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Flappy Pannus

Member
Feb 14, 2019
2,340
A secret from the production - The console versions have a slightly different FOV set up than on PC - yep, it "fish eyes" at a different point in screen space for some weird reason - I have no idea why. We had to correct this in post to actually make the shots line up or they never would.

The consoles have fatter looking aspect ratio, more horizontal.

Edit: Fixed! Problem is with EDID reporting 4096x2160 as the max res of the TV (it's 3840x2160), which some games see as the 'native' res and set their aspect ratio accordingly. You can either use the CRU utility to delete this res (see https://steamcommunity.com/sharedfiles/filedetails/?id=806615157), which may not work depending on your TV. In my case I couldn't get it to see the res, but as a user suggested in that thread a workaround was to just create a custom 16:9 res higher than 4096 in the Nvidia control panel, that worked.

________________

Actually this seems to be a problem with the 4A engine. Did you take this footage from a TV or monitor through HDMI? The PC version definitely has an elongated aspect ratio there, it's not really FOV.

Reason I surmise it might be an engine issue is because I just loaded up Last Light Redux and 2033 Redux on my 55" Visio 4K TV for the first time, and I immediately noticed the same vertically stretched aspect ratio in both. Circles are elongated ovals - not drastic, but noticeable. You can see it in your video especially when looking at the moon, it should be a circle yet it's definitely stretched. Changing resolution, despite the aspect ratio of that res does not fix this (only the aspect ratio of the menu UX changes).

Switching over to my 4k monitor which is hooked up to display port however, no problem - correct 16:9 aspect ratio. If I edit the user.cfg and set the game to windowed mode, then the aspect ratio is back to normal on my TV, but fullscreen stretches it. Something to do with HDMI + TV's, very odd.

Edit: See the attached pics. Top is on displayport at 4k, how the game should look. Below image is from 4K though HDMI to TV.

1SgY6XG.jpg

nw4As4t.jpg
 
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SliChillax

Member
Oct 30, 2017
2,146
Tirana, Albania
Does the pc version have dolby atmos?

I ask as this may be the first game that supports everything.

HDR 10, Ray tracing, dlss and dolby atmos.

I was hoping to wait for a while but I do love tech!

Although my suspicion about dlss seem to be true, you just can't beat native resolutions, same thing with checkerboard rendering.
DLSS doesnt work with HDR
 
Oct 25, 2017
7,505
Dang, couldn't get this to run smoothly on my system, but to be fair everything was turned up all the way, I'm gonna drop it to High quality and see if I can get a smooth 60 FPS.
 

Spark

Member
Dec 6, 2017
2,539
I watched the video again and there's no way ray tracing isn't the future of videogame lighting effects. The scenes just look so much more natural and visually appealing. I understand the complaints with the RTX series cards but if a few expensive first generation products are needed if we can achieve a faster large scale adoption of this technology then so be it.

The mean the part when a cloud covered the global illumination source (the sun) causing the light to dim in a house where the lightrays were being projected around the room was amazing. A true simulation.
 
Oct 25, 2017
7,505
Holy crap, the game runs as smooth as butter now with RTX on high, I dunno how my shading rate was at 2.0 instead of 1.0. Damn, it was driving me crazy with judder.
 

Deleted member 49611

Nov 14, 2018
5,052
jeeez this game looks fantastic. it's a shame i didn't enjoy the previous titles and i refuse to purchase it through Epic anyway if i did want to give it a try.
 

GymWolf86

Banned
Nov 10, 2018
4,663
Does Metro have as good motion matching, facial animation, contextual melee animation etc..?

There is no point going down this route.. Different games striving for different things.

With regards to the video.. While this game looks absolutely gorgeous I really dont think it is a gen ahead at all. Technically ray tracing will be a big deal but nothing I saw in that video makes me think any less of how jaw dropping RDR2 or TLOU 2 look.

When real next gen consoles hit this will not look as good. There will be PC games that look far superior to this once next gen hits and the baseline performance gets raised.
Same here and i'm mostly a pc gamer.
Those next gen shadow do almost nothing for me compared with other snips of next gen tecnology like the motion matching in tlou2.
Lucky me i guess because i'm not in a hurry to buy an rtx gpu only for prettier shadow or reflections, for now i'm good with a precanned system.

P. S. i'm not downplaying anything, is just a matter of taste.
 

Deleted member 22585

User requested account closure
Banned
Oct 28, 2017
4,519
EU
Very well done video. I'm actually a bit surprised how much of a difference rtx makes.
Is there no HBAO+ here? Maybe it would at least make crates and stuff not look that bad indoors.
 

JahIthBer

Member
Jan 27, 2018
10,382
Same here and i'm mostly a pc gamer.
Those next gen shadow do almost nothing for me compared with other snips of next gen tecnology like the motion matching in tlou2.
Lucky me i guess because i'm not in a hurry to buy an rtx gpu only for prettier shadow or reflections, for now i'm good with a precanned system.

P. S. i'm not downplaying anything, is just a matter of taste.
Dunno why people keep calling motion matching next gen, For Honor already uses it.

