That was Phil Harrison, easily the biggest liability. Call this this a beta and give realistic early expectations and most of this was curbed
It wasn't just Phil.
That was Phil Harrison, easily the biggest liability. Call this this a beta and give realistic early expectations and most of this was curbed
All of that is still true. Some people get confused and imagined that developers would be able to dedicate several blades per user, but it was never something like that.
I dont quite understand why they are comparing Xbone X vs Stadia.
Wouldn't it make way more sense to compared a maxed out PC version vs Stadia?
If it's a Linux distribution perhaps the issue is Graphics Drivers?
AMD have had a dubious history with GPU drivers on Linux.
No, none of it is true, and none of it is the same as the very real potential uses you mention. I specifically was talking about people who were not aware of the specifics and were running with crazy ideas of unlimited or practically unlimited computing resources for each individual user.
Honestly that sounds like Google were falsely marketing to their users if they're incentivising publishers to use less resources to increase revenue.Considering the hardware that Stadia is supposed have, it still doesn't add up. It should be cranking out 4x the numbers at the very least. Immature drivers should not result in a 75% drop in performance.
The only thought I have is that maybe developers are actually paying Google a portion of their sales based on the hardware they're using. At this point in time, I can't think of any other explanation that makes sense. Say, if you use a full blade it's 40% of the sale, and if you use half a blade it's 20% of the sale going to Google.
That's what I think it is, this is their first forayI wonder if googles documentation, dev tools and drivers aren't as advanced as they should be, resulting in unimpressive ports.
Except, this is Google, not just some random Linux distribution where consumer gaming is usually seen more as a novelty than a primary feature - in theory AMD would have gone out of their way to customize the driver for their own custom GPU for Stadia, same as if Sony or Microsoft were having performance issues with their GPUs.If it's a Linux distribution perhaps the issue is Graphics Drivers?
AMD have had a dubious history with GPU drivers on Linux.
He is doing checks on his golden parachute.
At this point I hope so, put anyone else in charge
I think one of the bigger advantages of XCloud is seemingly becoming a problem for Stadia; the ease of porting games for dev's. Although it's probably somewhat hyperbolic, due to the hardware similarities of the current XCloud instances to Xbox hardware, making your game available is said to be almost like changing some options in dev's build process.
With Stadia it seems that dev's either don't have the full 10.7TF available, or haven't set aside the budget to fully port their games to make use of this power.
This is LITERALLY what i need in my life, lolThe good news is this being a failure will probably scare other companies (MS/Sony) away from going full streaming for at least another decade.
Let's just have the status quo forever!The good news is this being a failure will probably scare other companies (MS/Sony) away from going full streaming for at least another decade.
In opposition to an innovation that clearly doesn't work (and won't work for a while)? Yes, please!
Working great for me, many Stadia, GeForce, Shadow and xcloud usersIn opposition to an innovation that clearly doesn't work (and won't work for a while)? Yes, please!
i mean it could be anything really but it is always more likely software than hardware. There could be some architecture issues too- it's a new platform. I mean google knows how to set up a data center but do they know how to build a gaming platform on top of that?I'd place my bet on immature software stack and maybe a dash of dev deadlines/resources. Hardware can easily be hobbled by a bad driver here or a suboptimal library there. There's a lot more to floating a good new closed platform, in terms of performance, than getting the hardware right.
I wonder if googles documentation, dev tools and drivers aren't as advanced as they should be, resulting in unimpressive ports.
Because I'm using it and the tech is fantastic?Streaming is just not ready. Don't know why people want to push it so much. Why not instead push for instant downloads of any game? Download and delete instantly any game you want? That's a far better technology
Streaming is ready. The streaming tech works great, latency generally isn't noticeable, compression artifacts only tend to get bad when you are experiencing an internet blip. This "technical disappointment" could have happened on any console.Streaming is just not ready. Don't know why people want to push it so much. Why not instead push for instant downloads of any game? Download and delete instantly any game you want? That's a far better technology
There are a few. Heck, they gave everyone one, Samurai Showdown, solid 4k/60.Even if this is the case, they should have had at least ONE game running rock solid true 4K to show it could be done... a showcase game... but nOPE
Its embarrassing, especially in that Google knows Stadias early adopters are going to be tech savvy prople who can tell 4K from 1080p.
Also, the "instant download" tech you want doesn't exist and isn't physically possible...except through streaming. I mean, how are you going to download 80GB in an instant? Buy a streaming game though, you are instantly playing it. In fact, Microsoft is rumored to be planning that for their next-gen consoles, when you buy a game it streams through xCloud until the game is downloaded so you don't have to wait.
The free stadia experience is going to have to render at 720p or some shit just to give people any reason at all to pay for "4K" 1080pThere's a positive side to the 1080p resolution: You don't need a Stadia Pro subscription to get the full experience!
