One of the most celebrated FPS franchise giants has finally returned to the House of Mario. Going back more than two decades, Nintendo hardware has always had a unique relationship with the series. Doom for the Super NES, sluggish though it may be, was a technical showpiece for Nintendo's 16-bit machine while the Game Boy Advance conversion felt like holding the future in your hands. There are echoes of this in Bethesda's Switch port of the Doom 2016 reboot. This is mobile technology pushed kicking and screaming to its absolute limits.
Against all odds, developer Panic Button has succeeded in bringing the entirety of the Doom experience to Nintendo's latest machine and it mostly works, though the brutal nature of many of the compromises may well be too much for series purists. In assessing this port, a little perspective is required. The fact it exists at all is somewhat miraculous, and we can't go in expecting a pixel-for-pixel match with the PS4 and Xbox One versions.
More at link: http://www.eurogamer.net/articles/digitalfoundry-2017-dooms-impossible-switch-port-analysed
Against all odds, developer Panic Button has succeeded in bringing the entirety of the Doom experience to Nintendo's latest machine and it mostly works, though the brutal nature of many of the compromises may well be too much for series purists. In assessing this port, a little perspective is required. The fact it exists at all is somewhat miraculous, and we can't go in expecting a pixel-for-pixel match with the PS4 and Xbox One versions.
More at link: http://www.eurogamer.net/articles/digitalfoundry-2017-dooms-impossible-switch-port-analysed