There are definitely games with bad music design that have loud or highly dramatic pieces playing over moments when it should simply have focused more on atmosphere and immersion.
I find this annoying as hell with Witcher 3. I love its music but the way it's design, it just loops the same 3 tracks on shuffle with too narrow intervals depending on the region you're in and there are times when all the game needed was just silence and hearing the sound of the world itself when it's so darn well done. Particularly I thought the problem stemmed from the music not changing at nighttime. I'm a huge fan of Ocarina of Time and how daylight is bright and adventurous but nighttime oozes of reflective silence and even eerieness when you're in scary areas. It sets the tone so well IMO and that was the icing on the cake that TW3 was missing IMO.
I find this annoying as hell with Witcher 3. I love its music but the way it's design, it just loops the same 3 tracks on shuffle with too narrow intervals depending on the region you're in and there are times when all the game needed was just silence and hearing the sound of the world itself when it's so darn well done. Particularly I thought the problem stemmed from the music not changing at nighttime. I'm a huge fan of Ocarina of Time and how daylight is bright and adventurous but nighttime oozes of reflective silence and even eerieness when you're in scary areas. It sets the tone so well IMO and that was the icing on the cake that TW3 was missing IMO.