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Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
What realistic jump can we expect with the PS5, the same from the PS4 to the Pro? Is Sony going to try and push the price above $399 because they are doing so well this generation and think they have room? Will Sony go in a different direction and do something like Nintendo does and make the hardware unique?



How much do you realistically think that will cost next year? My guess is along the lines of $599.


Except if Sony decide to sell the system at loss. I don't see that happening.

Maybe the system could be sold as a mobile device. You take PS+ for 3 years and the console cost and you pay 20$ a month ( PS+ and part of the console ) and 300$ price.
 

senj

Member
Nov 6, 2017
4,435
I don't think the difference is meaningful in this case bcause the GPU had features AMD wouldn't implement until Polaris. Any way you slice it, it had current or next gen architecture features in it.

15TF will mostly depend on how high they can clock it (and what their cooling solution is). They should be able to get 64-72 CUs in a roughly 200mm^2 area based on known 16-> 7nm scaling.[/QUOTE]
Features which largely didn't impact raw tflops throughput aren't really relevant to a discussion of the realism of expecting cutting-edge throughout from a console launch when that has not, historically, been anywhere close to the case.

The PS4 launched with the throughput of a Q1 2012 card, call it 18 months prior. Based on the same extrapolation we'd expect a late 2020 PS5 to ship with no more than whatever's in the performance segment of January to March of 2019. I'd guess 10tflops, 12 at a push.
 
Oct 25, 2017
11,701
United Kingdom
Interesting video from Digital Foundry.

Jaguar to Zen - Massive leap forward, AMD have come a very long way since 2013's slow mobile Jaguar tech. If 7nm Zen can deliver desktop level performance in a console it would be a true next gen leap for consoles and finally allow consoles to deliver 60fps while still pushing top end graphics, like a PC can.

10-15 Tflop GPU - Again a massive leap over current gen. Base PS4 is only 1.84 Tflop and all games are built for that, so going from a base level 1.84 Tflop to a base level of 10+ Tflop, that is a huge step forward.

The cost will be the tricky thing, depending on time of launch. $399 seems to be the sweet spot for mainstream success but if they deliver with the CPU and PS5 really offers a truly next gen leap (60fps gaming standard thanks to Zen) then I'm sure people would pay a little more.

2020 seems like the more realistic time though and Sony has no big reason to rush. If they somehow did this in 2019, at a good price, it will be an incredible achievement.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
Solid video, but can someone help me with what gains in thermal efficiency are expected going from 16 nm to 7 nm? Because the quoted clockspeeds - 1.4/1.5 GHz - seem unrealistically high. I'd expect something significantly lower, but offset by a higher number of CUs that exceed 64. On that note, I also was unclear whether there is indeed any evidence of Vega imposing a true limit of 64 CUs, or if that was merely DF's theory.
40% power reduction compared to 10nm for TSMC.

http://www.tsmc.com/english/dedicatedFoundry/technology/7nm.htm

Features which largely didn't impact raw tflops throughput aren't really relevant to a discussion of the realism of expecting cutting-edge throughout from a console launch when that has not, historically, been anywhere close to the case.
I agree, and was confused why you tacked on the 15TF comment to what I was talking about.

The PS4 launched with the throughput of a Q1 2012 card, call it 18 months prior. Based on the same extrapolation we'd expect a late 2020 PS5 to ship with no more than whatever's in the performance segment of January to March of 2019. I'd guess 10tflops, 12 at a push.

There will likely be no 7nm consumer GPU on the market at your advertised date, so I would say this comparison is not likely to hold. We are likely to see single chip 20TF+ by the time PS5 launches if it's 2020, I would venture a guess.

PS4 was stuck on the same 28nm as previous gen GPUs. No info exists on 7nm GPUs, so we are genuinely flying blind. When you start to talk about >50% area scaling, 40% efficiency improvements, etc. of one node to the next, you have to recalibrate expectations.
 