Very well done video. I'm actually a bit surprised how much of a difference rtx makes.
Is there no HBAO+ here? Maybe it would at least make crates and stuff not look that bad indoors.
VXAO would get somewhat close to RTX i think, but Nvidia want you to purchase the RTX series & seem to have sadly dropped support for it.
 

GymWolf86

Banned
Nov 10, 2018
4,663
Dunno why people keep calling motion matching next gen, For Honor already uses it.


VXAO would get somewhat close to RTX i think, but Nvidia want you to purchase the RTX series & seem to have sadly dropped support for it.
We called next-gen because of how naughty dog use it.

For honor is not near close to the animation blending that we watched in the tlou2 gameplay video.
 

tuxfool

Member
Oct 25, 2017
5,858
We called next-gen because of how naughty dog use it.

For honor is not near close to the animation blending that we watched in the tlou2 gameplay video.
Yeah. But you called "motion matching" next gen. It isn't, and while its implementation might be very good, it remains to be seen how it actually works in game.
 

Spartancarver

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,453
Yeah this cements that RTX is the future as far as I'm concerned. AMD needs to come up with their own ray tracing solution.

Excited to see this tech mature further, I'm going to try to hold out for RTX 2080 Ti to become more reasonably priced lol
 
Oct 27, 2017
6,348

Slochy

Member
Oct 25, 2017
224
Edit: Fixed! Problem is with EDID reporting 4096x2160 as the max res of the TV (it's 3840x2160), which some games see as the 'native' res and set their aspect ratio accordingly. You can either use the CRU utility to delete this res (see https://steamcommunity.com/sharedfiles/filedetails/?id=806615157), which may not work depending on your TV. In my case I couldn't get it to see the res, but as a user suggested in that thread a workaround was to just create a custom 16:9 res higher than 4096 in the Nvidia control panel, that worked.

Dude, thanks for posting this since it was affecting me as well in some games when playing on my Samsung Q9FN. The tool worked fine on my end, so thanks again!
 

GymWolf86

Banned
Nov 10, 2018
4,663
Yeah. But you called "motion matching" next gen. It isn't, and while its implementation might be very good, it remains to be seen how it actually works in game.
well is next-gen compared with any other similar game out in the market.
people don't even believe that it's real because of how good it is.

but yeah we have to wait for the final game, i give you that.
 

Nooblet

Member
Oct 25, 2017
13,632
Despite the obviously improvements and the sheer possibilities due to the dynamic nature of it (like cloud blocking sunlight through a hole..that's just wow).


I can't help but feel that the non raytraced implementation of GI and contact shadowing in this game is rather sub par in comparison to some of the best out there, leading to the rasterised solution looking pretty crappy in comparison.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,931
Berlin, 'SCHLAND
I can't help but feel that the non raytraced implementation of GI and contact shadowing in this game is rather sub par in comparison to some of the best out there, leading to the rasterised solution looking pretty crappy in comparison.
It really is not though - it is just the nature of the game's design goals. Fully dynamic TOD, moving shadows, large levels, lots of areas covered shadow that have to use indirect lighting.

Obviously a game that had a sun that never moved and baked shadows and indirect lighting would look better, but hell if you bake out all those indirect shadows and light bounces for a large world you have a massive game file size, and even then, dynamic objects are still not conencted with that lighting and not affecting it.

In the interviews that will be posted soon it will be obvious that the standard GI is not incompetent at all, rather pretty state of the art as is.
 

tuxfool

Member
Oct 25, 2017
5,858
I can't help but feel that the non raytraced implementation of GI and contact shadowing in this game is rather sub par in comparison to some of the best out there, leading to the rasterised solution looking pretty crappy in comparison.
That's very much the thing. If you go to the PC screenshot thread you'll see that at a macroscopic level the raster implementation looks really good. You can even see that in this video, on that icy street pan, there is very little difference that is immediately apparent. It is where specific details that it starts falling down.

But that's the whole thing with raster implementations, they need to be customized and poked and prodded to get them looking their best in specific scenarios, which is a lot of work when you're dealing with non-static elements like TOD.
 

plagiarize

Eating crackers
Moderator
Oct 25, 2017
27,542
Cape Cod, MA
Same here and i'm mostly a pc gamer.
Those next gen shadow do almost nothing for me compared with other snips of next gen tecnology like the motion matching in tlou2.
Lucky me i guess because i'm not in a hurry to buy an rtx gpu only for prettier shadow or reflections, for now i'm good with a precanned system.

P. S. i'm not downplaying anything, is just a matter of taste.
I'm not sure that there's anything different from a technical level when it comes to Metro Exodus's animation, but Artyom's animations are some of the best I've seen in first person and worthy of noting. Facial animations are less impressive (during one scene last night, his wife coughed mid sentence while it was still playing her speaking dialogue beneath it, seemed like the cough animation just overrode the talking animation rather than the two blending together).
 

Numador

Member
Oct 28, 2018
16
I can't find a 1080/4k comparison, but here's a 1080 Ti at 4k with everything maxxed video. He gets anywhere from high 30's to low 50's in gameplay. Considering it's maxxed out at extreme, I would say high with tesselation+hairworks+physx at 4k at a 30fps lock should definitely be doable on a 1080.

