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kubev

Member
Oct 25, 2017
7,533
California
Valve is in a weird situation.
They take 30%, sure, but for sales on their stores. Steam Key sales take 0%.
Frankly, I'd prefer to see them apply a fee to key sales, as I think that tends to lead to abuse. Doing that and moving to AT LEAST an 85/15 cut (preferably better) would make things much more competitive.
 

dex3108

Member
Oct 26, 2017
22,577
JAwMYbq.png


I think it's absurd to think there will be no sales on Epic's store.

I'll probably wait and see on new games getting sale prices, but even then they're still giving away free games on the platform too.

Last week you could get CoH 2 for fre eon Steam, This week you ca get Full Throttle Remastered on GOG and LEGO Hobbit on Humble Bundle. Free games are everywhere. I was talking about Ashen for example. It costs 40$ on Epic Store and 40$ on Xbox. Epic gets 12%, Microsoft gets 30%, customer gets nothing. Why Ashen is not 35$ on Epic Store for example?
 

Stone Ocean

Member
Oct 25, 2017
2,574
Frankly, I'd prefer to see them apply a fee to key sales, as I think that tends to lead to abuse. Doing that and moving to AT LEAST an 85/15 cut (preferably better) would make things much more competitive.
How do keys lend to abuse? It's the devs themselves that generate them and sell where they see fit.

Also the market leader matching a race to the bottom on prices is how you kill competition, not make things more competitive. Could Steam offer a better revenue split than they do now? Sure. Going that low, however, is very dangerous. Making that 20% they offered for big sellers store wide would be nice.
 

KalBalboa

Member
Oct 30, 2017
7,930
Massachusetts
Last week you could get CoH 2 for fre eon Steam, This week you ca get Full Throttle Remastered on GOG and LEGO Hobbit on Humble Bundle. Free games are everywhere. I was talking about Ashen for example. It costs 40$ on Epic Store and 40$ on Xbox. Epic gets 12%, Microsoft gets 30%, customer gets nothing. Why Ashen is not 35$ on Epic Store for example?

I think as of this posting the Epic Store is 6 days old. Ashen released a week ago.

The customer gets the same game, same price, no cost for online MP due to the PC ecosystem. We could probably go back and forth until we're blue in the face on this subject. None of these stores have some 1:1 parity with sales, they create unique benefits/freebies/discounts as incentives and Epic is starting out with the free games.

I'd expect sales and such to kick in with due time, but maybe I'm crazy. I'm genuinely interested to see what the Epic store's sales look like in the months to come.
 
Oct 25, 2017
22,378
I just bought Mutant Year Zero directly from the developers so after CoS they probably get at least 95% and I get to have a game on a store with Cloud saves.
Step it up Discord
 

dex3108

Member
Oct 26, 2017
22,577
I think as of this posting the Epic Store is 6 days old. Ashen released a week ago.

The customer gets the same game, same price, no cost for online MP due to the PC ecosystem. We could probably go back and forth until we're blue in the face on this subject. None of these stores have some 1:1 parity with sales, they create unique benefits/freebies/discounts as incentives and Epic is starting out with the free games.

I'd expect sales and such to kick in with due time, but maybe I'm crazy. I'm genuinely interested to see what the Epic store's sales look like in the months to come.

I am not talking about sales. I am talking about price. At 35$ developers would still earn more per sold copy than on Xbox. I am just trying to say that no matter how small cut is developers themselves won't lower prices. So lower cut means nothing for customers.
 

Stone Ocean

Member
Oct 25, 2017
2,574
I think as of this posting the Epic Store is 6 days old. Ashen released a week ago.

The customer gets the same game, same price, no cost for online MP due to the PC ecosystem. We could probably go back and forth until we're blue in the face on this subject. None of these stores have some 1:1 parity with sales, they create unique benefits/freebies/discounts as incentives and Epic is starting out with the free games.

I'd expect sales and such to kick in with due time, but maybe I'm crazy. I'm genuinely interested to see what the Epic store's sales look like in the months to come.
Same price* if your currency is supported by the Epic store. I don't think I can stress this enough.
 

