on a semi related note, does itch take the same size cut as steam or gog?
Posted on behalf of catberry
It costs publishers NOTHING to create digital keys for games. It's no physical, there's 0 production cost, yet the prices are often the same, if not more expensive than boxed products, which cost money to make. As someone who has worked in digital sales I truly believe they're just behind on times and don't know how to approach the whole digital business yet. And the whole 'digital key in a box' issue. I think we need to be aware and push them hard to lower prices for digital copies. I know this is happening already across America, but Europe is a bit behind...
Please share your thoughts and ideas of bringing this to the attention of publishers.
I actually didn't know about itch... but I know steam is the most out of all the main retailers (GMG, GOG, etc.)
The one and only reason for publishers not making digital games cost less is because physical retailers have and will threaten to stop selling their products if they incentivize buying digital over physical.
It really depends where you buy your codes from. I got mine download code from amazon.co.uk on launch day for £41.99.It really puts me off buying digital.
I am about to buy Mario Odyssey. I can get it from Tesco for £41 or I can get it digital from Nintendo for £50. I would love the ease of the dload option, but it's a huge saving to buy physical.
Eh this mostly an issue with AAA games. Mid size and indie games have very good price points and even better with all the sales on PC for example.
Free games are in better shape than ever. Many F2P games are fun, good quality and fair MTX models etc.
Now, when talking about physical vs digital it is good to remember that many games today require servers and other online infrastructure that needs to be paid for. Games in past also had way less patches, when in todays world constant updates are expected. People will get pissed if a very obvious bug is not fixed.
So yeah no need to build boxes any more but instead of physical boxes games have all kinds of other support stuff that needs to be paid for somehow.
As long as they're making a buttload of money out of digital sales I think their approach is just fine. Also, I imagine people would pay more for the convenience of having a digital license/version of the game.
Agreed. You still have to pay employees's salaries to update and maintain a digital shop, handle customer service phone calls regarding digital sales, etc.I know, I'm just saying that people should not think there are no costs involved with a digital sale.
That's what lootboxes are for... I'll show myself out.
Being serious for a second though, re your point about bugs being fixed, it seems to me that games are being released in a worse state now than they were previously. It may just be me, but I remember games being released after they were finished and tested, as opposed to games today such as Drive Club etc.
Also, how can you justify a discrepancy in price between physical and digital on the basis of servers etc (or did I read that wrong)?
Sony, Microsoft and Nintendo should create a digital marketplace that can benefit both the consumer and the developer/publisher/console manufacturer. For example...
1. I purchase The Last of Us: Part II digitally via PSN
2. For discussion sake, let's say the cost remains at $60.00
3. Once I am ready, I can sell it back to another PlayStation user, via the PSN platform.
4. For discussion sake, let's say I sell the game for $40.00
5. Of that $40.00, I get my portion, Sony gets their portion and the buyer gets a digital copy of The Last of Us: Part II at a reduced rate.
6. In turn, the buyer, when ready can do the same if they choose to do so.
A few items of note...
1. I don't know the numbers, so I could be wrong, but going digital might be more cost effective for the platform.
2. Allowing content to be bought and sold digitally would give more incentive to consumers to go digital
3. This would put some money back into the ecosystem rather than going to an outside vendor like GameStop
To ease concern all around...
1. When an item can be sold back into the ecosystem is set by the platform holder. For example, I can only sell The Last of Us; Part II a month after release.
2. The sell price can be set by the platform holder. This price changes as more time passes after release.
These are just thoughts, not clearly fleshed out here within this post, but in general, I think they should create a marketplace that currently exists for physical copies but do so for digital versions.
My responses...dyst
What would be the incentive for MS et al?
1. If you have 100 people selling Shadow of War for £40, then that's £55 (price of digital game) being lost by MS etc.
2. Let's say that the sell price is split 50/50 between you and MS, then that's still £35 being lost by MS.
3. I, as buyer, see your "second-hand digital license" being sold for £40. But, I know that I can get a digital copy from CD Keys for £35. Where is the incentive for me ?
4. If MS therefore decide to let you, the seller, sell your digital license for £30, then no one (outside of the original buyers) would buy the game from MS and they'd only be making £15 per copy.
5. Now you and I may see that £15 that MS makes as a profit, but I honestly believe that they'd see it as a loss.
6. All of the above doesn't even consider the logistics when sales or Black Friday etc are involved.
tldr: I can't see an incentive for MS et al, or for consumers in purchasing "second-hand digital licenses".
I remember when digital was just blossoming and they said digital games will cost less we don't have to pay for cd's materials shipping and all the other aspect of physical sales so we will be able to pass those savings on to you.
Now they say well now we have digital media expenses and bandwidth etc. all lies all the time. Because storage and bandwidth are substaially cheaper now than before and anything physical.
Digital games should cost $10.00 less than physical for ever game released but they are to greedy.
But there are companies out there that do offer digital games for Xbox and PS4 at least 10-20% cheaper than the xbox/psn stores from day one. My question therefore, is why MS and Sony can't do the same.
What's the incentive? They also do hold some sales pretty regularly at least Sony does seems like once a quarter they have big sales
Nope you're good. Didn't take it in any way but constructive discussion. Good convo nonetheless.Sorry, I didn't mean to come across as a critic, I was just thinking out aloud.
That's what lootboxes are for... I'll show myself out.
Being serious for a second though, re your point about bugs being fixed, it seems to me that games are being released in a worse state now than they were previously. It may just be me, but I remember games being released after they were finished and tested, as opposed to games today such as Drive Club etc.
Also, how can you justify a discrepancy in price between physical and digital on the basis of servers etc (or did I read that wrong)?
on a semi related note, does itch take the same size cut as steam or gog?
Digital should be cheaper, and it generally is. PSN flash sale is all about giving you good cut for buying digitally, and the games generally go on sale faster than retail anyways. If you really want cheap physical games, then just be patient and wait.
The one and only reason for publishers not making digital games cost less is because physical retailers have and will threaten to stop selling their products if they incentivize buying digital over physical.