I mean sure by the time ps5 is out the GPU with that performance may be their $300 model, but it is likely still a card that draws over 150W.The price nvidia chargers consumers has absolutely zero relevance
I mean sure by the time ps5 is out the GPU with that performance may be their $300 model, but it is likely still a card that draws over 150W.The price nvidia chargers consumers has absolutely zero relevance
Nvidia on 7nm EUV could make a 2070 for like $200 & sell it for a profit, will they? haha no.I mean sure by the time ps5 is out the GPU with that performance may be their $300 model, but it is likely still a card that draws over 150W.
I mean sure by the time ps5 is out the GPU with that performance may be their $300 model, but it is likely still a card that draws over 150W.
Relax. It's not a big deal. I didn't know it was a dev kit design. I though dev kits were usually just a simple box. That shit looks like those ridiculous internet fakesDev kits can be anything...
Why r so many people so fixated about the dev kit design? U ain't a dev, u r never owning that. Ps dev kits & final hardware are way different...
And yes, that dev kit design is real which again, doesn't matter at all to any of us.
Can't believe I never knew this. Thanks.
Also Sony released a VR headset for PS2 before the modern VR craze.
yeah that's why it isn't about the price, just a way to say "mid range" since he or she was talking about wattage.
Probably because Wired probably noticed it if it was gone and more importantly they want to retain everything for BCDoes anyone know from all the news that's come out whether the PS5 controller will retain the touchpad? I've been curious about that.
Probably because Wired probably noticed it if it was gone and more importantly they want to retain everything for BC
I was thinking the same but I didn't know if anywhere had specifically confirmed it.
Does anyone know from all the news that's come out whether the PS5 controller will retain the touchpad? I've been curious about that.
yeah that's why it isn't about the price, just a way to say "mid range" since he or she was talking about wattage.
Still looks to me like you could replace the mention of price with the name of a specific card and the sentence has the same meaning. But sure, discussing semantics is beyond the point. I don't disagree that it should perform in regular gaming very well compared to a mid tier GPU of today like the 5700 and the 5700XT too.He wasnt talking about anything other than the price, the original poster i quoted that is. And theres already a 300$ card thats low wattage with whats probably very close to ps5 performance. The 5700. Add another year to improve the manufacturing process, the architecture tweaks and the drastically lower prices Sony will be paying and its quite easy to see what nonsense the posts im replying to are.
I will have to look up the tweet, but it was confirmed to have the touchpad.
It has both touchpad and lightbar and for the best. Check my post in the next-gen thread.
Still looks to me like you could replace the mention of price with the name of a specific card and the sentence has the same meaning. But sure, discussing semantics is beyond the point. I don't disagree that it should perform in regular gaming very well compared to a mid tier GPU of today like the 5700 and the 5700XT too.
"There is actually quite a lot more in the article about the SSD which is, you know, I think the biggest gamechanger of this generation, potentially."
Putting certain ERA users from this thread on blast.
Taking an existing thing and improving/modifying it is still ultimately copying.
Also, Nintendo did rumble first of we're going to play that game.
Ok I can totally see that.Its not quite semantics. The original post was a pc master race type post bragging that consoles can only dream of 2070/super performance since those were both 600$ GPUs in real world prices. And nvidias rip off pricing is irrelevant
"There is actually quite a lot more in the article about the SSD which is, you know, I think the biggest gamechanger of this generation, potentially."
Putting certain ERA users from this thread on blast.
Currently, I cannot see anything that has me hyped from PS5. The hardware is going to be better, of course, than PS4, but I don't see anything I did not expect. SSD, BC, RT was expected and anything else would have been a major disappointment.
Regarding controllers: I've been through too many generations to get hyped for new conroller features as many of them sounded cool at reveal and afterwards were barely used and the hinted inclusion of a microphone has me more worried than hyped after the facebookalexa-fiasco.
I don't know, I just don't feel it currently. I hope there is some innovation in the hardware somewhere that will get me more on-board but it all sounds more like an upgrade like buying new computer parts. Perhaps that's just what it is because we are now in x86-world with consoles.
Probably not as impressive in theory, however in a console environment dedicated RT hardware can really shine because devs will put a lot more effort into optimization.Why would AMD's RT solution be as impressive as Nvidia's? The former has shown an inability to compete with the latter even on equal footing, and consoles introduce serious constraints.
No, I really like shiny graphics, could not care less about portability and hate the way you have to control the switch. But that's another story and off-topic.Maybe the Switch is more your thing then? Microsoft and Sony are not doing anything exotic or overly gimmicky next gen. Games is what matters though.
Probably not as impressive in theory, however in a console environment dedicated RT hardware can really shine because devs will put a lot more effort into optimization.
Did any console ever have something that wasn't possible on PCs?No, I really like shiny graphics, could not care less about portability and hate the way you have to control the switch. But that's another story and off-topic.
