Our very own Dark1x with another Switch Demo analysis video:
Rundown:
- Producer from the PS2-era Armored Core series involved
- Game is using UE4
- Dynamic resolution up to 1080p docked / 720p undocked, but very rarely / basically never reached (in undocked mode)
- Docked resolution often around 1664*936, portable 896*504, down to 480p
- No AA whatsoever
- Presentation very well liked by John (except for no AA and performance), uses UE4 features such as Global Illumination; Mechs stand "properly" on inclines, likely using inverse kinematics.
- Performance has serious frame-pacing issues, the worst John has seen; additionally, framerate often sub-30fps in battles, down to ~19-20fps in heavy scenes
Very nice video confirming my suspicion that while no AA makes it look really pixelated, the actual resolution (at least in docked mode) isn't all that low (even above a "typical" 900p).
Also, I was convinced "daemon" was just the British spelling of "demon" and thus pronounced the same way, not "daymon"... But maybe I'm wrong there 😉
Rundown:
- Producer from the PS2-era Armored Core series involved
- Game is using UE4
- Dynamic resolution up to 1080p docked / 720p undocked, but very rarely / basically never reached (in undocked mode)
- Docked resolution often around 1664*936, portable 896*504, down to 480p
- No AA whatsoever
- Presentation very well liked by John (except for no AA and performance), uses UE4 features such as Global Illumination; Mechs stand "properly" on inclines, likely using inverse kinematics.
- Performance has serious frame-pacing issues, the worst John has seen; additionally, framerate often sub-30fps in battles, down to ~19-20fps in heavy scenes
Very nice video confirming my suspicion that while no AA makes it look really pixelated, the actual resolution (at least in docked mode) isn't all that low (even above a "typical" 900p).
Also, I was convinced "daemon" was just the British spelling of "demon" and thus pronounced the same way, not "daymon"... But maybe I'm wrong there 😉