I mean, any time there's a difference that doesn't stick out like a sore thumb, and a location has a different mood, I can always understand why people might have a preference scene by scene.
But when you remember that RTX doesn't require any kind of scene by scene tweaking, and comes out looking much better more often than not, I think excitement is warranted.
I think the thing I like most about it, is just how *different* it looks, in a more accurate way. Like I haven't played much of the other Metro games (played each for a handful of hours) but the realtime GI in this really makes it stand out aesthetically. Again, you're going to have preference. Realism isn't always going to be warranted or desireable.
But the overall mood of the game is definitely helped by the technique here even if it isn't as obviously flashy or showy as real time reflections in BF5. It makes the lighting *more* subtle I think, which definitely won't be for everyone.
I get excited over moving from
This.
To this
Or to a lesser extent moving from uncharted 4 to TLOU2.
These RT implications are like getting a res boost, it's nice but it's not something I'm getting excited over.
I'm more excited about cyberpunks Npc amount and complexity.