommunication with PR. Then when the devs clarified it wasn't 4K or HDR they just removed all labeling entirely despite it still being technically Enhanced. Wish it was easier to reach out to Project Aces about thisI guess. But I find it weird not just the lack of labels but when MS have taken Ace Combat 7 off it's XBox One enhanced website when it was originally up on there, untill very recently.
Didn't the developer hit back on twitter and say parts of the game we in 4K and that the test was done on early code?. Or it may have been another game sorry :)Of course, but as I've mentioned before Microsoft doesn't do much. Unravel 2 for example is listed as 4K yet is only 1080p. Microsoft don't really care what developers advertise
It was also listed with 4K and HDR, probably a miscommunication with PR. Then when the devs clarified it wasn't 4K or HDR they just removed all labeling entirely despite it still being technically Enhanced. Wish it was easier to reach out to Project Aces about this
The lighting pass is done in 4K but the final frame is 1080p and with jaggies to boot. Game is undoubtedly still 1080p.Didn't the developer hit back on twitter and say parts of the game we in 4K and that the test was done on early code?. Or it may have been another game sorry :)
a bit funny how the GOTY18 has massive impressive LOD quality detailed drawdistances, and it is 4K on the X and not on the Pro. It is never that simple, as you must very well be better point to the handling of streaming of Open world's culling methods ir something, in ACombat case. The thing is with UE4 it is always badly used on Japan devs mostly. The res. of SCalibur6 being pathetic and looking like a last-gen game (another bamco game) and on the other hand you have the mighty impressive UEngine current gen Injustice/MKombat games.While the X has better hardware on paper, it has a different API than the Pro. How well does the X handle massive draw distances?
While the X has better hardware on paper, it has a different API than the Pro. How well does the X handle massive draw distances?
While the X has better hardware on paper, it has a different API than the Pro. How well does the X handle massive draw distances?
While the X has better hardware on paper, it has a different API than the Pro. How well does the X handle massive draw distances?
That might very well explain it considering the massive use of volumetric clouds in the game.The only part of the PS4 pro that is undeniably superior to the X is the numer of ROPs (rasterisation units) and they are needed for volumetric fog.
I think this might be a large part of the issue too.
And it's not a small difference either, the pro has twice the number of ROPS (64 vs 32 in the X). This used to be a primary measure of GPU power but it's not anymore.. Until you actually need a huge number of texels/s.
ROP advantage is only useful when you are rendering simple polygons. (Rendering shadowmaps etc.)The only part of the PS4 pro that is undeniably superior to the X is the numer of ROPs (rasterisation units) and they are needed for volumetric fog.
I think this might be a large part of the issue too.
And it's not a small difference either, the pro has twice the number of ROPS (64 vs 32 in the X). This used to be a primary measure of GPU power but it's not anymore.. Until you actually need a huge number of texels/s.
ROP advantage is only useful when you are rendering simple polygons. (Rendering shadowmaps etc.)
With any decent shader and texture sampling other limitations will become a lot more important. (Texture units, ALUs and bandwidth.)
Truesky is a proper volumetric renderer, so not many polygons rendered, if any.
UK only, but that might give a hint, why the One X version is kind of disappointing...or why they don't put too much work into it.
That's why I'm hoing next generation isn't so disproportionate. One might have better hardware, one might have better customer service, one might be more pro-consumer (region locking, censorship, etc.) . I really despise third party titles having exclusive deals (such as DLC, timed exclusives, VR etc.) and favoring one system but I don't blame them at all, it's all about money.
UK only, but that might give a hint, why the One X version is kind of disappointing...or why they don't put too much work into it.
UK only, but that might give a hint, why the One X version is kind of disappointing...or why they don't put too much work into it.
or it could be a hint as to why the Xbox version isn't selling as well. Why would anybody buy the gimped version?
anyways, I could buy the PS4 version but I'm not rewarding them for a half assed job with a sale. That volumetric cloud BS is just a terrible excuse for bad optimization.
This one is hard because it been attaced to PlayStation since 1996 so we should expect to see this a huge difference in sales between the 2 to be honest.
TR have always been way more successful and popular than AC tho. I would expect the TR player base to go where the series goes.So was Tomb Raider. Sorry but I will never understand the link to a game and a console brand loyalty other than first party titles.