At the same time if a store wants to stay competitive, they already have incentive to have sales. For example, Epic is giving away free games.
Epic is throwing buckets of money as an advertisment for their launch.
At the same time if a store wants to stay competitive, they already have incentive to have sales. For example, Epic is giving away free games.
At the same time if a store wants to stay competitive, they already have incentive to have sales. For example, Epic is giving away free games.
Frankly, I'd prefer to see them apply a fee to key sales, as I think that tends to lead to abuse. Doing that and moving to AT LEAST an 85/15 cut (preferably better) would make things much more competitive.Valve is in a weird situation.
They take 30%, sure, but for sales on their stores. Steam Key sales take 0%.
https://blog.discordapp.com/the-first-first-on-discord-games-73525dab4fd5?gi=52ca8de3c2e6I ok with Steam and any competitive PC games store that does not lock third party games via timed exclusivity.
I think it's absurd to think there will be no sales on Epic's store.
I'll probably wait and see on new games getting sale prices, but even then they're still giving away free games on the platform too.
How do keys lend to abuse? It's the devs themselves that generate them and sell where they see fit.Frankly, I'd prefer to see them apply a fee to key sales, as I think that tends to lead to abuse. Doing that and moving to AT LEAST an 85/15 cut (preferably better) would make things much more competitive.
Last week you could get CoH 2 for fre eon Steam, This week you ca get Full Throttle Remastered on GOG and LEGO Hobbit on Humble Bundle. Free games are everywhere. I was talking about Ashen for example. It costs 40$ on Epic Store and 40$ on Xbox. Epic gets 12%, Microsoft gets 30%, customer gets nothing. Why Ashen is not 35$ on Epic Store for example?
Alrighty then, At Darkkahn Store we offer 110/-10% just give us your games.
I think as of this posting the Epic Store is 6 days old. Ashen released a week ago.
The customer gets the same game, same price, no cost for online MP due to the PC ecosystem. We could probably go back and forth until we're blue in the face on this subject. None of these stores have some 1:1 parity with sales, they create unique benefits/freebies/discounts as incentives and Epic is starting out with the free games.
I'd expect sales and such to kick in with due time, but maybe I'm crazy. I'm genuinely interested to see what the Epic store's sales look like in the months to come.
Same price* if your currency is supported by the Epic store. I don't think I can stress this enough.I think as of this posting the Epic Store is 6 days old. Ashen released a week ago.
The customer gets the same game, same price, no cost for online MP due to the PC ecosystem. We could probably go back and forth until we're blue in the face on this subject. None of these stores have some 1:1 parity with sales, they create unique benefits/freebies/discounts as incentives and Epic is starting out with the free games.
I'd expect sales and such to kick in with due time, but maybe I'm crazy. I'm genuinely interested to see what the Epic store's sales look like in the months to come.
From the person responsible for the Epic Store:I'd expect sales and such to kick in with due time, but maybe I'm crazy. I'm genuinely interested to see what the Epic store's sales look like in the months to come.
https://kotaku.com/the-guy-behind-steam-spy-has-been-working-on-epics-stor-1830890162I've learned a lot about how games are tracking [week] over week, how effective are sales (not as much as people think, exposure is more important)
Discord already did that, though with a shorter exclusivity period than Epic (3 months instead of 1 year, if I'm not mistaken?).
Discord already did that, though with a shorter exclusivity period than Epic (3 months instead of 1 year, if I'm not mistaken?).
Not for all games either some were out of their exclusivity in a month.Discord already did that, though with a shorter exclusivity period than Epic (3 months instead of 1 year, if I'm not mistaken?).
I just bought Mutant Year Zero directly from the developers so after CoS they probably get at least 95% and I get to have a game on a store with Cloud saves.
Step it up Discord
This won't be the end of sales. Most sales are agreed upon between the Developer and the Store. If anything, independent developers get more say in their pricing as a result of this.
Sales will be a small fraction of what they are now. Prices are going to go up to make up for this tiny Discord/Epic cut. It's always the consumer that has to bear the brunt.
Ever heard of Greenmangaming? Voidu? Fanatical? Humble Bundle? Gamesplanet?
These stores rely on the 30% cut to make better discounts for the users, they use a part of that 30% cut (usually from 10 to 25%) as store wide coupons or discounts for specific games.
Lower that 30% cut to something like 10%, and those stores pretty much lose the ability to have discounts based on their cut, discounts will be fully dependent on the publishers/developers.
It wouldn't the end of sales, but future sales wouldn't be as good as what these stores can offer nowadays.
There is nearly zero incentive for the three console manufacturers to do so. Due to the closed nature of consoles, you are tied to their digital ecosystem the moment you buy a system. Let's say that Xbox and Nintendo agree to take only 10%, would developers/publishers seriously avoid the massive install base that PlayStation has? Some might, but the vast majority will not.
For traditional storefronts without any additional sources of revenue? Yeah, sure.Ever heard of Greenmangaming? Voidu? Fanatical? Humble Bundle? Gamesplanet?
These stores rely on the 30% cut to make better discounts for the users, they use a part of that 30% cut (usually from 10 to 25%) as store wide coupons or discounts for specific games.
Lower that 30% cut to something like 10%, and those stores pretty much lose the ability to have discounts based on their cut, discounts will be fully dependent on the publishers/developers.
