https://www.youtube.com/watch?v=NfBeett5FII
This is a late port, so the video is a comparison to current-gen versions. As expected, several downgrades, but I've tried to include John's comments saying that overall it's a great port.
Summary:
- Camera controls have been improved;
- Resolution: docked 900p, portable 600p [i.e. same as Mario + Rabbids, for a reference]; CORRECTION: John clarified that handheld mode is actually 630p instead of 600p.
- Depth of Field is absent;
- Shadow maps resolution reduced, but shadows have good filtering, meaning a less chunky look despite the lower resolution;
- Ambient Occlusion is absent in the Switch version;
- Fewer reflection probes, meaning less light bouncing off objects;
- Some remade geometry, generally lower quality remakes, but most geometry remained the same;
- Reduced texture filtering;
- Lower resolution water surface details;
- All those changes still present a game that looks very much like the original 8th gen game;
- The version of Unity needed for optimisations lacked features, but the newer version had worse performance, so they had to request that new features be added to the old version, hence the wait;
- Frame rate: 30 fps like 8th gen counterparts, Some frame rate dips, mostly when the camera is exposed to a large part of the map. Dips also occur with a lot of alpha effects on screen. Mostly, though, it runs smoothly. Handheld is slightly smoother than docked mode.
- Loading times are not good: up to 10 seconds more loading time compared to 8th gen systems. Loading from internal storage is slightly faster than SD card.
- "Switch manages to hang very very closely to PS4 and XB1."
This is a late port, so the video is a comparison to current-gen versions. As expected, several downgrades, but I've tried to include John's comments saying that overall it's a great port.
Summary:
- Camera controls have been improved;
- Resolution: docked 900p, portable 600p [i.e. same as Mario + Rabbids, for a reference]; CORRECTION: John clarified that handheld mode is actually 630p instead of 600p.
- Depth of Field is absent;
- Shadow maps resolution reduced, but shadows have good filtering, meaning a less chunky look despite the lower resolution;
- Ambient Occlusion is absent in the Switch version;
- Fewer reflection probes, meaning less light bouncing off objects;
- Some remade geometry, generally lower quality remakes, but most geometry remained the same;
- Reduced texture filtering;
- Lower resolution water surface details;
- All those changes still present a game that looks very much like the original 8th gen game;
- The version of Unity needed for optimisations lacked features, but the newer version had worse performance, so they had to request that new features be added to the old version, hence the wait;
- Frame rate: 30 fps like 8th gen counterparts, Some frame rate dips, mostly when the camera is exposed to a large part of the map. Dips also occur with a lot of alpha effects on screen. Mostly, though, it runs smoothly. Handheld is slightly smoother than docked mode.
- Loading times are not good: up to 10 seconds more loading time compared to 8th gen systems. Loading from internal storage is slightly faster than SD card.
- "Switch manages to hang very very closely to PS4 and XB1."
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