Digital Foundry contradicting a dev's stated resolution output again? I hope this isn't another Redoubt situation...
The game outputting 1080p on Pro after the patch seems a bit off...hope we get some answers to this...
This time, I helped pass judgement on this.
We tried both the EU and US version of the game (had to buy a second copy), we used multiple PS4 Pros, we captured on multiple capture devices, we had four people (including myself) pixel count shots, we spoke with the developer and basically did everything possible to double and triple check it.
We also checked across 3-4 different chapters to make sure dynamic res isn't in use. It's not. It's 1080p.
My guess? They specifically talk about getting faster performance by setting your PS4 Pro to 1080p - I bet there's a bug that is causing it to render out at 1080p in all modes. I have a feeling this was introduced AFTER the Pro patch since there was another patch after initial Pro support.
I remember trying this right after the Pro patch and thinking it looked sharper but never pixel counting but, in its current state, it's clearly just 1080p.
Some 4K shots showing the 1080p count.
http://************/QBDc.jpg
http://************/RBDc.jpg
http://************/SBDc.jpg