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Summary
  • OP
    OP
    chandoog

    chandoog

    Member
    Oct 27, 2017
    20,071
    Summary:

    Resident Evil 5:

    - Docked 1080p, Handheld 720p with AA blurrier compared to XBO/PS4.
    - Derived from XBO/PS4 version so has 'improvements' like wider FoV etc.
    - Motion blur disabled on Switch. John comments it looks better on 360 'in motion' (compared to Switch)
    - Shadows also lower resolution.
    - RE5 on base PS4/XBO was close to 60 FPS but didn't manage locked frame rate (Pro and X do by brute forcing)
    - NVIDIA Shield version also commented on: 720p with 'abysmal' frame rate and quarter resolution texture and effects.
    - Switch version has uncapped frame rate with wildly unstable level of performance.
    - Frame rate is at or above 30 FPS most of the time, but prone to drop. DF thinks a 30 FPS cap would have been much better.
    - Portable mode equally bad in terms of frame consistency.
    - "The 360 version feels more impressive to play"
    - Switch also has longer load times compared to 360 version off a DVD (not even installed).

    Resident Evil 6:

    - PS4/XBO ran the game pretty flawlessly at 1080p/60.
    - Docked 1080p, Handheld 720p.
    - Switch version looks exactly like the other versions (no MB, shadow quality related issues)
    - Performance is even less stable than RE5.
    - Opening cut-scene has 17~22 FPS average
    - Game-play average is 25~35 FPS, and gets worse during Chris's opening chapters. Long stretches of low 20's and the like.
    - Frame rate fluctuates wildly depending on where you're looking at the screen.
    - Split screen almost consistently under 20 FPS.