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Goldenroad

Attempted to circumvent ban with alt account
Banned
Nov 2, 2017
9,475
EDIT: Whoops...after work stoned meant to be a text post
 

Sheepinator

Member
Jul 25, 2018
27,923
Potentially sure, but potentally it won't do anything, or be worse. A lot of the best sales for Steam games are on 3rd party websites also, because they're the ones who have to compete, so they'll cut their own margins lower or possibly sell at loss for time limited durations to get customers to buy stuff again from them later and such. There's nothing like that on Discord/Epic though, they're exclusive, if you want a game on Epic, you have to buy it from Epic.

Now you might think, "but if the devs get 20% more, maybe they can give 10% to consumers more and still have 10% more than on Steam". And sure they could. But is it going to happen though? Meh. I think they'll just keep the 20% and align their prices on the general sale prices.

Obviously, we don't know, maybe it will be better, but also maybe not. We'll have to wait and see. Until then though I'm not going to bet that devs getting more money means I'm getting more stuff either at the end.
Everything is competing with each other. Stores with other stores. Games with other games. All that's happening here is Steam won't be quite so absurdly rich, and more devs will have more of the revenue from their game sales, which means more devs, more content, etc. And that means more competition. I seriously doubt that's going to stop now.
 

Bandage

Member
Oct 25, 2017
11,626
The Internet
I mean, problematic I can agree, but...

Why was greenlight a disaster? How would steam dying actually benefit devs and give visibility. Btw, they weren't "screwed out of profits". It's fair to complain that Valve only benefitted the biggest developers, but everything was exactly the same for the rest, not worse.
Greenlight was a publishing program where Steam would actively pass over putting a game on steam because other games would bribe customers with free shit.
Valve hasnt been necessary for the market for ages.
There's any number of platforms smaller devs can publish on and Steam isnt even the best.
Gamers just dont like change.
 
Oct 25, 2017
7,295
new jersey
How so?
Steam hasn't been good for the industry and has am effective monopoly for far too long.
There's a reason publishers are jumping ship so quickly.
Are you actually insane? Steam fucking revived PC gaming in the mid 2000s due to it being easy on consumers. PC gaming was such a damn mess for consumers and companies doing all this insane DRM just because pirates were (rightfully) pirating games that were either un-optimized garbage, DRM-ridden or overpriced. Steam came in and gave us a non-obtrusive DRM, reasonably sales and higher standards for PC gaming. Guess what company called PC gamers pirates and abandoned the platform? Epic Games. Now they're trying to cozy us with their "new" store. Steam allows me to go to a game's forums, fix problems with the game, check out mods for it all in one easy place. Steam is the reason why we still talk about PC gaming to this day. Without it, it'd be a fucking war zone. Now it has missteps like paid mods, and greenlight. But that shit either gets cleaned up or taken care of. Game quality (meme games, scams, etc.) is an issue but it seems to be something Valve's taking on. Stuff like reviewing, and refunds is extremely pro-consumer. We need more pro-consumerism in our industry.

Steam is not a monopoly. We have GOG. Itch. Humble. GMG. CDKeys.net. G2A. These are all competing for YOUR money. If you buy a game on GOG, you're not giving cash to steam. It's not that hard to understand.

If Steam never came out or improved beyond a Half-life 2/Counter-Strike launcher, I probably wouldn't into games as I am today.
 

thirtypercent

Member
Oct 18, 2018
680
They need to generate some talk and interest, considering their 'exclusives' were complete failures saleswise and no one was talking about the store a few days after launch. I mean how many of you acting excited actually bought something there yet? Be honest (for once).
 

Mit-

Member
Oct 26, 2017
519
Man, I now see what developers were talking about.

What does this mean for us consumers? Can we actually expect these platforms to grow into services with valuable features? Or are we just supposed to move to shitty barebones platforms because they offer devs a larger cut?

For what it's worth I trust Discord to become a better platform than Epic, since Epic has made it pretty clear that they don't need money from their store, unlike Discord.
 

Derrick01

Banned
Oct 25, 2017
7,289
How so?
Steam hasn't been good for the industry and has am effective monopoly for far too long.
There's a reason publishers are jumping ship so quickly.

Steam is the only reason the PC industry has grown for the last decade outside of a few massive games. There's only indie development today because it started on Steam.

