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Dimple

Member
Jan 10, 2018
8,539
Sony has revealed the first specs for what system architect Mark Cerny refers to as its 'next-gen console' in a fascinating interview piece for Wired. It confirms the key technologies in place for the new hardware, the exciting news that solid-state storage will take centre-stage in the new machine and - perhaps best of all - the fact that the next Sony platform will feature backwards compatibility with current market leader, PS4. Will it be called PlayStation 5? Sony isn't saying, but it does seem like the obvious choice.

More at link: https://www.eurogamer.net/articles/digitalfoundry-2019-sony-next-gen-playstation-5-spec-analysis
 

ckareset

Attempted to circumvent ban with an alt account
Banned
Feb 2, 2018
4,977
Would be hilarious if it wasn't called the PS5
 

bombshell

Banned
Oct 27, 2017
2,927
Denmark
Richard points to 1TB SSD as the likely storage size.
We had heard a while back that PlayStation 5 was developed around a state-of-the-art solid-state storage solution (1TB of capacity was the rumour) but the gossip was easy to discount, because even though solid-state memory modules have reduced substantially in price recently, SSDs are still a lot more expensive than mechanical drives. In a world where consoles are built to rigid build costs, upgrading storage to solid-state seemed impossible. This is the key barrier that Sony has broken through for its new hardware.
 

Segafreak

Member
Oct 27, 2017
2,756
The "no load time" feature is gonna be massive and might be the biggest thing along VR and 1st party to set it apart from the competition.
 

Kage Maru

Member
Oct 27, 2017
3,804
Richard points to 1TB SSD as the likely storage size.

That really seems like the most likely size, all things considered. If they can optimize the way games are downloaded and installed, that may alleviate some of the issues with managing HDD space.

If it has BC with all previous PS models, I could see them just calling it "The PlayStation"

I hope they don't do this. That would almost be as bad as the Xbox One.
 

Braaier

Banned
Oct 29, 2017
13,237
It really shouldn't be a surprise that it has an SSD. I think prices have come down enough that it certainty should have it (as should the next Xbox). BC is great though. Hopefully they can extend it back to the PS3 too. That likely will require more work on their part, but Microsoft has been doing it with 360 games and that'll likely continue with the next Xbox.
 

Neilg

Member
Nov 16, 2017
711
It's not going to be an SSD for regular game storage, it's a flash drive cache. you wont have access to it, but it'll be big enough to hold the entire game you're currently playing and then some. They'll be able to keep all of their encryption for the main storage and make transferring between the regular drive and this (and this and the ps5 itself) outrageously fast. Way, way faster than a regular storage based SSD would be.
I posted about this a long time ago in the speculation thread. it's a lot more complicated than slapping a samsung evo in there, but it's way more cost effective and provides significantly better performance.

Think about the end user based implications of an internal SSD as the main storage - they're not going to kill off user expandable storage in an era of 100gb+ games. External SSD's wont perform to the same standard. It's also completely unnecessary to allow them to get clogged up with the rest of the users files.
 
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Abdulrahman

Member
Oct 30, 2017
968
Meh... they'll simply call it PS5

Do you guys remember when people claimed that the next PS isn't going to be called PS4... because the number four means death or something in Japan?
 

bombshell

Banned
Oct 27, 2017
2,927
Denmark
It's not going to be an SSD for regular game storage, it's a flash drive cache. you wont have access to it, but it'll be big enough to hold the entire game you're currently playing. They'll be able to keep all of their encryption for the main storage and make transferring between the regular drive and this (and this and the ps5 itself) outrageously fast. Way, way faster than a regular storage based SSD would be.
That sounds unlikely for at least 2 reasons.

1. How do you transfer "outrageously fast" from the HDD to the flash? That's physically impossible. With that solution you'd have an enormous wait time every time you'd want to play another installed game than the one in the flash storage.

2. I doubt they're going to put a hard limit to the max size a game can be = the flash storage size.

My money is on 100% SSD for the total storage size.
 

gofreak

Member
Oct 26, 2017
7,734
I wonder if this announcement frees AMD up at all to discuss Navi more.

They can't talk specifically about the PS5 implementation, but it would be nice to get general details out of them.
 

IvorB

Member
Oct 28, 2017
2,995
This article is pure tech porn. So much cutting-edge stuff in there. Though my confidence in Sony PS hardware has been badly shaken by the PS4. So, I need to know it's functional, quiet, built solidly, not completely hideous etc before I can even think about potentially getting one.
 

Neilg

Member
Nov 16, 2017
711
1. How do you transfer "outrageously fast" from the HDD to the SSD?

The transfer would be outrageously fast because it would not be the whole game. Audio and animation data would not need to be on the cache, world geometry and textures would be. transferring in the background would make it invisible to the user outside of an an initial loading screen the first time you launch the game and if you launch it again after playing 20+ others and the data got bumped off.

What do you mean by #2. You doubt they will ever tell a game developer how big their game can be? whats that got to do with the flash storage size?
You do understand i'm talking about a 512GB cache/SSD?
It is a full SSD, but not user serviceable and only used for the parts of the games that benefit from it.

this is a thing already - https://www.newegg.com/Product/Prod...YAa5vH0Ysl339kPigEIaArWEEALw_wcB&gclsrc=aw.ds
 
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gogojira

Member
Oct 27, 2017
2,906
I'm ready for next gen. Just built a beefy PC but even still, next gen console stuff is always magical for me. It's a little scarier this gen with all the streaming talk, but it looks like Sony's box is going to cater quite well to what I'm looking for.
 

