Ahh I see.Metro Exodus' technique actually allows for ray traced GI from all light sources... it is just that gameplay would have to be redesigned for the ray traced version of the game if that were the case (the stealth sections and where and what areas are considered "shadow").
Also while RTX on Exodus produces a realistic simulation of sunlight as opposed to the emulation used with RTX off, isn't this just a difference in light placement?
The way that different materials react to light is still the same?
Will Ray tracing in the future effect they way materials react to light?
Nvidias Jenson says Ray tracing is the final goal in computer graphics, but to me I think the way materials + skin react to light still need the most improvement.
I mean it's all very well having light that behaves realistically but if the materials and other surfaces still don't react/look realistically to light the improvement raytracing has is not the most drastic.