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Afro

Member
Oct 25, 2017
1,225
CONTROVERSIAL OPINION ALERT, but hear me out!

First off - this is not an anti-video game soundtrack thread. Just wanted to make that clear. We all agree that the soundtrack is a proven, effective way to set the mood in a game. There's no disputing that. There's no disputing how many classic, timeless, original soundtracks have been created since Mario on the NES.

Having said that, the very first thing I do before I start a game is head into the options and set the music slider to zero.

Disabling the in-music allows me to get a real good grasp of the general feel and ambience of the environment. I can soak up the atmosphere free from distraction. It's more intimate and personal feeling. Whereas a grandiose orchestral track layered on top kinda' distances me from the world. It's like I'm watching a film.

I believe Jon Blow said it best when talking about The Witness:

If we slather on a piece of music that is just arbitrarily playing, and not really coming from the world, then we're adding a layer of stuff that works against the game. It'd be like a layer of insulation that you have to hear through in order to be more present in the world.

Here's a quick vid I threw together to help get my point across. In the first half of the vid, notice how you can almost feel the forest. You hear the subtle shifting of rock formations in the distance, the intermittent cawing of crows, the slight rumble of thunder, etc. There's just an unmistakable, dense, eerie ambience in the air. Then notice what happens when I flip the music back on. You lose almost all that juicy ambience - completely drowned out. It's a different feeling. With the music disabled you felt almost uneasy. You felt alone. Apprehensive. The music removed those feelings.

 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
Depend on the game.. some games use music strategically.

Thats said, have you played BOTW? It does both
 
Oct 25, 2017
2,165
On the other hand, the feeling of fighting one of the best game bosses set to this track was one of the most awesome videogame experiences of all time.

 

Hat22

Banned
Oct 28, 2017
1,652
Canada
There should be a place for both ambience and music.

Some games would benefit from switching between music and ambience.
 

RROCKMAN

Avenger
Oct 25, 2017
10,824
Nope, both the lack of music and the use of music COMBINED is what provides the best immersion.

Current Wolfenstein is a great example of this.
 

MadeULook

Avenger
Oct 27, 2017
2,170
Washington State
If anything, great music actually helps with immersion. Especially when it comes to setting a mood for the general atmosphere of a location or event. Although, there are certainly times where no music works quite effectively.
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,573
There's a time and a place, OP. Sometimes a developer layers a music track over a section of a game that would be better with just ambiance, and sometimes a developer chooses ambiance when a music track would be more appropriate.

Admittedly, the latter situation is pretty rare, but there were a lot of sections of Super Mario Odyssey where the music cut out completely and it weirded me out every time. Some games are just not made for ambiance.
 

Impetuous Imp

Member
Oct 27, 2017
185
Out of all the games you could have listed to illustrate your point, Ori would have been the absolute last one I'd imagine. The music in Ori is, to me, an integral part of the experience of the game, conveying so much emotion to a story with so little spoken dialogue. It tells much of the story in and of itself, IMO.

I agree that nothing but the ambient world sounds can be effective in some games, but as someone who always walks around with some kind of song in my head, I find a game without (good) music to be far less immersive, unless it's done in contrast to other sections of the game, and then it's usually for a particular purpose and to specifically highlight those sounds.
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
BOTW is the perfect game for you then.

I disagree. Music adds a lot to the immersion of a game. I missed it sometimes in BOTW.
 

SJUG

One Winged Slayer
Member
Oct 30, 2017
1,133
United States
I wasn't bothered by lack of music in botw, made the game really calming to play, just running around and exploring. Also made encounters with guardians much more intense lol.
 

Palazzo

Member
Oct 25, 2017
1,007
Immersion isn't just about making the player feel that the world of the game they're playing could be a living, breathing one, it's in using all the aspects of video games to draw the player into that world so that they won't care about "unrealistic" elements. In that sense, music is generally essential to immersion.
 
Oct 27, 2017
177
While true in some cases, certainly it is not the case in others.

Try playing a Paradox map game without music or podcast/video on background.

And while I haven't played Ori yet, damn backlogs, I'm quite sure that it is one of those games where turning the music off is a crime.
 

Pancracio17

â–˛ Legend â–˛
Avenger
Oct 29, 2017
18,791
I disagree.
Most of the time music is used to set a tone and make the game feel less "empty". Both are essential for immersion.

Thats not to say ambient sound cant immerse you though, The Witness and BotW are fine examples.
 
Oct 27, 2017
920
No thanks. I don't think it's worth missing out on music that typically serves to heighten the game just so I can feel a little more immersed. I'd probably actually say music helps me feel more immersed as it can help pull me in emotionally.
 

NullPointer

Member
Oct 27, 2017
3,176
Mars
I don't fully agree as music can elevate a space to amazing heights. But I will often turn it off to get a sense of a location's soundscape, and I'm often surprised by what I hear, and how much those audio details can add to the sense of place and inform you of little details in the environment.
 

Crayolan

Member
Oct 25, 2017
8,767
I'd take music over immersion any day. A strong soundtrack can greatly elevate a game for me.

