- Nov 2, 2017
Correlation vs. causation.
You wot love?
For me that kind of high framerate gaming has been mostly restricted to small monitors, and my gaming preference is 55" TV or greater and a 5.1 surround system.You must not play fast-paced or competitive multiplayer games. Having a higher frame rate in a game like Gears of War is far more important than 4K.
I’d even say the same thing applies to something like Devil May Cry. The extra fluidity helps with executing combos.
That's a bunch of bullshit. 60fps is and always will be just perfect. Sure higher is better, but we're still a long way from 'even just' 60 being something of a standard, so this push for 144 seems incredibly optimistic to me, 240 even more so. Unless you're good playing Quake 3 on a 2080.
Nope - it's data in the wild, so that's telling you "the median player with a GTX1080 has a better K/D than the median player with a 1050", but they're different people - they're not giving different video cards to a group of players and see how their performance changes across different rigs or whatever.
0.o Then it's really useless data.Nope - it's data in the wild, so that's telling you "the median player with a GTX1080 has a better K/D than the median player with a 1050", but they're different people - they're not giving different video cards to a group of players and see how their performance changes across different rigs or whatever.
The main reason I used to play at 4K (and downsample to 1080p before that), was to alleviate aliasing. With the amount of blurring done in modern games from TAA and other post-processing effects combined with the distance I sit from my 4K TV, I don't mind playing at 1080p if it means I get something like Metro Exodus's raytraced lighting in return. Mostly because I'm really not getting much, if anything, from the added resolution.
On most games a higher framerate will only make the game more fluid, not faster. As you can see on the Digital Foundry Counter Stryke comparison, the gameplay speed is synced regardless of the framerate difference.
The resolution boost ruining assets argument never holds any weight for me, since people happily buy "remasters" in the millions that don't touch texture resolution, in fact very few of them do. i really don't see that as an issue except for when texture seams become noticeable.Consistency and what developers designed their game for is what matters.
Gameplay might become easier or harder if input method used by player is different to what game was primarily designed for(Resident Evil 4 Wii or too easy to aim and destroy ai with mouse in primarily console shooters as examples) or framerate is lower or higher than intended.
Same for graphics tbh... you might see what you were not supposed to or if assets are not able to keep up with resolution boost then game might look worse in high resolution than original resolution.
Oh yeah, all that is applicable to curated SP experiences. No one cares about nuances like that for competitive MP.
PS. Best version of RE4 is GameCube one in original resolution on CRT or original res + msaa in Dolphin emulator on LCD.
most games It just works like resolutions. Some games will be capped and can't be unlocked, and a few will need an ini edit or mod.So assuming you have the hardware to do it, how much fiddling around is there to be done to get games to run at those FPS, Im sure it depends on the game but roughly speaking how many games work out of the box versus having to fiddle with patchers, ini edits, mods etc?
Thats the main detractor for me, I have an ultra wide monitor but just kind of gave up on playing games in 21:9 as I dont have the time to look for mods to force games to run like that.
O.o cool makes 60fps look like a slideshow
Super well said and I agree 110%.
How do you like the C9? I think that's my next big update.Consider me a recent 120fps convert.
Finally got my gaming PC this year (after being console only for almost two decades) along with my C9 OLED. And basically, holy shit.
At 120hz there is ZERO motion blur (like the old CRT days but without the flicker) and it feels so damn responsive it's ridiculous.
2D platformers are a night and day improvement over 60fps at 120fps. Firstly, because there is no motion blur it means the beautiful art of Hollow Knight or The Messenger remain totally pristine in motion. Switching back to 60fps and everything looks so muddy in comparison; it's amazing how quickly you get used to 120. And secondly, the input latency is so much lower it makes twitch platformers an absolute bliss to play.
Unfortunately the C9 only currently supports a maximum of 1440p at 120hz though, albeit there is a firmware update later this year to HDMI 2.1 which will provide 120hz at full native 4k on the glorious OLED screen.
Everything below 300 is a slideshow to my cyborg eyes. At 30 fps, I write my novel between frames.