Prior to the publisher's acquisition by Xbox, Sony tied up a console exclusivity deal for Bethesda/Arkane's Deathloop. The end result is a triumph and while two of its three graphics presets have some issues, we can highly recommend the game overall. Alex Battaglia and John Linneman share their experiences with the game.
there's no article (yet) so I'll summarize it in a bit
- it's more an immersive sim/rogue-like
- has a more compelling story
- has elements from The Crossing (2008), an old, canceled Arkane game
- performance mode targets 4K for 60fps
- average res 1296-1440p
- goes higher if looking at the sky etc
- visual quality mode has a higher lower resolution bound (1836p), targets 60fps but doesn't hit it
- pc dynamic scaling goes as low as .85 scale, min res 836p
- RT mode targets 30fps and 4K (dynamic)
- lowest res is 1836p
- RT sun shadows, RT AO
- game looks different with RT mode on, seems to be designed with RT on
- performance mode is 99% locked at 60fps, keypads cause a small drop
- there's a time of heavy stutters but it hasn't been reproducible
- visual quality mode is almost always below 60fps, 40-50fps
- RT mode is locked 30, BUT
- FRAME PACING (issues)!
- PC version has a framerate cap that has perfect framepacing
Deathloop PS5's graphics modes compared: which is the best way to play?
Arkane is back - and it's no secret that Digital Foundry enormously admires the kind of immersive sim experience this s…
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