LolThis is resetera, you don't need to watch anything in order to have an opinion.
LolThis is resetera, you don't need to watch anything in order to have an opinion.
Every piece of Cyberpunk footage out there is PC footage. TLOU 2 is 30 and Death looks quite bad.
This footage is not Xbox One footage.
To be fair, while the death stranding facial animations look incredible, the skin shaders throw me off. They look like a perfect example of that "wax" skin look. I think the hair looks great too, but the skin isn't there for me.Death Stranding looks quite bad????????
Halo Infinite doesn't look special at all graphically OR from an art design perspective, maybe there will be crazy details when you ZOOM all the way in and yes, the fact it's 60fps is indeed great, but I haven't been impressed by it's visuals once compared to a lot of other games.
Death Stranding looks quite bad????????
Halo Infinite doesn't look special at all graphically OR from an art design perspective, maybe there will be crazy details when you ZOOM all the way in and yes, the fact it's 60fps is indeed great, but I haven't been impressed by it's visuals once compared to a lot of other games.
You're showing stills of cutscenes where all compute power is spent on character faces. Nothing impressive.
To be fair, while the death stranding facial animations look incredible, the skin shaders throw me off. They look like a perfect example of that "wax" skin look. I think the hair looks great too, but the skin isn't there for me.
Not. Even. Close. Sorry.4K 60fps is hot, but the TLOU 2 and death stranding look much more advanced and visually impressive.
I think Halo 1 was at the time in some ways for things other than character models. It was a huge accomplishment in terms of physics and AI too.Question: Is Halo a franchise known for being the benchmark in graphical fidelity?
Next Gen will be more of a refinement of current Gen visuals with some raytracing and new shader techniques sprinkled in. Won't be as big of a jump as PS3 to PS4. The more potent CPUs however should allow for far more complex simulations
I feel like Halo has always pushed Physics, particles, and enemy AI over graphics. And im okay with that. What we saw in the trailer will be incredible mixed in with large environments filled to the brim with vehicles, friendly and enemy AI, and dynamic objects/meshes with great physics applied to them. Im more excited to see what next gen computation power can offer towards AI and increasing those beautiful particle FX.Question: Is Halo a franchise known for being the benchmark in graphical fidelity?
Halo CE was mind-blowing at the time on the OG Xbox. Especially the tree textures.Question: Is Halo a franchise known for being the benchmark in graphical fidelity?
You said stills. Those are characters during cut-scenes, same as any.
Graphical wise I think cyberpunk and deathstranding look better and they aren't even next gen
To be fair, while the death stranding facial animations look incredible, the skin shaders throw me off. They look like a perfect example of that "wax" skin look. I think the hair looks great too, but the skin isn't there for me.
To be fair, while the death stranding facial animations look incredible, the skin shaders throw me off. They look like a perfect example of that "wax" skin look. I think the hair looks great too, but the skin isn't there for me.
You're showing stills of cutscenes where all compute power is spent on character faces, and they still look bad- waxy. Nothing impressive.
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Both sets of footage are from cutscenes and the difference is still staggering, and you can say "it's just cutscenes!" all you want but both supposedly in-engine so it's not unfair to compare them.
I'm even willing to say Halo doesn't look as good but since it's 60fps it's acceptable that it took a hit graphically, fair enough.
But I defy anyone, based on the footage we have so far, to say DS looks worse, let alone that Halo looks better.
Also the talk of 'waxy' looking skin is bullshit, Mass Effect has waxy skin, Death Stranding doesn't.
Why exactly are we analyzing trailers now? In-engine trailers have never been representative of actual gameplay.
The difference between a still of a cutscene and a video of a cutscene is non-existent. I am not claiming that the images are from a photo mode, I am claiming they are from a cut scene, a Kojima cutscene. Cutscenes can spend the compute budget in a much different way than other scenes can.
Not exactly. The video begins with a cutscene and briefly enters the game world and ends with a cutscene. There is no meaningful difference in graphic fidelity between the three scenes. Compare to that to every Kojima game since MGS 2 - cutscenes that look dramatically better than the game itself. MGS 4 is a particularly serious offender, as is TPP. But this argument risks being off-topic, so I am not going to go any further into comparisons between gameplay of MGS/DS/etc and cutscenes of said games.
I encourage you to watch the video from the OP so as to understand the technological superiority of the Infinite footage.
The Halo footage is a cut-scene entirely. Also, we already have enough Death Stranding footage and it looks pretty good.
I don't know how to be more clear. Death Stranding looks quite bad, to me. In game footage looks okay, but is often too dark to make out much detail. The character faces in cutscenes look bad. Waxy, current-gen lightning, etc.
I encourage you to watch the video from the OP so as to understand the technological superiority of the Infinite footage. You seem to want to argue about art direction/how you believe a compute budget should be spent/etc, while I want to talk about what is objective.
And, yes, the Infinite gif is the better of those two. The DS one is firmly in uncanny valley. The infinite gif is too dark to make out much detail, but it doesn't make me feel unwell the way the DS gif does.
The Halo character doesn't even look real, I get that's the artistic reason but he looks like a video game character, the Death Stranding character is real, there is ZERO hint of uncanny valley whatsoever.
I have watched the Digital Foundry footage, have YOU watched the digital foundry footage of Death Stranding, from a graphical and technical standpoint I still think it trounces Halo Infinite, the only thing Halo has over it is framerate.
If you think the Halo footage looks better, fine, I think you're way off though.
Watching the video and he's at the point where he's talking about how we'll have to wait and see how Scarlett's CPU will effect gameplay and AI (bigger battles, more dynamic AI, destruction and physics, etc). It's a cross-gen game. I can't imagine any game taking full advantage of Zen 2 for tentpole features like those when developers need to develop with Jaguar cores in mind.