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Oct 27, 2017
16,568
I'm fine with 2020, it far enough that it'll be a nice jump but still close enough. Plus by then I expect 4K TVs to be better priced and the expensive sets to be accessible.
 
Apr 10, 2018
264
Man I can't wait for PS Meeting 2020 =P
I hope Guerrilla will blow us away.

2371752-9420495614-1_by_.gif

Just give me Horizon 2 / 3 with these kind of cities in an open world... I would my tell my grandchildren about this experience.
 

senj

Member
Nov 6, 2017
4,435
Using Nintendo in these arguments is cheating.
Don't ask a question you don't want the answer to. Prior to that? PS4 Pro.

Bear the below in mind when talking about PS4 as the hardware was locked down two years before launch as stated by Mark Cerny in the article I posted above:



PS5 specs were probably locked down last year or around now depending on launch year.

Right. The PS4s specs were locked down when a 7870 wasn't top of the line, but close to it and cutting edge, 18-24 months prior to launch, so by the time it finally shipped its GPU was no longer so start of the art. There's nothing wrong with this, I'm not criticizing the PS4 for this fact, it's just the reality of product development and manufacturing.

The point being, the PS5 is locking down final specs somewhere between right now and 12 months from now. 15 TFLOPS is a real stretch for that timeframe.
 

gcwy

Member
Oct 27, 2017
8,685
Houston, TX
15TF will mostly depend on how high they can clock it (and what their cooling solution is). They should be able to get 64-72 CUs in a roughly 200mm^2 area based on known 16-> 7nm scaling.

The PS4 launched with the throughput of a Q1 2012 card, call it 18 months prior. Based on the same extrapolation we'd expect a late 2020 PS5 to ship with no more than whatever's in the performance segment of January to March of 2019. I'd guess 10tflops, 12 at a push.[/QUOTE]
PS4 launched with the latest GPU architecture GCN. It was AMD's fresh take on a new GPU architecture after several generations of VLIW. Consoles usually launch with the latest GPU architecture or one that's not been featured in the desktop GPU market yet, however they may end up performing.
 

Kyoufu

Member
Oct 26, 2017
16,582
The cost will be the tricky thing, depending on time of launch. $399 seems to be the sweet spot for mainstream success but if they deliver with the CPU and PS5 really offers a truly next gen leap (60fps gaming standard thanks to Zen) then I'm sure people would pay a little more.

I think you underestimate how cheap gamers are. :(
 

senj

Member
Nov 6, 2017
4,435
PS4 launched with the latest GPU architecture GCN. It was AMD's fresh take on a new GPU architecture after several generations of VLIW. Consoles usually launch with the latest GPU architecture or one that's not been featured in the desktop GPU market yet, however they may end up performing.
Hawaii was the latest shipping GCN architecture in November 2013. PS4 was Pitcairn.
 
Oct 25, 2017
2,935
I know they have to get people hooked into a new gen with an approachable price point, but I'd rather not wait an extra 3 years for the 'real' console to show up. I'm not 13 years old with no job anymore - if the games are there, I'd be willing to drop the infamous $599 (or more). Give me that option at the start.

That said... if we're still going to dick around with 30fps and sub native res, I'm not going to be receptive to even $399. 4k120 oleds are a thing (next year they'll get that support over HDMI). I've been on the 120hz train since 2011, and have now experienced 2x, 3x, even 4x higher refresh rates than that.

My minimum standards have shifted and doing the eleventy billionth retreat of the standard 30fps console performance profiles (or worse if you are goddamn From Software) bores me to tears and is absolutely frustrating. Make the necessary graphical adjustments (except AF, keep it at 16x), I'm fine with that. Just get the refresh rate high and the res native.
 
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BitsandBytes

Member
Dec 16, 2017
4,576
Don't ask a question you don't want the answer to. Prior to that? PS4 Pro.



Right. The PS4s specs were locked down when a 7870 wasn't top of the line, but close to it and cutting edge, 18-24 months prior to launch, so by the time it finally shipped its GPU was no longer so start of the art. There's nothing wrong with this, I'm not criticizing the PS4 for this fact, it's just the reality of product development and manufacturing.