Carlius

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,000
Buenos Aires, Argentina
see, i isee more features in the discord store than the epic client. so if imma go and be ok with competition, let it be discord store. hopefully no fucking moneyhatting like epic.
 

ezodagrom

Member
Oct 25, 2017
864
Portugal
I'd expect sales and such to kick in with due time, but maybe I'm crazy. I'm genuinely interested to see what the Epic store's sales look like in the months to come.
From the person responsible for the Epic Store:
I've learned a lot about how games are tracking [week] over week, how effective are sales (not as much as people think, exposure is more important)
https://kotaku.com/the-guy-behind-steam-spy-has-been-working-on-epics-stor-1830890162

hopefully no fucking moneyhatting like epic.
Discord already did that, though with a shorter exclusivity period than Epic (3 months instead of 1 year, if I'm not mistaken?).
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
This won't be the end of sales. Most sales are agreed upon between the Developer and the Store. If anything, independent developers get more say in their pricing as a result of this.

Sales will be a small fraction of what they are now. Prices are going to go up to make up for this tiny Discord/Epic cut. It's always the consumer that has to bear the brunt.
 

OneBadMutha

Member
Nov 2, 2017
6,059
Ever heard of Greenmangaming? Voidu? Fanatical? Humble Bundle? Gamesplanet?
These stores rely on the 30% cut to make better discounts for the users, they use a part of that 30% cut (usually from 10 to 25%) as store wide coupons or discounts for specific games.

Lower that 30% cut to something like 10%, and those stores pretty much lose the ability to have discounts based on their cut, discounts will be fully dependent on the publishers/developers.
It wouldn't the end of sales, but future sales wouldn't be as good as what these stores can offer nowadays.

So you change the economics...

Problem is people see the economics in a vacuum. Anything that promotes competition while strengthening content creators results in stronger products over the long term. Sure there is give and take. In a short term view in a vacuum, there are losers including consumers. Where the dust settles will be better for developers and consumers. The entire market is changing drastically.

Those stores lose ability to give greater discounts to consumers however developers/publishers have more margin to play with. The additional margin will result in more developers which will result in more content competition which will encourage more competitive pricing strategies from developers. It'll balance out in favor of consumers long term if this new model sticks.

It's like when people argued 5 years ago that the move to digital on consoles would kill the retail market and kill physical store fronts offering competitive deals which would result in higher prices and worse value to consumers. Digital has actually created more flexibility in pricing strategies resulting in more value to consumers.
 
Oct 29, 2017
4,721
So now even the storefronts are getting in on the pricing race-to-the-bottom mentality?

Lovely! I'm sure that's sustainable. What could possibly go wrong!?
 

leburn98

Member
Nov 1, 2017
1,637
Are Nintendo, Sony, and MS next?
There is nearly zero incentive for the three console manufacturers to do so. Due to the closed nature of consoles, you are tied to their digital ecosystem the moment you buy a system. Let's say that Xbox and Nintendo agree to take only 10%, would developers/publishers seriously avoid the massive install base that PlayStation has? Some might, but the vast majority will not.
 

Bear

Member
Oct 25, 2017
10,864
Ever heard of Greenmangaming? Voidu? Fanatical? Humble Bundle? Gamesplanet?
These stores rely on the 30% cut to make better discounts for the users, they use a part of that 30% cut (usually from 10 to 25%) as store wide coupons or discounts for specific games.

Lower that 30% cut to something like 10%, and those stores pretty much lose the ability to have discounts based on their cut, discounts will be fully dependent on the publishers/developers.
It wouldn't the end of sales, but future sales wouldn't be as good as what these stores can offer nowadays.
For traditional storefronts without any additional sources of revenue? Yeah, sure.

But Discord has a growing subscription business that's entirely independent of its distribution channel. This is essentially what's supporting their larger store.
 

