I mean, yeah, but I think making the player uncomfortable is a valid approach that videogames don't use enough. And part of the discomfort is having Victorian-era race theory being appropriated in a way that is knowing, pointed, and darkly funny. But it can also be all those things and kinda fucked up and interpreted many different ways by different people who have different experiences. A black kid from Chicago who grew up reading Malcolm X and Robert F. Williams is going to understand that scene differently from a Sudanese immigrant to Italy or some ham sandwich RPGCodex white supremacist who thinks political correctness is ruining games. Art is hard! ZA/UM have opened their game up to interesting discussions (and potentially interesting criticisms) just because it tackles stuff basically nothing else does—and with a remarkable level of sophistication.
I don't trust them to deliver a perfectly thoughtful, considerate, inclusive game at every turn or to just, like, never fuck up, because that's an impossibility in the jagged, complex world we live in. The corollary of that is that it's incumbent on us, the players, to respond in thoughtful, considered ways and treat their project with respect rather than "cancelling" the game because something in it was clumsy or badly measured.