Publishers are jumping ship because they think they can do it and bypass paying anyone else. If they could do it on console they would in a heartbeat (and will once streaming gets big enough). They think people are more willing to use other clients regardless of quality partially because of all the ignorance that gets spread on the internet about Steam, including posts like this. It creates a perception that they're vulnerable even if it's made up of mostly false narratives. As we saw with Trump winning if you can spread bullshit and repeat it enough people start believing it.

edit: I don't even know why I keep wasting my time with these people.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,367
Ibis Island
Official Staff Communication
This thread is about the new cut for Indie devs on Discord and the Discord Storefront. This is not a thread about Steam. While comparisons are part of discussion, currently there's no talk about Discord in this thread. Please get back on topic.
 

OneBadMutha

Member
Nov 2, 2017
6,059
More options, sure, despite being proven the opposite.
3 new launchers buying exclusivity distribution for different games is more choice for us despite these games being sold in only one place. Do you really believe in that bullshit ?

I've explained before that markets have to go through transitions. The benefits of competition cannot be evaluated in a vacuum...or at just one point in time.

Moneyhatting developers for temp exclusives isn't a sustainable business model for a platform holder imo. Microsoft figured that out this gen which is why they have decided to expand their own development. Either way, the developer saw a benefit to them. They thought it would help their business. It may show to be a bad business decision based on how they alienated and pissed people off and therefore the market will self correct.

Over the long term, more games will get made as a result of the competition and money being pumped into the industry. There will be new solutions. New investments in technology and platform enhancements. Platform holders will have to find ways to create a competitive advantage and sell their value and much of that will result in new content that wouldn't have otherwise been made, new platform features, pressure to improve customer service and expansions to the market.

Looking at where these new launchers are today based on where technology is today isn't seeing the whole picture and isn't why these companies have entered the market to begin with.
 

svacina

Banned
Oct 25, 2017
4,439
I've explained before that markets have to go through transitions. The benefits of competition cannot be evaluated in a vacuum...or at just one point in time.

Moneyhatting developers for temp exclusives isn't a sustainable business model for a platform holder imo. Microsoft figured that out this gen which is why they have decided to expand their own development. Either way, the developer saw a benefit to them. They thought it would help their business. It may show to be a bad business decision based on how they alienated and pissed people off and therefore the market will self correct.

Over the long term, more games will get made as a result of the competition and money being pumped into the industry. There will be new solutions. New investments in technology and platform enhancements. Platform holders will have to find ways to create a competitive advantage and sell their value and much of that will result in new content that wouldn't have otherwise been made, new platform features, pressure to improve customer service and expansions to the market.

Looking at where these new launchers are today based on where technology is today isn't seeing the whole picture and isn't why these companies have entered the market to begin with.
You realize you are not actually saying anything, right?
 

Crayon

Member
Oct 26, 2017
15,580
The discourse is only dragged down if we let ourselves get run by the bath salts posts.
 

ElephantShell

10,000,000
Member
Oct 25, 2017
9,910
They have store for months now. And they already had to cut loose exclusivity for 2 games from 3 months to 1 month so devs can release it on Steam.

Oh I know, I was just kinda re-evaluating it in my head and thought of anyone who could launch a game store/client Discord actually makes some sense.
 

Sandersson

Banned
Feb 5, 2018
2,535
Who cares about game sale pricing?
Steam has been problematic for smaller devs for ages.
From the disastrous greenlight program, to visibility and now screwing them out of profits because the arent mega producers.
Not to mention that they have harbored Nazi groups for years.
The death of Steam is good for everyone.
Like... my god. What in the actual fuck did I just read.. How can you post about something that you clearly have zero idea with such confidence. You single handedly destroyded my hope for democracy. With a sigle post. Wow...
 

thirtypercent

Member
Oct 18, 2018
680
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OneBadMutha

Member
Nov 2, 2017
6,059
You realize you are not actually saying anything, right?

I've said plenty. There is a large contingent of #nosteamnobuy at Resetera who believes capitalism is ruining gaming. All their examples are short term and fail to look at the big, long term picture and fail to realize that they aren't the entire consumer market.

The #nosteamnobuy Resetera community is also pretty hostile to those that disagree with them and like to pile on. I'm trying to be as unconfrontational as possible in explaining why many disagree with them. It's not to troll or out of other platform loyalty.

Ghost Trick has made it clear I'm a microsoft shill in other threads and that I'm here to troll a platform I don't currently play on so I'm doing my best to explain this without defending or championing any single company.
 

Sandersson

Banned
Feb 5, 2018
2,535
I've said plenty. There is a large contingent of #nosteamnobuy at Resetera who believes capitalism is ruining gaming.
... what on earth..? I think im going to start collecting these gems.