The point being, the PS5 is locking down final specs somewhere between right now and 12 months from now. 15 TFLOPS is a real stretch for that timeframe.

I'd say that is fair. I do doubt 15TF based on the 1.5GHz that would be required. I still say 12TF is the upper limit in a console size box under 200W even with the 7nm and power/watt advances.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
I always favored a 2020 release for "next-gen". I also think that the main gain in spec will be on the CPU side this time and not so much on the GPU side. This is why I always was thinking about 10-12TF of GPU spec with at least 16GB of GDDR Ram. And even at that base line I think it will be priced above $399 in 2020.
 

Green Yoshi

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,597
Cologne (Germany)
With the leap in CPU power 4K+60fps could become the norm. I wonder how this will affect games. Especially a new Grand Theft Auto would benefit greatly from a powerful CPU. Liberty City with tenthousands of NPCs.
 

Betelgeuse

Member
Nov 2, 2017
2,941

Thanks. I am unclear on a few things, though. First, do we have a figure for power reduction gains from 16 to 7 nm, or from 16 to 10 nm? Since 10 nm is unlikely to be utilized for either PS or Xbox successor, its usefulness as a reference point isn't particularly apparent.

Also, I don't fully understand their numbers for speed and thermal gains:

~20% speed improvement, and ~40% power reduction

Aren't the two variables inextricably linked? If you reduce heat generation, you can raise clock, and ostensibly a chip designer would determine the thermal characteristics of a silicon process first, which would then determine clock frequency. In other words, quoting speed seems to put the cart before the horse. How should one use these two percentages in estimating 7 nm clock speeds? Do they add to 60%, or is the calculation more complicated?
 

senj

Member
Nov 6, 2017
4,435
PS4 is Liverpool, actually. We're not talking about codenames, anyway, unless you were expecting the PC GPU to somehow ship with the PS4. Both used GCN.
GCN is a generic term AMD uses for an entire series of microarchitectures from 2011's Southern Islands to 2019's Navi. "Both used GCN" is about as meaningful as saying "both used silicon".

We're talking about which specific GPU micro architecture was current when, so we are of course talking about their code names.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
Thanks. I am unclear on a few things, though. First, do we have a figure for power reduction gains from 16 to 7 nm, or from 16 to 10 nm? Since 10 nm is unlikely to be utilized for either PS or Xbox successor, its usefulness as a reference point isn't particularly apparent.

Also, I don't fully understand their numbers for speed and thermal gains:



Aren't the two variables inextricably linked? If you reduce heat generation, you can raise clock, and ostensibly a chip designer would determine the thermal characteristics of a silicon process first, which would then determine clock frequency. In other words, quoting speed seems to put the cart before the horse. How should one use these two percentages in estimating 7 nm clock speeds? Do they add to 60%, or is the calculation more complicated?

GloFo has a similar power improvement guidance for their own 16/14 to 7nm, for what it is worth.

TSMC's 16-> 7nm number is 65%. Source: https://www.semiwiki.com/forum/content/6713-14nm-16nm-10nm-7nm-what-we-know-now.html

The numbers quoted are usually with everything else held constant. Speed would have a lot of indepdent variables compared to power, so you would become limited by some factor not critical to dynamic dissipation. Moreover, to increase speed, you increase voltage, which has a cubed relationship to power these days.
 
Feb 8, 2018
2,570
my latest theory:
Sony planned to release PS5 in 2019 and that is where parts of the rumours came from. But because chip manufacturers have a delay (as mentioned in the video) late 2020 is a real possibility. I can see 499$ being a lock now that MS showed to the world that they still care about power. Not to mention Sony has proven that quality exclusive games are a big focus this gen and the market reacted in a positive-money printing way to most of these products. This alone will give them enough faith besides having all other important current-gen titles on the console. A 100$ difference isn't as dramatic as 200$ when you look at it psychologically.
 