It wouldn't the end of sales, but future sales wouldn't be as good as what these stores can offer nowadays.
I know they won't. I'm just saying that people calling Valve our for being the devil for taking 30% and not saying anything about the big 3 is really strange.There is nearly zero incentive for the three console manufacturers to do so. Due to the closed nature of consoles, you are tied to their digital ecosystem the moment you buy a system. Let's say that Xbox and Nintendo agree to take only 10%, would developers/publishers seriously avoid the massive install base that PlayStation has? Some might, but the vast majority will not.
Well, because Steam is on a open platform. If Windows was closed and all games had to come from Microsoft's store, no one could say anything about it and it would be on par with consoles. Valve doesn't have to do anything, but with com... alternatives like this I kind of expect them to go ahead and lower the royalties. A dev that want this type of thing to be the norm could and should consider only putting their games on the stores that give the better cut.I know they won't. I'm just saying that people calling Valve our for being the devil for taking 30% and not saying anything about the big 3 is really strange.
Great news.
Valve's take is looking more and more unreasonable.
You know what's funny? I bet so many people use Discord that they can't really say they don't want to install another launcher, or need another password for it's games hahaa. Same with Twitch, though I think you need the Twitch App to download the games, not to launch them though.
You know what's funny? I bet so many people use Discord that they can't really say they don't want to install another launcher, or need another password for it's games hahaa. Same with Twitch, though I think you need the Twitch App to download the games, not to launch them though.
So you change the economics...
Problem is people see the economics in a vacuum. Anything that promotes competition while strengthening content creators results in stronger products over the long term. Sure there is give and take. In a short term view in a vacuum, there are losers including consumers. Where the dust settles will be better for developers and consumers. The entire market is changing drastically.
Those stores lose ability to give greater discounts to consumers however developers/publishers have more margin to play with. The additional margin will result in more developers which will result in more content competition which will encourage more competitive pricing strategies from developers. It'll balance out in favor of consumers long term if this new model sticks.
It's like when people argued 5 years ago that the move to digital on consoles would kill the retail market and kill physical store fronts offering competitive deals which would result in higher prices and worse value to consumers. Digital has actually created more flexibility in pricing strategies resulting in more value to consumers.
People keep disingenuously posting that to back their claim that Epic doesn't do sales. First, the guy has access to far more data than you do. Second, he specifically states exposure is more important. Sales give a dev some exposure. It's even better if they actually have exposure in the first place. Also, Epic just a couple of weeks ago had a Fortnite sale on skins.From the person responsible for the Epic Store:
https://kotaku.com/the-guy-behind-steam-spy-has-been-working-on-epics-stor-1830890162
How so? How do you think game pricing works on these networks?
It's been said that Steam has a policy about devs not under-cutting Steam prices for non-Steam clients. Maybe MS has the same. Similarly, I've heard that retailers expect PSN/MS digital stores to not under-cut retail at launch, which the retailers can do because they have the leverage that they're the seller of the low-margin consoles.Last week you could get CoH 2 for free on Steam, This week you can get Full Throttle Remastered on GOG and LEGO Hobbit on Humble Bundle. Free games are everywhere. I was talking about Ashen for example. It costs 40$ on Epic Store and 40$ on Xbox. Epic gets 12%, Microsoft gets 30%, customer gets nothing. Why Ashen is not 35$ on Epic Store for example?
For traditional storefronts without any additional sources of revenue? Yeah, sure.
But Discord has a growing subscription business that's entirely independent of its distribution channel. This is essentially what's supporting their larger store.
Bear the brunt of what? That 30% was the source of vast profit for the storefronts with no risk. They can still be very profitable at 10%, just not obscenely profitable.You think nothing's going to change? Epic and Discord are just going to accept a smaller cut and that's it?
Someone or something has to bear the brunt of this.
It's been said that Steam has a policy about devs not under-cutting Steam prices for non-Steam clients. Maybe MS has the same. Similarly, I've heard that retailers expect PSN/MS digital stores to not under-cut retail at launch, which the retailers can do because they have the leverage that they're the seller of the low-margin consoles.
Bear the brunt of what? That 30% was the source of vast profit for the storefronts with no risk. They can still be very profitable at 10%, just not obscenely profitable.
You just said it's the same price on Xbox. I'm sure there are people who own an Xbox and some sort of PC.We are talking about game that is exclusively on Epic Store for PC. So there is no competition or anything. No others stores that they can under cut. And yet price is still the same.
And customers won't get 20% off.
Bear the brunt of what? That 30% was the source of vast profit for the storefronts with no risk. They can still be very profitable at 10%, just not obscenely profitable.
You just said it's the same price on Xbox. I'm sure there are people who own an Xbox and some sort of PC.
The devs aren't doing those sales. The storefronts like GMG do it on their own cut with a STORE-WIDE discount (a code you apply at checkout).Yeah, I still haven't seen any good reasoning behind that statement. If devs want to promote their game, sales are still a great way to do that.
Anyway, it's great that these storefronts are competing. I'm sure it will help out indie devs a bit.
They haven't specifically released numbers but have said it's doing well.Unless I'm missing it, Discord has never released subscriber numbers as they don't have to due to being private.
Very profitable? We'll see. I fully expect a tiered service to launch where PC users have to pay a subscription to Epic or Discord to enjoy larger discounts, and services Steam gives for free.