Microsoft can afford to do just that though. Nixxes and Feral specialize in stuff like that. Nixxes for example handled the 360 version of Rise of the Tomb Raider, and that turned out great.It can if they have 2 teams making every game for them. It is not gonna happen. Shadow of Mordor had 2 versions made by diff teams.
It can if they have 2 teams making every game for them. It is not gonna happen. Shadow of Mordor had 2 versions made by diff teams.
The is not going to happen.The nightmare scenario that plays out in my head around this (based on speculation and what we know right now): Microsoft has already announced the most powerful console hardware that will probably have the highest price tag. Sony announces a probably slightly less powerful PS5 with most of the same bells and whistles at a slightly lower cost. Microsoft shows off their games and they look great. Sony shows off their games developed with SSD and CPU enhancements in mind and they just look like something that could not be pulled off on the XBO/PS4. The community starts saying "it's the XBO all over again" and Microsoft once again has a messaging problem.
They don't limit the PC versions of those games, but they prevent much more ambitious games from being developed.
It's hard to believe how much importance was given to this completely non issue.
As if for the stated windows games weren't already current gen games re purposed to new hardware.
As if ports to switch from games that targeted a similar performance gap never happened.
As if it is a bad thing for developers to reach a single platform with many devices for the games that they do want to make and would fit in their vision anyway (I don't think anyone would seriously argue a game like Celeste couldn't be done on last gen consoles for example, and what Ms is making is that if the developer the attrition to support both generations is extremely reduced with a single SDK, apis, certification process, store, package etc.)
As if that doesn't already happen with phones and pcs for years. Where, grasp each piece of software can target the hardware it wants.
As if developers would not want to have the biggest installed base possible that makes sense for their games.
As if the only way to support the new features is to completely ignore last gen consoles (I would bet that even with ssd it will take years for games design to drastically change to use that in a way that standard drives can't keep up, specially for it to be common case)
As if they are forcing anyone to support xbone for the whole of the next generation.
As if Xcloud isn't a thing that they could use at a system level to ensure that the current consoles stay active even for games they can't run natively.
Honestly this is utter nonsense and it's clear why it's even being entertained to death.
It makes you wonder why there are threads made about videos based on rumors, where people have some inane fantasies that xsx wIll be doa. Probably not the right thread, but I struggle to understand how some of these videos garner so much discussion, as if we expect trailers and prerelease rumors/quotes to be factual this far outIt's pretty humorous that people have taken a 2 sentence comment , mostly out of context with respect to the timeframe, and came to the conclusion that MS is arbitrarily holding their developers back from producing games that target the xsx exclusively.
How funny would it be if it turned out that late-gen games with enhancements and games that get back-ported by second studios simply beat the next gen exclusives to market (because they'll require more time to polish) and no games actually get "held back"?
And here's the big one:
3. Ray Tracing: this baked in technology for next gen has the potential to make games look significantly next gen on the Series X compared to the same game running on the previous gen Xone and One X. See: Control/Wolfenstein New Blood running with ray tracing on PC for evidence