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Dancrane212

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Oct 25, 2017
13,962
https://www.youtube.com/watch?v=ZJmWsgFl6kA
http://www.eurogamer.net/articles/digitalfoundry-2017-microsoft-xbox-one-x-review

Most reviews didn't cover things like temperature and noise output. Video goes into more traditional review comments such as the design of the hardware but as for the "big" hardware questions.

Wattage
1jOG16n.png


Heat
Thermal analysis of the Xbox One X. The skin of the console above the processor hits 45 degrees Celsius - but things get much hotter at the rear vents with a 67 degrees measurement. We recommend giving the back of the unit a decent amount of clearance.

Noise
Just how quietly Xbox One X operates is even more surprising considering its power draw. When idling on the dashboard, the machine is essentially on par with the original Xbox One in terms of the juice it pulls from the wall, a situation that extends to Blu-ray playback too. However, when powered down in Microsoft's equivalent to 'rest mode', Xbox One X can pull up to 50W - which is not insignificant. 175W is the maximum we could extract from the machine when running the enhanced Gears of War 4 - however, we noted a far lower 128W in the game's 1080p60 performance mode. Running at full pelt, our Xbox One X only increases power draw by about 20W compared to PlayStation 4 Pro - not bad considering the gulf in power between them that the specs suggest.

360 Games
Microsoft's support for Xbox 360 is no less impressive - and you can feel the difference straight away with lightning fast loading speeds. We instantly put the hardware to the test by rolling out two of our favourite games - Metal Gear Rising: Revengeance and Bayonetta. Both aim for 60fps but fall well short on original hardware. There are clear advantages to running these games on the standard Xbox One, but neither lock to 60fps, still dropping frames in the most intense scenes. Xbox One X achieves a clean result here, offering the smoothest experience we've seen.

Pushing emulation to the limit here isn't easy, but we thought we'd roll out Grand Theft Auto 4 with its unlocked frame-rate to see what happens. Original Xbox 360 hardware varies dramatically from the low 20s to around 40fps. In our tests, Xbox One X handed in performance from 35fps in the busiest city scenes to a full-fat 60fps in many cutscenes and less complex areas. It's not exactly the way we'd want to play the game but the performance bump is noticeable.

Much more in the video/article.
 
Last edited:
Oct 27, 2017
1,031
The one thing 99.9% of us want to know and you even mention it in your thread title, system noise, and you don't inlcude that in your post.

Here i'll do it...

"As an aside, it would be remiss of us not to mention that, as quiet as the console is under load, it's even more discreet when running in its various backwards compatibility modes. Running original Xbox One software, Xbox One X is as whisper-quiet as the original model - even if it's tackling titles like Battlefield 1 or Doom 2016, which deploy more of the Scorpio Engine's power to produce higher frame-rates while maxing out their dynamic resolution scalers.

Just how quietly Xbox One X operates is even more surprising considering its power draw. When idling on the dashboard, the machine is essentially on par with the original Xbox One in terms of the juice it pulls from the wall, a situation that extends to Blu-ray playback too. However, when powered down in Microsoft's equivalent to 'rest mode', Xbox One X can pull up to 50W - which is not insignificant. 175W is the maximum we could extract from the machine when running the enhanced Gears of War 4 - however, we noted a far lower 128W in the game's 1080p60 performance mode. Running at full pelt, our Xbox One X only increases power draw by about 20W compared to PlayStation 4 Pro - not bad considering the gulf in power between them that the specs suggest."
 
OP
OP
Dancrane212

Dancrane212

Member
Oct 25, 2017
13,962
The one thing 99.9% of us want to know and you even mention it in your thread title, system noise, and you don't inlcude that in your post.

Here i'll do it...

"As an aside, it would be remiss of us not to mention that, as quiet as the console is under load, it's even more discreet when running in its various backwards compatibility modes. Running original Xbox One software, Xbox One X is as whisper-quiet as the original model - even if it's tackling titles like Battlefield 1 or Doom 2016, which deploy more of the Scorpio Engine's power to produce higher frame-rates while maxing out their dynamic resolution scalers.

Just how quietly Xbox One X operates is even more surprising considering its power draw. When idling on the dashboard, the machine is essentially on par with the original Xbox One in terms of the juice it pulls from the wall, a situation that extends to Blu-ray playback too. However, when powered down in Microsoft's equivalent to 'rest mode', Xbox One X can pull up to 50W - which is not insignificant. 175W is the maximum we could extract from the machine when running the enhanced Gears of War 4 - however, we noted a far lower 128W in the game's 1080p60 performance mode. Running at full pelt, our Xbox One X only increases power draw by about 20W compared to PlayStation 4 Pro - not bad considering the gulf in power between them that the specs suggest."

Whoops, pasted over that. Ends up being a moot point anyways since it's a dup thread.
 
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