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CottonWolf

Member
Feb 23, 2018
1,770
Regarding stat selection, I'm a little confused how it works. It looks like you choose how much points to put into your 4 base stats, and then each skill under that stat has that amount. So 3 in Motorics means you get +3 to start with every single skill under that stat. I thought maybe you had an allotment of points to put into whatever skills you want limited categorically by your stats, i.e. 3 in Motorics gives you 18 points to divide how you want across those six stats. Maybe you can still do that and the player in the video just didn't? I kind of hope so - I like the idea of being really good at perception but having shit hand-eye coordination for instance. But perhaps that's giving too much decision power to the player from the get go with not enough room to grow.
There are four base stats: Intellect, Pyche, Physique and Motorics. At chargen they get a value from 1-6. Each of the skills under those stats also gets that value. You are capable of leveling each skill a number of times equal to the points you have in the stat. As an example, if you have 1 in Int, your cap for logic is 2 (1 at chargen +1 level up), if you have 6 in Int the cap is 12 (6 at chargen +6 level ups). You can then pick a skill specialism that gives you plus 1 to that skill, and raises the cap of all the skills under the relevant stat by 1 (gives you one extra level up ability for a row). Then there are items and things that you put in the thought cabinet that give buffs and debuffs to skills (which allow you to exceed the cap).
 

Fluent

Member
Sep 19, 2019
8
There are four base stats: Intellect, Pyche, Physique and Motorics. At chargen they get a value from 1-6. Each of the skills under those stats also gets that value. You are capable of leveling each skill a number of times equal to the points you have in the stat. As an example, if you have 1 in Int, your cap for logic is 2 (1 at chargen +1 level up), if you have 6 in Int the cap is 12 (6 at chargen +6 level ups). You can then pick a skill specialism that gives you plus 1 to that skill, and raises the cap of all the skills under the relevant stat by 1 (gives you one extra level up ability for a row). Then there are items and things that you put in the thought cabinet that give buffs and debuffs to skills (which allow you to exceed the cap).

Thanks for the info, sounds interesting.

I have a preview key but I don't want to spoil the full version. Although preview keys turn into full keys at the start of next week, so it wouldn't be a long wait to play the full game. Hmm, might install after all.
 

show me your skeleton

#1 Bugsnax Fan
Member
Oct 28, 2017
15,634
skeleton land
Thanks for the info, sounds interesting.

I have a preview key but I don't want to spoil the full version. Although preview keys turn into full keys at the start of next week, so it wouldn't be a long wait to play the full game. Hmm, might install after all.
hello this is the police, please hand over all preview keys. we believe them to be uh. fraud. fraud keys.

thank you!

- the police
 

OhNo

Member
Dec 5, 2017
69
Waiting for the full build to start getting played next week (according to a tweet by their PR guy) by streamers seems to be the best plan!
 

More_Badass

Member
Oct 25, 2017
23,623
A nice lengthy interview from RPS
He was searching an apartment building for someone he'd seen on a balcony, but he couldn't tell from the outside which apartment was theirs. (Eventually he figured out that he had to come back at 11 o'clock the next day, which is totally possible in Disco Elysium, but anyway.) So he's searching this apartment and he's knocking on doors and going into rooms, because he's a cop, he can do that, and in one apartment he finds these monk strap shoes, black monk strap shoes — his character in this build is a traditionalist with lots of old fashioned understandings of the world — so anyway, he puts these shoes on, and suddenly he gets a thought, and his Savoir Faire skill tells him, like, man, doesn't it feel nice to wear expensive shit? Don't you deserve nice stuff like this? He's like, yeah, I do deserve that stuff! Then, after he closes that dialogue, the next thing that pops up is another thought, basically trying to turn him into a free market fundamentalist. Like, hey man, you've been hustling pretty hard, 24/7, but you don't have much money. Why is that? Maybe it's because of all those taxes
Kurvitz does say that there are aspects of Disco Elysium he considers "essentially Soviet", referencing the Soviet science fiction tradition and the Brothers Strugatsky (who adapted their own novel for the film Stalker's screenplay, which, almost 30 years later, inspired a video game). Kurvitz describes Soviet sci fi as realist, strange and slightly beautiful, but with lofty ideals.

"They were people who took responsibility for the heat death of the universe," he explains. "When they were writing books, this needed to contribute to the ultimate fate of the universe. Because they didn't have money obligations, so what are your obligations then? So this kind of serious responsibility for, what the fuck does a piece of entertainment really do to the human mind, and what are the responsibilities therein, that I think is very, very, very prevalent in Disco Elysium."
 

Shodan14

Banned
Oct 30, 2017
9,410
I like this part:
Disco Elysium will have a sequel. Well, hopefully. They are quick to reassure me that, even if there is never a sequel of any kind, never a whiff of an expansion, Disco Elysium is very self-contained. But neither did they want to paint themselves into a corner. Disco Elysium is "about reapplying for your job as a human being and as a cop", and the reward, if you succeed (which you might not) is that you… get to keep being those things. The ending, which people outside the studio haven't seen yet, sets up a new area and the possibility for "a very large game," says Kurvitz. "Even much larger than Disco Elysium, which is already quite large."

