30fps on One, with possibly stuff in the distance being updated at half the refresh rate.
60fps on Scarlett.
?
No, it's not. Again: cutscene, brief 'in game world' segment, cutscene. There is no actual player controlled gameplay in the Infinite footage, but that is not the same thing as being a cutscene. The segment where The Pilot is attempting to calibrate Chief's system is an in-game world segment.
I dont get next gen vibes from it. Textures look good and lightning, but that marine doesnt look next gen at all.
The game does look good, but it just looks like current gen game.
im gonna say they havent.Have any of the "looks unimpressive" folks even seen the video?
OFF TOPIC:
Betty I think we need an uncompressed footage of Death Stranding's latest trailer because one thing that stood out to me is female character skin (save the President of Jack shit :P) look like they are bereft of any imperfection. I think that is what is being alluded to as waxy. Troy Baker's character, Higgs, also looked like the face lacked the same texture detail as Sam, Cliff and Heartman.
plot twist - this cutscene is rendered in real time, in game. i'm fully expecting that to be the case, so there will be no discernible difference between the fidelity seen here and that seen in gameplay.Doesnt look like a big leap over what we had in Halo 5 cutscenes. not that i was expecting more considering its a cross gen game.
It will be interesting to see if gameplay sections got a big next gen worthy upgrade over Halo 5.
Fantastic video. I'm very much excited to see more of Infinite. Bummer that we won't see it again until next year but I appreciate 343 being upfront about that. I hope the devs aren't killing themselves to make this launch on time either.
Fantastic video. I'm very much excited to see more of Infinite. Bummer that we won't see it again until next year but I appreciate 343 being upfront about that. I hope the devs aren't killing themselves to make this launch on time either.
If you think that, fine.
But are you going to look at this
and tell me it looks as good as this?
Honestly, critique that Halo footage and tell me you think the skin/animation/facial detail is phenomenal let alone close to Death Stranding.
Both sets of footage are from cutscenes and the difference is still staggering, and you can say "it's just cutscenes!" all you want but both are supposedly in-engine so it's not unfair to compare them.
I'm even willing to say Halo doesn't look as good but since it's 60fps it's acceptable that it took a hit graphically, fair enough.
But I defy anyone, based on the footage we have so far, to say DS looks worse, let alone that Halo looks better.
Also the talk of 'waxy' looking skin is bullshit, Mass Effect has waxy skin, Death Stranding doesn't.
Yeah, I may be wrong there, sorry.
Still, they are easily comparable during cut-scene.
Missed that part, my bad, but the marine obviously is less impressive during that moment compared to cut-scenes.
So going by cut-scene models DS characters look pretty good, even if waxy. Point is saying that those characters are from cut-scenes makes no sense since the comparison is with Halo's cut-scene models, not that brief moment where it went in game.
Honestly, if you folks are objectively looking for the most realistic looking human character in real time (not "in-engine cutscenes") from this gen then only game has it (and I think it also comes down to the kind of style other devs aim to deliver). That game is Days Gone. For all the technical issues (including notable object pop ins) this game is the benchmark when it comes this singular aspect.
The following real time screenshots come courtesy of Dumbmugi and is NOT meant to derail the thread, rather provide a baseline as to what to expect from next gen IF the developers target photo-realism instead of a more stylized approach.
From what I saw of Halo Infinite, it looks like they are, despite very realistic lighting, are going for a slightly more vivified style (reminds me of Uncharted 4) with distinctly clean lines.
Sure, I still think DS looks orders of magnitude better, but considering Halo Infinite will be cross gen, the Scarlett footage we'll eventually get will probably beat DS.
Thanks. Can't game engine footage mean it was pre-rendered in slow motion and then sped up to 60fps? If that's not the case iam impressed. The character isn't on the same level as Master Chiefs armour but i guess human faces aren't really that important to Halo (-gameplay) anyway.The trailer begins with the title, "game engine footage". And the fact that it is 60fps is visually perceptible.
its almost like some people act like they are personally invested in their tribal game choice. and they get irrationally angry if you say one wrong thing about it.Okay, we disagree. The DS character is firmly in uncanny valley, to me. Further discussion with you appears pointless, so I think we are done here.
I don't believe it to be useful to compare the two, as the scenes are wildly different and serve different goals and are scenes of much different scope. But you are welcome to make the comparison.
The character's name is The Pilot.
The faces are kinda-sorta passable at TV distance, but when you look at them closely, they are very bad. Stuff like weird lightning on the faces that gives different parts of the face a completely different look. The faces do not behave realistically - tears look like scars and not like water. Lipstick looks like nothing I've seen in the physical world - just way too much sheen.