The Cellar Letters

lmayo
Member
Oct 25, 2017
4,149
There is nearly zero incentive for the three console manufacturers to do so. Due to the closed nature of consoles, you are tied to their digital ecosystem the moment you buy a system. Let's say that Xbox and Nintendo agree to take only 10%, would developers/publishers seriously avoid the massive install base that PlayStation has? Some might, but the vast majority will not.
I know they won't. I'm just saying that people calling Valve our for being the devil for taking 30% and not saying anything about the big 3 is really strange.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
Wow, if you're not a popular or big dev steam should be your least focused storefront. Heck if you're a big and popular developer you should sell your games yourself like Minecraft.

I know they won't. I'm just saying that people calling Valve our for being the devil for taking 30% and not saying anything about the big 3 is really strange.
Well, because Steam is on a open platform. If Windows was closed and all games had to come from Microsoft's store, no one could say anything about it and it would be on par with consoles. Valve doesn't have to do anything, but with com... alternatives like this I kind of expect them to go ahead and lower the royalties. A dev that want this type of thing to be the norm could and should consider only putting their games on the stores that give the better cut.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
You know what's funny? I bet so many people use Discord that they can't really say they don't want to install another launcher, or need another password for it's games hahaa. Same with Twitch, though I think you need the Twitch App to download the games, not to launch them though.
 

GhostTrick

Member
Oct 25, 2017
11,305
You know what's funny? I bet so many people use Discord that they can't really say they don't want to install another launcher, or need another password for it's games hahaa. Same with Twitch, though I think you need the Twitch App to download the games, not to launch them though.


I use Discord for chatting. Not for playing.
Just like I use Steam for playing. Not internet browsing.
 

GhostTrick

Member
Oct 25, 2017
11,305
You know what's funny? I bet so many people use Discord that they can't really say they don't want to install another launcher, or need another password for it's games hahaa. Same with Twitch, though I think you need the Twitch App to download the games, not to launch them though.


I use Discord for chatting. Not for playing.
Just like I use Steam for playing. Not internet browsing.
So you change the economics...

Problem is people see the economics in a vacuum. Anything that promotes competition while strengthening content creators results in stronger products over the long term. Sure there is give and take. In a short term view in a vacuum, there are losers including consumers. Where the dust settles will be better for developers and consumers. The entire market is changing drastically.

Those stores lose ability to give greater discounts to consumers however developers/publishers have more margin to play with. The additional margin will result in more developers which will result in more content competition which will encourage more competitive pricing strategies from developers. It'll balance out in favor of consumers long term if this new model sticks.

It's like when people argued 5 years ago that the move to digital on consoles would kill the retail market and kill physical store fronts offering competitive deals which would result in higher prices and worse value to consumers. Digital has actually created more flexibility in pricing strategies resulting in more value to consumers.



I'm sure AAA titles will be 10 to 20% cheaper now that they have a bigger cut. Am I right ? :"""")
 

Sheepinator

Member
Jul 25, 2018
27,955
People keep disingenuously posting that to back their claim that Epic doesn't do sales. First, the guy has access to far more data than you do. Second, he specifically states exposure is more important. Sales give a dev some exposure. It's even better if they actually have exposure in the first place. Also, Epic just a couple of weeks ago had a Fortnite sale on skins.
 

Sheepinator

Member
Jul 25, 2018
27,955
Last week you could get CoH 2 for free on Steam, This week you can get Full Throttle Remastered on GOG and LEGO Hobbit on Humble Bundle. Free games are everywhere. I was talking about Ashen for example. It costs 40$ on Epic Store and 40$ on Xbox. Epic gets 12%, Microsoft gets 30%, customer gets nothing. Why Ashen is not 35$ on Epic Store for example?
It's been said that Steam has a policy about devs not under-cutting Steam prices for non-Steam clients. Maybe MS has the same. Similarly, I've heard that retailers expect PSN/MS digital stores to not under-cut retail at launch, which the retailers can do because they have the leverage that they're the seller of the low-margin consoles.
 
Oct 25, 2017
20,209
For traditional storefronts without any additional sources of revenue? Yeah, sure.

But Discord has a growing subscription business that's entirely independent of its distribution channel. This is essentially what's supporting their larger store.

Unless I'm missing it, Discord has never released subscriber numbers as they don't have to due to being private.
 