Thank you for the video, looks great, as expected. I will decide it later today, though I am veering towards paying the price difference and going with the PC version as in all these videos I don't see a huge difference between ultra/extreme (as I think was mentioned by DF) but I see a bigger gulf between ultra/xbox One X (might be placebo though).
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,931
Berlin, 'SCHLAND
Thank you for the video, looks great, as expected. I will decide it later today, though I am veering towards paying the price difference and going with the PC version as in all these videos I don't see a huge difference between ultra/extreme (as I think was mentioned by DF) but I see a bigger gulf between ultra/xbox One X (might be placebo though).
The differences between high and extreme are much more minimal than being able to play at an arbitrary framerate and have tessellation. I undersell it a bit in this video, but tessellation is quite literally everywhere. Consoles not having it is a big loss.
 

Numador

Member
Oct 28, 2018
16
The differences between high and extreme are much more minimal than being able to play at an arbitrary framerate and have tessellation. I undersell it a bit in this video, but tessellation is quite literally everywhere. Consoles not having it is a big loss.

Thank you Dictator, going with the PC version then for sure.
 

taggen86

Member
Mar 3, 2018
464
I think I have found my perfect settings for rtx in this game on my 2080 ti: 1800p, ultra, 50 fps v sync. Seems to be more or less locked 50 fps on my oled tv. Much better than 2160p, 30 fps in my opinion
 
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Dictator

Digital Foundry
Verified
Oct 26, 2017
4,931
Berlin, 'SCHLAND
A correction to my video - I mistakenly say that it is single bounce diffuse GI, which is incorrect and I somehow managed to never go back and adjust my recording after getting our interview back. There is indeed an indirect specular component to the GI that is most obvious around 15:36 in the video.
Sorry for the mistake.
 

PcPlasticFuzz

Member
Nov 4, 2017
774
I'm a console gamer only. However I love watching the PC videos to see what is possible. Ray Tracing appears true next generation to me as it lends such an element of realism to the lighting. I really hope the new consoles have something even remotely as good.
 

J_ToSaveTheDay

Avenger
Oct 25, 2017
18,813
USA
Whew, this analysis may have just inspired me to go from a planned RTX 2070 build to a 2080ti... I'd have to save up for a few extra months but it might be worth it. :p
 

vivian_r

Banned
Feb 15, 2019
9
Is the difference in noise due to Metro using nvidia denoiser vs BFV using their own denoiser? I haven't heard any explanation on why BFV is so much noiser than Metro, which looks perfect basically!
 

BuBu Jenkins

Member
Oct 27, 2017
2,064
Yeah. Good thing that Nvidia is being hammered economically on this front, they just expected people to swallow those RTX prices.
exactly why I'm waiting for next-gen RTX before I jump in... no way in hell they're going to charge the same overpriced garbage that they did this gens with how badly it's been doing in sales....hopefully
 

Kingpin Rogers

HILF
Banned
Oct 27, 2017
7,459
Still not seeing the big deal about RTX. It makes it look different sure but I wouldn't say it makes things look better. Especially in darker areas as it just makes things even darker, it would just make me want to crank the brightness up so I can actually see things.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,029
Still not seeing the big deal about RTX. It makes it look different sure but I wouldn't say it makes things look better. Especially in darker areas as it just makes things even darker, it would just make me want to crank the brightness up so I can actually see things.

I mean, if that's you're take, fine, but there's not really much anybody can show or do to convince you when your perspective really boils down to "it's too dark and I don't like it". RTX Ray Tracing in the case of lighting/shadows isn't here to make the game look to your tastes, it's demonstrating real time complexities that aren't available elsewhere. And in this case it's the lighting/sahdows, approximating more real life-like lighting. If you don't want it, okay, but you either don't have an eye for or just don't care about this technology and what it does.
 

Celcius

Banned
Oct 25, 2017
2,086
The global illumination in this game looks awesome. Once games that I normally play start using it then I may be really tempted to upgrade (but will still most likely wait for the 2nd iteration of rtx cards). Can't wait to see more games start using the tech.
 

tuxfool

Member
Oct 25, 2017
5,858
Still not seeing the big deal about RTX. It makes it look different sure but I wouldn't say it makes things look better. Especially in darker areas as it just makes things even darker, it would just make me want to crank the brightness up so I can actually see things.
The shadowing and depth in the scene is much more subtle. Objects are much more grounded on account of the accuracy.

Though I will agree that a lot of indoor scenes are way too dark, running contrary to what the scene should be.
 

vivian_r

Banned
Feb 15, 2019
9
exactly why I'm waiting for next-gen RTX before I jump in... no way in hell they're going to charge the same overpriced garbage that they did this gens with how badly it's been doing in sales....hopefully

I read their earnings call transcript and I believe they said that Turing makes less profit per card than Pascal despite the higher price.
 

SleepSmasher

Banned
Oct 27, 2017
2,094
Australia
Hey Dictator , might be a stupid question but was AO even turned on with during the non-raytraced test? I know that RTX and GI are a generational leap but some of the scenes (like the barrels) looks like they're completely lacking ambient occlusion.