You can like the way DS looks. That is fine. I don't, because the effect doesn't work on me. On a technological level, what is going on in the Infinite trailer is miles above what we've seen of DS. And that makes sense, is obvious. DS is a PS4 title. Infinite is running on much, much more powerful hardware.
If you think that, fine.
But are you going to look at this
and tell me it looks as good as this?
Honestly, critique that Halo footage and tell me you think the skin/animation/facial detail is phenomenal let alone close to Death Stranding.
Both sets of footage are from cutscenes and the difference is still staggering, and you can say "it's just cutscenes!" all you want but both are supposedly in-engine so it's not unfair to compare them.
I'm even willing to say Halo doesn't look as good but since it's 60fps it's acceptable that it took a hit graphically, fair enough.
But I defy anyone, based on the footage we have so far, to say DS looks worse, let alone that Halo looks better.
Also the talk of 'waxy' looking skin is bullshit, Mass Effect has waxy skin, Death Stranding doesn't.
The human marine still doesn't look great but I suppose that could be an art style thing.
It's a case of how taxing 4K/60 is and unfortunately for MS and Sony, they've already exhausted "4K" as a marketing bullet point so that by itself isn't going to blow people away. This is why a lot of people around here would prefer continued use of checkerboard/temporal injection or other lower resolutions.Hate to use the term but this an obvious instance of diminishing returns. The details in the trailer make an obvious case for being next gen. The problem is, how much of that detail is perceptible without zooming in or slowing things down for analysis?
The lighting is what really stood out to me without analysis.
If you think that, fine.
But are you going to look at this
and tell me it looks as good as this?
See I don't know how people can honestly say that this:
Doesn't clearly look more detailed than anything else released this generation.
Even as an real time cutscene, the sheer amount of polygonal detail and shader work going on there is just insane. Better than anything else I've seen period.That looks great. But it's not gameplay.
Maybe it just comes down to whether you find in-engine cutscenes interesting or not.
If they can deliver that fidelity in a bigger, action orientated scene - I'll be on board.
Sure, I still think DS looks orders of magnitude better, but considering Halo Infinite will be cross gen, the Scarlett footage we'll eventually get will probably beat DS.
Thanks. Can't game engine footage mean it was pre-rendered in slow motion and then sped up to 60fps? If that's not the case iam impressed. The character isn't on the same level as Master Chiefs armour but i guess human faces aren't really that important to Halo (-gameplay) anyway.
Even as an real time cutscene, the sheer amount of polygonal detail and shader work going on there is just insane. Better than anything else I've seen period.
The footage you are looking from is not from an Xbox One. The footage shown at Microsoft's E3 press conference is not from an Xbox One or from a PC that is approximating an Xbox One. You are looking at early footage of the next-gen version of Infinite.
He's not wrong and i doubt it has to do with game favoritism. DS does fit under the uncanny valley title to me. It looks great, but when going for photorealism you need to really nail every aspect and not every aspect is there in the footage we saw. The shaders for the skin have way too much roughness (3d PBR map that creates that shiney look you see) and it is creating an unrealistic look. This is my opinion, but as a 3d artist focusing on photorealistic modeling and materials/textures. However, this argument is fairly pointless for everyone on whichever side because neither of these games are finished yet.its almost like some people act like they are personally invested in their tribal game choice. and they get irrationally angry if you say one wrong thing about it.
Holy shit THAT'S next gen footage? Are you sure? The video made it seem like it was Xbox One footage and that the game was only confirmed to be on Scarlett, not that the footage is from Scarlett.
If that is Scarlett footage then woof, that's underwhelming.
If you actually watched the Digital Foundry video that this thread is about, you'd understand how what was shown isn't even possible to produce on the Xbox One.
The footage is not from an Xbox One or from a PC targeting the Xbox One's level of performance.
Halo's engine strength has never been motion capture/facial animations. The fact that those things look this good in a Halo game is great. What most games get wrong that Halo gets right is physics, which adds visual and gameplay variability which I would argue many games with advanced graphics don't really have. Uncharted-types of games have fantastic animations/lighting/textures, but it all feels rather canned and predictable to me; more cinematic than interactive. In other words, I think Slipspace engine is going to be insanely awesome and versatile.
I did watch, but he only says the game is confirmed on Scarlett, not that the footage is from Scarlett.
But either way, if that is Scarlett footage then i'm extremely unimpressed.