Sheepinator

Member
Jul 25, 2018
27,955
You think nothing's going to change? Epic and Discord are just going to accept a smaller cut and that's it?
Someone or something has to bear the brunt of this.
Bear the brunt of what? That 30% was the source of vast profit for the storefronts with no risk. They can still be very profitable at 10%, just not obscenely profitable.
 

dex3108

Member
Oct 26, 2017
22,577
It's been said that Steam has a policy about devs not under-cutting Steam prices for non-Steam clients. Maybe MS has the same. Similarly, I've heard that retailers expect PSN/MS digital stores to not under-cut retail at launch, which the retailers can do because they have the leverage that they're the seller of the low-margin consoles.

We are talking about game that is exclusively on Epic Store for PC. So there is no competition or anything. No others stores that they can under cut. And yet price is still the same.

Bear the brunt of what? That 30% was the source of vast profit for the storefronts with no risk. They can still be very profitable at 10%, just not obscenely profitable.

And customers won't get 20% off.
 

Cantaim

Member
Oct 25, 2017
33,322
The Stussining
The PC games market sure is in a weird place right now. Tons of new clients and stores popping up from big players in the space. Most of whom are slashing their take to attract devs who in turn will hopefully attract consumers. Will be really interesting to see what these new stores look like next year.
 

Sheepinator

Member
Jul 25, 2018
27,955
We are talking about game that is exclusively on Epic Store for PC. So there is no competition or anything. No others stores that they can under cut. And yet price is still the same.

And customers won't get 20% off.
You just said it's the same price on Xbox. I'm sure there are people who own an Xbox and some sort of PC.
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
Bear the brunt of what? That 30% was the source of vast profit for the storefronts with no risk. They can still be very profitable at 10%, just not obscenely profitable.

Very profitable? We'll see. I fully expect a tiered service to launch where PC users have to pay a subscription to Epic or Discord to enjoy larger discounts, and services Steam gives for free.
 

dex3108

Member
Oct 26, 2017
22,577
You just said it's the same price on Xbox. I'm sure there are people who own an Xbox and some sort of PC.

And i m sure that Xbox price has nothing to do with PC price. Many games are cheaper on PC by default. But that also is changing and publishers and developers are rising prices on PC too even though they are not conditioned to do it. Point will always be that no matter what cut is publisher/developer won't lower price.
 

UltraJay

Avenger
Oct 25, 2017
1,573
Australia
Yeah, I still haven't seen any good reasoning behind that statement. If devs want to promote their game, sales are still a great way to do that.

Anyway, it's great that these storefronts are competing. I'm sure it will help out indie devs a bit.
The devs aren't doing those sales. The storefronts like GMG do it on their own cut with a STORE-WIDE discount (a code you apply at checkout).

But I don't think it will affect sales on those sites either. Mostly because I don't think Steam is gonna do shit because they don't have to do anything. That monkey fighting pic is apt.
 

Complicated

Member
Oct 29, 2017
3,333
This deal is getting better all the time! Hopefully this is enough to move Valve from their position as well though I'd be surprised if they don't wait until this blows over just to make it seem less like they're following or responding to competitors.
 

GhostTrick

Member
Oct 25, 2017
11,305
Very profitable? We'll see. I fully expect a tiered service to launch where PC users have to pay a subscription to Epic or Discord to enjoy larger discounts, and services Steam gives for free.




I totally expect that. That reduction in cut doesnt happen by magic. When itch.io barely breaks even at 10%. The point is to shift us to a subscription based scam.

We'll get "free" games, cloud saves, and online play but also "great sales" thanks to that subscription.

And vbucks on Fortnite. :)

There's never a shift in the balance between devs and customers without affecting one or the other. When you give something to one side, you always take to the other, in a way or another.
 

Laser Man

Member
Oct 26, 2017
2,683
I hope nobody ever buys on that terrible epic store where they exploit poor devs, discord doesn't even have Fortnite and they still can offer devs a better deal, proof that epic is a greedy lying company, sad! Don't let devs starve, only buy on discord (until someone else announces a better percentage, then fuck discord!... and so on)