An end goal of theirs is for the sequel to have a second main protagonist. Rather than Disco Elysium's middle aged male cop, players could choose to be a pregnant woman, about five months along, which Kurvitz says would be an "incredible writing challenge" within Disco Elysium's very weird, very internalised system of skills and thoughts. "It would be unbelievable to use our skill system to speak about the bodily sensations of having another organism inside of you, while you're in the setting and talking to another person." I call that quite a spicy meatball.
Also on only having one protagonist:
Kurvitz says that most games that offer a choice between male and female protagonists aren't really doing so, and that it's financially impossible to write a good male and female perspective with the production timelines involved. "They're none of them, they're soldiers, then, or saviours or something. They don't have male or female characters in that way." Disco Elysium's protagonist is a man, "with all the baggage that entails", and so they don't want to just change the character portrait and call it a job well done.
 

Stoze

Member
Oct 26, 2017
2,592
There are four base stats: Intellect, Pyche, Physique and Motorics. At chargen they get a value from 1-6. Each of the skills under those stats also gets that value. You are capable of leveling each skill a number of times equal to the points you have in the stat. As an example, if you have 1 in Int, your cap for logic is 2 (1 at chargen +1 level up), if you have 6 in Int the cap is 12 (6 at chargen +6 level ups). You can then pick a skill specialism that gives you plus 1 to that skill, and raises the cap of all the skills under the relevant stat by 1 (gives you one extra level up ability for a row). Then there are items and things that you put in the thought cabinet that give buffs and debuffs to skills (which allow you to exceed the cap).
Yeah I kind of figured this stuff out after going back and looking at some UI screenshots again. Thanks for the full explanation though.
 

Bossman

Member
Oct 27, 2017
68
Jnw4b8d.png


The dialogue options you get from the Inland Empire skill are just hilarious.
 

Aaron D.

Member
Oct 25, 2017
9,329
^^^ On that pic, does the character portrait change base on specific character builds? Cheery pic? Depressed pic? Confident pic, etc.?
 

Bossman

Member
Oct 27, 2017
68
^^^ On that pic, does the character portrait change base on specific character builds? Cheery pic? Depressed pic? Confident pic, etc.?

I have tried a couple different builds and the portrait remains the same but maybe later on there are ways to change it.

In other news, I just kicked the mailbox in anger and as a result died from a heart attack. You definitely aren't some invincible super cop
 

Stiler

Avenger
Oct 29, 2017
6,659
Jnw4b8d.png


The dialogue options you get from the Inland Empire skill are just hilarious.

I have tried a couple different builds and the portrait remains the same but maybe later on there are ways to change it.

In other news, I just kicked the mailbox in anger and as a result died from a heart attack. You definitely aren't some invincible super cop

giphy.gif


This sounds amazing. I'm totally getting some fallout 2 vibes from these kind of details and how things can just hap hazardly go off the rails.
 

ara

Member
Oct 26, 2017
13,021
Yeah, Fallout 2 definitely comes to mind and to me, that's a much bigger deal than any PS:T comparison. F2 is so chock full of weird, hilarious and fun quests and details and characters and dialogue and easter egss and stuff that if it wasn't for its terribly aged UI and gameplay, I'm pretty sure it'd be an easy pick for my favorite top-down CRPG.
 

piratepwnsninja

Lead Game Designer
Verified
Oct 25, 2017
3,811
Extended gameplay footage here, around 80 minutes. I'm not going to watch it but sharing for those who are interested. Can it be the 15th already? Come on.

 

Kientin

Member
Oct 27, 2017
1,278
This isn't a task for a real police.

It's need to be done by the Secret Police™.

Keys must be handed to us instead, for investigation purposes.

Don't listen to all these posers. They aren't the real police, I am a member of the real police.

Except not really. None of us are members of the police. That's why you should give it to me. I'm not trying to lie or make myself look like someone else. I'm just an honest guy that really, really wants a key. Please give me a key.

- The Fake Police
 

Aaron D.

Member
Oct 25, 2017
9,329
I'm going to very meticulously avoid watching that. Looks like plenty of material for everyone to make up their minds about getting it (or not) though.

I'm taking a hard pass but I'd be super curious what general impressions would surface from individuals with only a passing knowledge of the game.
 

Aaron D.

Member
Oct 25, 2017
9,329
Do dialogue-heavy games have much of an audience on Twitch, etc.?

I'm sure they're are some (maybe lots) of people doing it for various titles, but I can't imagine the market is that big.
 

ara

Member
Oct 26, 2017
13,021
I skimmed through the gameplay video and they didn't even show any combat, all they did was talk all the time? What the fuck????????
 

Zaber

Alt account
Banned
Sep 11, 2019
906
It's a shame that there aren't about 400 upcoming role playing games with combat.
 

Aaron D.

Member
Oct 25, 2017
9,329

Deleted member 8861

User requested account closure
Banned
Oct 26, 2017
10,564
I'm fairly sure I first heard about this game when it was mentioned as an explicitly combat-less CRPG. I don't know if that's changed.
 

Shodan14

Banned
Oct 30, 2017
9,410
I'm fairly sure I first heard about this game when it was mentioned as an explicitly combat-less CRPG. I don't know if that's changed.
I think the main point is that there is no separate combat engine. You have plenty of conflicts, physical and otherwise, but they are handled with the same gameplay mechanics as everything else - skill checks in dialogue.

Also no random combat or trash mobs just meaningful encounters, from what I understand.
 

Stoze

Member
Oct 26, 2017
2,592
Btw I think the 2 preview videos posted in here have messed up audio, it's very echo-y and I didn't realize it at first because I skimmed through it and skipped the VO parts. There's another preview video without the echo however, so it's just that uploader and not the game.
 
Oct 25, 2017
2,642
Have the developers said why there's such a massive gap between the minimum and recommended system requirements? The min GPU required is an integrated one, but the recommended is a 1060?
 
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