I am just not hyped because there is nothing new in PS5. Everything they put in is available already right now. Not for the same price, of course not. But from a tech point of view. SSD? Check (and please, don't come at me with their secret sauce SSD - it's still an SSD in the end with the "SSD effect"). RT? This most likely won't match what NV already offers. Still nice to have, though. And after that more of the same.
Yes, games matter in the end but if we go that route, why even have new hardware? Truth is that people want tech to advance because shinier graphics and this is achieved by more power. It just is the lack of something innovative that makes it feel next-gen besides shinier graphics. And lower load times is not what I call innovative, to be honest. That's what you automatically get with newer/better hardware.
Perhaps there will be some secret sauce in it that will get my hyped, I hope so at least. Mind: I look forward to upgrades and will most likely buy a PS5 but just for QOL improvements in the beginning most likely (playing through my backlog).
I don't know in what world did you live where SSD, BC and HW RT was expected for you in PS5Currently, I cannot see anything that has me hyped from PS5. The hardware is going to be better, of course, than PS4, but I don't see anything I did not expect. SSD, BC, RT was expected and anything else would have been a major disappointment.
Regarding controllers: I've been through too many generations to get hyped for new conroller features as many of them sounded cool at reveal and afterwards were barely used and the hinted inclusion of a microphone has me more worried than hyped after the facebookalexa-fiasco.
I don't know, I just don't feel it currently. I hope there is some innovation in the hardware somewhere that will get me more on-board but it all sounds more like an upgrade like buying new computer parts. Perhaps that's just what it is because we are now in x86-world with consoles.
Prior to April practically no-one expected hardware-accelerated RT in the next-gen consoles, it seemed very unrealistic.Currently, I cannot see anything that has me hyped from PS5. The hardware is going to be better, of course, than PS4, but I don't see anything I did not expect. SSD, BC, RT was expected
I don't know in what world did you live where SSD, BC and HW RT was expected for you in PS5
Like one year ago people would laugh at your face in the next gen thread if you even mention a possibility of SSD and RT in next gen consoles
Sure. 360 had features in the GPU that was not present at the time on PC. Cell went a route that was only later achieved on PC via GPGPU with its FPUs. 16 Bit era was in certain ways better than PC when it came to bitplane manipulating or mode-7.Did any console ever have something that wasn't possible on PCs?
And there would have been people not laughing. RT is nothing new at all and ever since NV released their RT tech in their GPU line their was a discussion about how AMD will respond to that. Mind that I don't expect anything ground breaking for RT in PS5 (or Scarlett). An SSD was always something people wanted in a next-gen console. It might be more of a hope for many and now is confirmed but in the end, this is just a thing that comes down to price rather than a huge innovation.SSDs are a thing on PC since more than 8 years now. That they now find a way in consoles is definitely great but nothing to get my "hyped".I don't know in what world did you live where SSD, BC and HW RT was expected for you in PS5
Like one year ago people would laugh at your face in the next gen thread if you even mention a possibility of SSD and RT in next gen consoles
Ok, this is the second time I have seen DF guys feeling down on Nex Gen console specs. During First Reveal, they said that RT and fastest SSD is just buzzword used by Cerny. Now they are speculating that RT hardware won't be as impressive as Nvidia's current offering.
I am here just hoping they are wrong on this matter.
Also, I will correct them here. There was no confusion on RT when even the interviewer tweeted that RT was talked in regards to visual feature not just audio
How long were those features exclusive to 360? I can't imagine it took long for PCs to catch up.Sure. 360 had features in the GPU that was not present at the time on PC. Cell went a route that was only later achieved on PC via GPGPU with its FPUs. 16 Bit era was in certain ways better than PC when it came to bitplane manipulating or mode-7.
How long were those features exclusive to 360? I can't imagine it took long for PCs to catch up.
and it's the same with ssds. According to Sony marketing so take it with a pinch of salt, the ps5 ssd is custum one of a kind. Can't imagine it will be so for very long though.
Of course they catch up in the end. Consoles also are amazing when it comes to "bang for buck", there is no point in arguing that. But the tech itself is just not something I can get hyped right now because there is really nothing new.How long were those features exclusive to 360? I can't imagine it took long for PCs to catch up.
and it's the same with ssds. According to Sony marketing so take it with a pinch of salt, the ps5 ssd is custum one of a kind. Can't imagine it will be so for very long though.
Of course they catch up in the end. Consoles also are amazing when it comes to "bang for buck", there is no point in arguing that. But the tech itself is just not something I can get hyped right now because there is really nothing new.
I don't care how custom the SSD is in PS5 because in the end all that matters is what its effect is and that will be less load times which will be the thing people will notice the most. How much that actually makes a difference we will see thanks to BC - worst offenders I know of are TW3, GTA5, FFXV and AC:origins (perhaps Oddyssee, too, but I guess so). If it is so much better than what PC offers right now, it will load much faster but I doubt it. People will say that the benefits will only be for games that are specifically built for PS5 but if the tech itself is so much better, than the benefits should make a big difference for PS4 titles, too.
