Another fantastic Switch conversion - and this time it's 4A Games itself that teases out some stunning visuals from Nintendo's console hybrid. Metro 2033 Redux and Metro Last Light Redux are both stacked up against the last-gen Xbox 360 and current-gen PS4 versions of the game - and the results are fascinating.
- ported in-house by 4A
- redux version, so better lighting, textures, models, re-scripted scenes
- 360 version dropped frames and tore screens like crazy
- uses nintendo/nvidia's NVN instead of vulkan or opengl
- 1080p on ps4, 912p on xbo; fixed
- early gen games on the high-end duo used fixed resolutions, now dynamic res is the norm
- switch uses temporal super-resolution
- pixel counts come at 720p, but it's not that simple
- alphas are ¼ res
- DF looking into ways to present reconstruction
- portable mode is 720p, but again use reconstruction
- drops to 480p but uncommon
- looks better in portable
- switch LCD ruins the blacks in the game
- compares favorably to the PS4, near 1:1 aside from some textures
- has some light clipping glitches
- FULL FAT CONSOLE EXPERIENCE
- input latency is minimal, feels very good
- has 5.1 surround sound, minimal compression
- 60fps on high end duo, very stable there
- 30fps on switch, also very stable
- 1-2 missed/spiked frames in 1 hour of footage per game
- portable has some hitches but it's in a cutscene and very short
- switch loading times is mixed, sometimes slower, sometimes faster when loading from death
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