overall, i'm glad they didn't go the kirby route and instead made sure to hit 60fps instead. that makes the game much more enjoyable to play. i don't expect UE4 to be a big thing for nintendo's own internal games, but it's working for some nintendo published games (octopath, this, daemon x machina) and is probably speeding up the dev time for those so it's a good thing. i expect good-feel to use the engine on their next game and probably reach better results now that they have experience with it.