Anyway, this is again not new tech at all. SSDs in general were a big leap because the improvements could literally be felt, it was a jump in orders of magnitude. But as I said, SSDs are a thing now for more than 8 years and most people probably have already experienced what it feels like having an SSD in a computing device.
I'm less excited for the SSD because of load times as because of what it might mean to have a large amount of data closer to the cpu:gpu, with predictable performance and latency. For what that can mean at runtime in games rather than load time. And that's a much newer thing - nobody, as far as I know, has been exploiting that in a fundamental way inside games.
To be able to pull a hundred - or maybe hundreds? - of megs of data from a huge data store per frame is... an interesting prospect. I think you could see exciting remixes of data vs compute ratios in both cpu and graphics processing techniques.
Of course they catch up in the end. Consoles also are amazing when it comes to "bang for buck", there is no point in arguing that. But the tech itself is just not something I can get hyped right now because there is really nothing new.
I don't care how custom the SSD is in PS5 because in the end all that matters is what its effect is and that will be less load times which will be the thing people will notice the most. How much that actually makes a difference we will see thanks to BC - worst offenders I know of are TW3, GTA5, FFXV and AC:origins (perhaps Oddyssee, too, but I guess so). If it is so much better than what PC offers right now, it will load much faster but I doubt it. People will say that the benefits will only be for games that are specifically built for PS5 but if the tech itself is so much better, than the benefits should make a big difference for PS4 titles, too.
Anyway, this is again not new tech at all. SSDs in general were a big leap because the improvements could literally be felt, it was a jump in orders of magnitude. But as I said, SSDs are a thing now for more than 8 years and most people probably have already experienced what it feels like having an SSD in a computing device.
AFAIK in 2013 Resogun on PS4 was doing something never seen before in a game thanks to heavy use of asynchronous GPU compute. And it could be seen immediately on screen when playing the game.Sure. 360 had features in the GPU that was not present at the time on PC. Cell went a route that was only later achieved on PC via GPGPU with its FPUs. 16 Bit era was in certain ways better than PC when it came to bitplane manipulating or mode-7.
We've already seen these shifts in the data center for specific applications but yes, that is new for games, for sure. To which degree we will see that I am curious though. Like past gens, the most successful games on PS5 will be third party games which are also released on PC and I don't know yet whether devs will adapt the game design with the speed in mind and if they expect PC customers to go the SSD route.I'm less excited for the SSD because of load times as because of what it might mean to have a large amount of data closer to the cpu:gpu, with predictable performance and latency. For what that can mean at runtime in games rather than load time. And that's a much newer thing - nobody, as far as I know, has been exploiting that in a fundamental way inside games.
To be able to pull a hundred - or maybe hundreds? - of megs of data from a huge data store per frame is... an interesting prospect. I think you could see exciting remixes of data vs compute ratios in both cpu and graphics processing techniques.
we mentioned the confusion stemming from the article because there is a difference between hw accelerated RT in some fashion and RT just running on Standard Compute. We were talking about the article, not some tweets afterward.Ok, this is the second time I have seen DF guys feeling down on Nex Gen console specs. During First Reveal, they said that RT and fastest SSD is just buzzword used by Cerny. Now they are speculating that RT hardware won't be as impressive as Nvidia's current offering.
I am here just hoping they are wrong on this matter.
Also, I will correct them here. There was no confusion on RT when even the interviewer tweeted that RT was talked in regards to visual feature not just audio
One game where you can see ssd leveraged in that way is Star citizen, where they designed the whole steaming of Planet and space with ssd i/o in mind. The game just is stutter City on a platter drive.I'm less excited for the SSD because of load times as because of what it might mean to have a large amount of data closer to the cpu:gpu, with predictable performance and latency. For what that can mean at runtime in games rather than load time. And that's a much newer thing - nobody, as far as I know, has been exploiting that in a fundamental way inside games.
To be able to pull a hundred - or maybe hundreds? - of megs of data from a huge data store per frame is... an interesting prospect. I think you could see exciting remixes of data vs compute ratios in both cpu and graphics processing techniques.
We've already seen these shifts in the data center for specific applications but yes, that is new for games, for sure. To which degree we will see that I am curious though. Like past gens, the most successful games on PS5 will be third party games which are also released on PC and I don't know yet whether devs will adapt the game design with the speed in mind and if they expect PC customers to go the SSD route.
One game where you can see ssd leveraged in that way is Star citizen, where they designed the whole steaming of Planet and space with ssd i/o in mind. The game just is stutter City on a platter drive.
There is no confusion in the article, at all. Just re-read properly the Wired article. AFAIK you were the only one on earth that were confused by that article.we mentioned the confusion stemming from the article because there is a difference between hw accelerated RT in some fashion and RT just running on Standard Compute. We were talking about the article, not some tweets afterward.
Also we are not 'down' on it at all and talk excited about a number of features (CPU) - we just tend toward sobering conjecture rather than the hyperbolic.
One game where you can see ssd leveraged in that way is Star citizen, where they designed the whole steaming of Planet and space with ssd i/o in mind. The game just is stutter City on a platter drive.