Published on 10 Aug 2018
Treyarch is back after a three year silence, showing off a handful of beautiful maps in this Black Ops 4 beta. Due later this year, the full release may iron out some of the kinks in its performance, but the tech we're seeing here is nevertheless impressive on PS4 and PS4 Pro.
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- Extensive use of parallax occlusion mapping
- Post-death ragdoll on dead bodies is back
- Dynamic global shadows are present
- Screen space reflections are "among the best we've seen"
- All alpha transparency are rendered in full resolution
- OG PS4: 1080p target with dynamic drops to 960 x 1080
- Pro: Targets 2160p with temporal reconstruction from 1920 x 2160p but also has dynamic resolution drop
- Highest drop recorded is 960 x 2160p on Pro
- PS4 Pro supports native super sampling.
- Base PS4 runs at wide range of FPS from 40 to 60 FPS
- Pro has similar performance range but average performance is higher.
This is a beta so performance by the time of release will/should improve.
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