You say a lack of music creates a sense of ambience, which I guess is true, but it also ignores what kind of mood the devs intended for the player to feel. Unlike the quote in the OP suggests, music is not arbitrarily chosen. It sets the tone for the level or scene or area or whatever. You're changing the feel of the game, but you're not necessarily changing it for the better. . "Eerie ambience" is not inherently superior to all other atmospheres.
 
Oct 27, 2017
3,837
lol i totally disagree with this one, OP

music in games is A PART of the overall atmosphere of the game

you're actually NOT getting the feel of what the artists intended if you turn it off

taking away the music just makes the game feel awkward, which may or MAY NOT help with the anxiety, tension building moments in, lets say a creepy atmospheric horror game like Alien Isolation
 

Caronte

User banned at own request
Banned
Oct 28, 2017
143
Nope, both the lack of music and the use of music COMBINED is what provides the best immersion.

Current Wolfenstein is a great example of this.

This. I love it when some serious shit happens in a game and then in the next scene there's no music and you only listen to the ambient sound (rain, usually). It makes it feel important.
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,832
JP
You could say that playing Automata without the music is like getting into a hot tub without filling it up with water. You are still naked in a sitting position, but you'd be wondering what's all the fuss about because your ass cheeks(and plums, if you have them) are now cold without any pay off.
 

NullPointer

Member
Oct 27, 2017
3,176
Mars
This. I love it when some serious shit happens in a game and then in the next scene there's no music and you only listen to the ambient sound (rain, usually). It makes it feel important.
Proper timing is important. I love Bloodborne for this. Most of the time there isn't any music to hear, but when it kicks in holy shit I'm going to have a heart attack.
 

ComputerBlue

Member
Oct 25, 2017
1,498
Disagree.

Music can make a good game great, and a lack of music can turn a good game into a tedious affair.
 

Plainsong

Member
Oct 28, 2017
408
United Kingdom
Something like Forza I will disable all HUD elements and disable the music. I find music in driving games really off and I want to hear the car and what's going on around me. For single player and story driven games I do like a good soundtrack. It can really ramp up the emotions.
 

Deleted member 30788

User requested account closure
Banned
Nov 4, 2017
58
That's only acceptable if the sound effects are great. If you can hear leaves in the wind, birds chirping on distant trees, soft footsteps in the snow.. That all contributes to the atmosphere and you can call it the music of the world but if it's just silence? If the only thing you hear are your mouse clicks or the pc fan blowing hot air? I don't see how that would increase immersion.
 

Medalion

Banned
Oct 27, 2017
12,203
Agreed OP
Unless the game I know is known to have some great music beforehand, I play with music turned off to invest in more atmospheric games
 
Oct 25, 2017
5,143
I can't disagree, but I also don't really value immersion in the way you define it. Good immersion to me is just something being engaging enough to bring me in, not something as narrow as being able to hear the nuances of the environment.

Limbo does a good job of bringing in music but keeping the focus on the sounds of the environment.
 

Nephilim

Member
Oct 28, 2017
5,283
Disagree. Imagine watching Star Wars or Lord of the Rings without the great music.
Bye bye athmosphere and epicness.
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,774
The only game where this would work for me is Last of Us. Mostly because the soundtrack is used very subtle kinda like BOTW. But I love the soundtrack too much to keep it mute.
I actually liked playing The Last of Us MP without the music, I think it made things more intense rather than immersive for me XD.

Wait does RE4 even have a score? I swear that game was all environmental sounds most of the time. Can't even remember a single track and I have played the game quite a few times.
 

eyeball_kid

Member
Oct 25, 2017
10,237
I think it depends on the genre. I couldn't imagine playing a platformer without a soundtrack, but a RPG or adventure game with good ambient sound design I'd be fine with no music. It also depends on the soundtrack -- No Man's Sky's generative soundtrack does a really good job of providing musical atmosphere and narrative tension without getting in the way of the environmental audio.
 

Crayon

Member
Oct 26, 2017
15,580
If I get really into a game eventually turn off the music. I get a little tired of the music, but it's mostly because of what op is talking about.
 

KillLaCam

Prophet of Truth
Member
Oct 25, 2017
15,388
Seoul
Depends on the game. Bloodborne bosses without music aren't as cool.


Don't think I've ever wanted to turn off the music in a game for more than a few minutes though
 

Sybil

Avenger
Oct 27, 2017
1,642
There's a time and place for everything, and that's what proper audio direction is for.
Though hearing that people play Ori, of all games, with music off...makes a small part of me die inside.
 

Zoc

Member
Oct 27, 2017
1,017
I agree in principle, but in practice most games don't have good enough sound design to pull this off. Even games designed without music, like The Witness, didn't really do it for me.
 

Rivyn

Member
Oct 26, 2017
1,709
There was this small era in games and movies where the soundtrack really took a step back.

It was one of the worst periods for me. Nowadays movie directors and game developers really understand the need for music that compliments the atmosphere.