BitsandBytes

Member
Dec 16, 2017
4,576
They could save 10-20W system power with an HBM solution.

I'm not convinced HBM is suitable for a mass produced product like a console? Also GDDR6 is likely pound for pound not far off HBM power consumption wise (are there any power consumption figures yet?) but more importantly I think it is much more of a known quantity
and an evolution of the RAM they already use.
 
Oct 25, 2017
11,701
United Kingdom
I think you underestimate how cheap gamers are. :(

Oh I know some are cheap but if both next gen systems launch at higher costs, then people won't have a choice if they want to continue to play new games.

Sony made PS4 cheaper than Xbox One while being more powerful, so who knows what they will be able to pull off for PS5. I still think they might aim for $399 though, even if it means the specs are a little more reserved than some people might want.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
I'm not convinced HBM is suitable for a mass produced product like a console? Also GDDR6 is likely pound for pound not far off HBM power consumption wise (are there any power consumption figures yet?) but more importantly I think it is much more of a known quantity
and an evolution of the RAM they already use.

HBM will still have a distinct power advantage. The question is cost and interposer throughput. Here's a good source: https://www.gamersnexus.net/guides/3032-vega-56-cost-of-hbm2-and-necessity-to-use-it

Question is how different things look in 2020.
 

gcwy

Member
Oct 27, 2017
8,685
Houston, TX
GCN is a generic term AMD uses for an entire series of microarchitectures from 2011's Southern Islands to 2019's Navi. "Both used GCN" is about as meaningful as saying "both used silicon".

We're talking about which specific GPU micro architecture was current when, so we are of course talking about their code names.
Codenames of PC GPUs? I'm confused now. What you're probably doing is using supposed console GPU equivalent PC hardware and then making an argument for their architectures. These consoles don't have separate codenames for CPU and GPU.
 

senj

Member
Nov 6, 2017
4,435
Codenames of PC GPUs? I'm confused now. What you're probably doing is using supposed console GPU equivalent PC hardware and then making an argument for their architectures. These consoles don't have separate codenames for CPU and GPU.
I agree. You are confused.
 

VariantX

Member
Oct 25, 2017
16,886
Columbia, SC
Please let it be a desktop level CPU. Just having that with the existing GPU hardware alone would be a huge boost. It would do wonders next gen alongside even better GPUs than that exist in the current Pro and 1X
 

Jtendo '82

Banned
Nov 18, 2017
642
This current gen really wasn't a big jump from the last one. I want that "holy shit no way!" moment I got from seeing Fight Night Round 3, Gears of War and Ghost Recon again.
 

BitsandBytes

Member
Dec 16, 2017
4,576
my latest theory:
Sony planned to release PS5 in 2019 and that is where parts of the rumours came from. But because chip manufacturers have a delay (as mentioned in the video) late 2020 is a real possibility. I can see 499$ being a lock now that MS showed to the world that they still care about power. Not to mention Sony has proven that quality exclusive games are a big focus this gen and the market reacted in a positive-money printing way to most of these products. This alone will give them enough faith besides having all other important current-gen titles on the console. A 100$ difference isn't as dramatic as 200$ when you look at it psychologically.

I thought 7nm was still (surprisingly) on track to be in mobile products for consumers to buy late this year? Richard even used the same phrase I did about this (first dibs) for the mobile manufacturers to get the new process up to speed and mature and then a console chip could if Sony/MS so choose have their chip made a year later for a late 2019 launch. Or they could wait an additional year to reduce costs and wait for even better yields.
 

CarthOhNoes

Someone is plagiarizing this post
Member
Oct 25, 2017
2,181
Don't ask a question you don't want the answer to. Prior to that? PS4 Pro.



Right. The PS4s specs were locked down when a 7870 wasn't top of the line, but close to it and cutting edge, 18-24 months prior to launch, so by the time it finally shipped its GPU was no longer so start of the art. There's nothing wrong with this, I'm not criticizing the PS4 for this fact, it's just the reality of product development and manufacturing.