Shoichi

Member
Jan 10, 2018
10,451
Give me video discussion...

Honestly the things Cerny is saying makes the PS5 look really good. I just like ray tracing is "the future" and more games will take advantage of it on PC.
Will be interested to see what type of SSD is being used. If that 1TB drive isn't easily upgradable or costs a fortune that would be disappointing. If its some form of optane memory (to cut on load times) with regular ssd that would make more sense
 

fanboy

Banned
Oct 27, 2017
4,452
Slovakia
Its gonna all pointless, especially next gen sound, if yet another PlayStation will be this fucking loud. I wont hear Odin yelling through all these realms just because that fucking black jet under my tv.

Cerny, please, dont forget about your noise problem this time. I beg you.
 

Barn

Member
Oct 27, 2017
3,137
Los Angeles
I'm glad they announced backward compatibility so early on -- it sets a really nice precedent. In the post-smartphone age, I'm less into the idea of hitting reset on my software collection every time a new console iteration comes out.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,680
That sounds unlikely for at least 2 reasons.

1. How do you transfer "outrageously fast" from the HDD to the flash? That's physically impossible. With that solution you'd have an enormous wait time every time you'd want to play another installed game than the one in the flash storage.

2. I doubt they're going to put a hard limit to the max size a game can be = the flash storage size.

My money is on 100% SSD for the total storage size.

They already do it now with playgo, it is cached to the HDD from the disc as the data is loaded for the first time, then runs ahead and caches when data in the background.
With downloads, the game is fully "cached" before boot which is why we get that really long installation time on download games.

It's fairly plausible that they can do the same to an internal ramdrive or other fast storage.
I can't imagine you are going to get 0.8second loads from the disc when you put the disc in or on first boot, but later in the game that benefit will be there for you.

For this to happen from a standard SSD drive, it will become cost prohibative. Not only would an SSD increase the overally cost per GB, but you are also talking about a super premium top end top performance SSD in order to faciliate this speed.
 

bombshell

Banned
Oct 27, 2017
2,927
Denmark
The transfer would be outrageously fast because it would not be the whole game. Audio and animation data would not need to be on the cache, world geometry and textures would be. transferring in the background would make it invisible to the user outside of an an initial loading screen the first time you launch the game and if you launch it again after playing 20+ others and the data got bumped off.

What do you mean by #2. You doubt they will ever tell a game developer how big their game can be? whats that got to do with the flash storage size?
You do understand i'm talking about a 512GB cache/SSD?
It is a full SSD, but not user serviceable and only used for the parts of the games that benefit from it.
Your expanded explanation sounds even less suitable for user expansion of storage size and you argued that they will not remove such options.
Also no matter how many clever ways data is placed you're still physically limited by the slow read speed of the regular storage, which would introduce loading times and that's what Cerny said is a big focus point to reduce.

For #2 you said: "it'll be big enough to hold the entire game you're currently playing." - Thus putting a limit to the max size a game can be. I see that as a no go restriction.
 

bombshell

Banned
Oct 27, 2017
2,927
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They already do it now with playgo, it is cached to the HDD from the disc as the data is loaded for the first time, then runs ahead and caches when data in the background.
With downloads, the game is fully "cached" before boot which is why we get that really long installation time on download games.

It's fairly plausible that they can do the same to an internal ramdrive or other fast storage.
I can't imagine you are going to get 0.8second loads from the disc when you put the disc in or on first boot, but later in the game that benefit will be there for you.

For this to happen from a standard SSD drive, it will become cost prohibative. Not only would an SSD increase the overally cost per GB, but you are also talking about a super premium top end top performance SSD in order to faciliate this speed.
The PlayGo is much simpler because the read speed of the disc is fairly similar to the read speed of the HDD.

That's thrown out the window when talking about a super high speed SSD waiting for a slow ass HDD to provide the necessary data.

So you think they'll have PS4-like loading times in, say, the first hour of playing the game and then they'll have the ~19x faster loading times only thereafter? That would be a very bad user experience and an unlikely solution.
 

jony

Member
Oct 25, 2017
176
They should just let Cerny put out a video and sooth my wallet into preordering with his voice...
 

Neilg

Member
Nov 16, 2017
711
For #2 you said: "it'll be big enough to hold the entire game you're currently playing." - Thus putting a limit to the max size a game can be. I see that as a no go restriction.

i think you're being intentionally argumentative. How can you infer from 'it's going to be more than big enough to hold any full game' that what i actually said was 'games will now receive a max size limit'
What are you even trying to achieve.

This is a real thing that exists, there are articles and charts about the performance of it, it isn't something I just invented.
Normal SSD's dont have 0.8s loading times either.
 

Nooblet

Member
Oct 25, 2017
13,622
They are likely just using NVMe SSD. Even SATA SSDs load games incredibly quick (like 3-5 seconds) so an NVMe would certainly be what they are using for less than 1 second fast travel time. Keep in mind fast travel loading is not the same as boot time loading as parts of the assets are already loaded in onto the memory, and as such it's quicker.
 

MZZ

Member
Nov 2, 2017
4,226
Do we get to call it its codename prior to official announcement or are we gonna stick with PS5 since it seems to be the obvious choice. I love the quirky codenames while we can still use it.
 

SilkySm00th

Member
Oct 31, 2017
4,801
really curious if the new controllers are gonna have a more involved touch pad/screen on them now. PS5 sounds like it's gon be.... pretty damn good bois lets do thiiiiisssss