Google has essentially claimed that Stadia are dedicated rack PCs. However the underlying architecture including GPU support virtualization (not all GPUs do.). So despite Google claiming they aren't running Stadia using hardware virtualization it's possible they ended up doing it. It was one of those "no we aren't planning on splitting instances" kinda of comments IIrC.It's not really surprising, these games are running on vm server instances. Games like this one had issues on high end dedicated PCs.
There's a positive side to the 1080p resolution: You don't need a Stadia Pro subscription to get the full experience!
Google has essentially claimed that Stadia are dedicated rack PCs. However the underlying architecture including GPU support virtualization (not all GPUs do.). So despite Google claiming they aren't running Stadia using hardware virtualization it's possible they ended up doing it. It was one of those "no we aren't planning on splitting instances" kinda of comments IIrC.
No they weren't. I mean maybe more than one set per rack but they have a dedicated CPU/GpU/RAM set w/ dedicated busses. I'm sure the disks are mounted on the fly and all that and "virtualization" is happening but they claimed they weren't doing hardware virtualization of the main components.They were probably saying " stadia " has dedicated rack space As in being only used for stadia, but it's most definitely instanced. The number of users would just be too high for it not to be.
I think we can all raise an eye brow when anyone mentions "unlimited power". I didn't saw a lot of people like that, just a few saying developers would be able to dedicate 1, 2, 3, etc Stadia blades per user.
Are you complaining about posters that will remain unnamed that may have, um, overestimated Stadia's capabilities before launch?
Remember "negative latency"? I remember negative latency.
The optimistic posts in that thread aged about as well as a dirty diaper in direct sunlight.At a base level I'm impressed with the way Stadia actually manages to function properly, seems like it's the first cloud based service to really clear that bar, but everything else seems to be going very wrong.
It wasn't so long ago that some people were hyped for this thing to basically be a preview of next gen heh https://www.resetera.com/threads/st...t-next-gen-consoles-will-you-be-there.142450/
Also, that negative latency thread from a while back is looking pretty funny now, the hardware can seemingly barely keep pace with old consoles and the concepts being discussed in that thread like simulating multiple possibilities for each frame just sounds absurd now.
I don't remember the names. On regards to negative latency, it was described by Google as something that would not be available at launch, so it's not fair to complain about not being there at launch.
Streaming is just not ready. Don't know why people want to push it so much. Why not instead push for instant downloads of any game? Download and delete instantly any game you want? That's a far better technology
Negatives.
Mostly 1X quality but foliage looks base PS4.
Mostly closer to base consoles.
Yes, there's a growing consensus that Stadia needs a game that really shows off why people should be buying Stadia, and right now all it has it some older games that people can already play elsewhere, plus a small set of exclusives that don't appear to have had any impact (in terms of online enthusiasm for the games themselves or for Stadia - it's possible I'm missing some of that, but I really don't see any effect from Gylt).Even if this is the case, they should have had at least ONE game running rock solid true 4K to show it could be done... a showcase game... but nOPE
Its embarrassing, especially in that Google knows Stadias early adopters are going to be tech savvy prople who can tell 4K from 1080p.
There'll still be a difference between the 1080p free tier and 1080p on the paid tier. That difference will mostly just be bitrate, but with the kind of streaming speeds and resolutions Stadia is working at, bitrate matters more than resolution anyway.The free stadia experience is going to have to render at 720p or some shit just to give people any reason at all to pay for "4K" 1080p
Not sure I'd agree. PlayStation Now works, at least to the extent that Stadia does.At a base level I'm impressed with the way Stadia actually manages to function properly, seems like it's the first cloud based service to really clear that bar, but everything else seems to be going very wrong.
Yes, Stadia got a few people believing in things that they really should have questioned a bit more. Not just negative latency, but also the economics of games using multiple stacked instances, and the impact of real-time encoding on image quality.Also, that negative latency thread from a while back is looking pretty funny now, the hardware can seemingly barely keep pace with old consoles and the concepts being discussed in that thread like simulating multiple possibilities for each frame just sounds absurd now.
Like most people, I expected the Stadia version to be the best looking one, but Stadia still lets us down once again.
I'm done with FF15 but this is interestingly sad to watch.
It's everything together- new platform being very early (effectively beta): tools, drivers, hardware firmware, engines, middleware, everything needs tuning. The whole ecosystem and user experience, that's all far from where it needs to be, also. There are all things that can improve over time.If it's a Linux distribution perhaps the issue is Graphics Drivers?
AMD have had a dubious history with GPU drivers on Linux.
Best guesses are some people are having trouble with Vulkan or some games are getting way less resources dedicated (Despite google claiming in an interview they weren't planning on splitting instances.)
Streaming is ready. Multiple providers already doing it and doing it well, including Google. Stadia is just behind where it needs to be on many levels, but the tech/engineering side of the streaming seems solid.