The point being, the PS5 is locking down final specs somewhere between right now and 12 months from now. 15 TFLOPS is a real stretch for that timeframe.
This. It's not like they launch the system in 2020 and just slap in whatever's available a couple of months before launch. They will have a very good idea of the specs now, which means that, if the PS5 releases in 2020, it will be using late 2018 / 2019 tech. If it's got bleeding edge 2020 tech in it... It's not releasing in 2020.
 

senj

Member
Nov 6, 2017
4,435
I thought 7nm was still (surprisingly) on track to be in mobile products for consumers to buy late this year? Richard even used the same phrase I did about this (first dibs) for the mobile manufacturers to get the new process up to speed and mature and then a console chip could if Sony/MS so choose have their chip made a year later for a late 2019 launch. Or they could wait an additional year to reduce costs and wait for even better yields.
AFAIK it is. Partially because GloFo/TSMC's "7nm" is marketing spin. It's closer to 10nm. They're really scrapping the barrel of process nodes at this point.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
I thought 7nm was still (surprisingly) on track to be in mobile products for consumers to buy late this year? Richard even used the same phrase I did about this (first dibs) for the mobile manufacturers to get the new process up to speed and mature and then a console chip could if Sony/MS so choose have their chip made a year later for a late 2019 launch. Or they could wait an additional year to reduce costs and wait for even better yields.

7nm will definitely be in phones this year. We'll get 7nm modems by next year (X24 from Qualcomm).

AFAIK it is. Partially because GloFo/TSMC's "7nm" is marketing spin. It's closer to 10nm. They're really scrapping the barrel of process nodes at this point.

It's really meaningless. You need to look at tables of the minimum dimensions of channels, interconnects, etc. to really know how they compare. At this point, their 7nm is Intel's 10nm with a slight advantage in density.
 
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BitsandBytes

Member
Dec 16, 2017
4,576
AFAIK it is. Partially because GloFo/TSMC's "7nm" is marketing spin. It's closer to 10nm. They're really scrapping the barrel of process nodes at this point.

That BS is whole other argument but yeah.....

I think the big difference with 7nm relatively is it is a full node jump (ignoring the nm games) versus say the 28nm planar > 16nm FinFet jump. I think the latter was 3D 20nm or similar? All confusing is all I know for sure!
 

Bundy

Banned
Oct 27, 2017
20,931
I think it'll be March 2020. I predict alot of standout titles like ghost of tsushima last of us 2 and death stranding will be q4 2019 and then they'll jump quick to PS5 to bolster the lineup. The Switch proved that launch could work and by 2020 people will be ready for next gen. The sooner in 2020 the better
The PS Meeting will maybe be in March 2020, but surely not the launch of the PS5. It's either October or November. Sony doesn't launch their consoles in spring.
Team November 2019
:-)
How about no.
 
Oct 25, 2017
17,904
Always been like this for most of the companies
I know, I'm just talking about that type of stuff getting into motion.



I guess just more random stuff can happen at any one time, situations, game play scenarios can be more varied and interactive. Think Assassins Creed Unity, the NPCs, loads of them but they are really just dull copies not doing much. You could make their interactions a lot more varied and how they react to the player. You can dedicate so much more CPU to things in the game world.
Thanks for that.
 

Acidote

Member
Oct 26, 2017
4,972
The sooner the better. Current gen is well overstaying it's welcome from a hardware pov.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
That BS is whole other argument but yeah.....

I think the big difference with 7nm relatively is it is a full node jump (ignoring the nm games) versus say the 28nm planar > 16nm FinFet jump. I think the latter was 3D 20nm or similar? All confusing is all I know for sure!

28 -> 14/16 is a full jump (20/22 in between). 14/16 -> 7 is a full jump (10/12 in between).
 

gueras

Banned
Oct 25, 2017
746
The most important thing I got from the article is that even in 2020 less than $499 is impossible for a true next-gen console.