Like, the pc gaming market atm is the libertarians wet dream. In the sense that it is literally the closest thing that this world has to a theoretical construct known as "the free market." But for some reason Tencent walling off competition.. increases competition even further..? Just like Monsanto increases competition by increasing its patent portfolio?
 

svacina

Banned
Oct 25, 2017
4,439
I've said plenty. There is a large contingent of #nosteamnobuy at Resetera who believes capitalism is ruining gaming. All their examples are short term and fail to look at the big, long term picture and fail to realize that they aren't the entire consumer market.

The #nosteamnobuy Resetera community is also pretty hostile to those that disagree with them and like to pile on. I'm trying to be as unconfrontational as possible in explaining why many disagree with them. It's not to troll or out of other platform loyalty.

Ghost Trick has made it clear I'm a microsoft shill in other threads and that I'm here to troll a platform I don't currently play on so I'm doing my best to explain this without defending or championing any single company.
I'm not Ghost Trick, so I can't comment on the microsoft shill bit, but the post I quoted originally could be boiled down to "the market will fix it." How? "New solutions." "New investment." That means nothing. That's as noncommittal as you can get. There is no guarantee this nebulous new approaches will benefit me personally in any way and offer any meaningful advantage over the current situation. The market being stable can fuck me over just fine.

So until you at least attempt to sketch some of those Brave New Ways that the market will fix itself there is really no need to engage your ideas. Sorry.
 

Phrozenflame500

The Fallen
Oct 28, 2017
2,132
Good that we're seeing more competition along this front, at the very least it puts more pressure on Steam to improve their practices.
 

Uraizen

Member
Oct 26, 2017
1,217
The real competition here is who can make the biggest shitpost in these threads or turn it into a "Steam is bad!" thread. It's more competitive than these clients are at the moment.
 

Wrellie

Member
Oct 29, 2017
696
And here we go with the pile on and reporting until banned. I wish you guys would actually try to address the comments rather than personal attacks.

No reason to feel bad OneBadMutha. Honestly, you seem like one of the only people on the forum that has taken an economics class.

The #nosteamnobuy contingent is very vocal. But, it's not like the video game industry hasn't seen this before. There's articles like https://www.polygon.com/2017/5/16/15622366/valve-gabe-newell-sales-origin-destructive that have touched upon some of the market issues before. Some people are very short-sighted in their thinking (and thinking about organizational behavior).
 

thirtypercent

Member
Oct 18, 2018
680
No reason to feel bad OneBadMutha. Honestly, you seem like one of the only people on the forum that has taken an economics class.

The #nosteamnobuy contingent is very vocal. But, it's not like the video game industry hasn't seen this before. There's articles like https://www.polygon.com/2017/5/16/15622366/valve-gabe-newell-sales-origin-destructive that have touched upon some of the market issues before. Some people are very short-sighted in their thinking (and thinking about organizational behavior).

Still citing one of Tim Colwill's two Polygon 'articles' is at this point willful buffoonery.
 

OneBadMutha

Member
Nov 2, 2017
6,059
I'm not Ghost Trick, so I can't comment on the microsoft shill bit, but the post I quoted originally could be boiled down to "the market will fix it." How? "New solutions." "New investment." That means nothing. That's as noncommittal as you can get. There is no guarantee this nebulous new approaches will benefit me personally in any way and offer any meaningful advantage over the current situation. The market being stable can fuck me over just fine.

So until you at least attempt to sketch some of those Brave New Ways that the market will fix itself there is really no need to engage your ideas. Sorry.

There is more money than ever being invested into the gaming industry. Where do you think that money will go? It goes towards content creators and platform enhancements.

I can't be specific because there's no way to prove the specifics of what features or content will be created specifically due to the increased investment. It's common sense and general business knowledge that increased investment and better value to customers is the result of competition.

Saying competition will make PC gaming worse ignores the power of consumers and ability of companies to adapt.
 

OneBadMutha

Member
Nov 2, 2017
6,059
... what on earth..? I think im going to start collecting these gems.

Like, the pc gaming market atm is the libertarians wet dream. In the sense that it is literally the closest thing that this world has to a theoretical construct known as "the free market." But for some reason Tencent walling off competition.. increases competition even further..? Just like Monsanto increases competition by increasing its patent portfolio?

Did I say anything to specifically defend Tencents business practice at the moment? I didn't. That's missing my point.
  • Nintendo wasn't able to force the traditional console market to keep cartridges
  • Sony wasn't able to force the market to pay as much for a launch console as a good gaming PC
  • Microsoft wasn't able to force Kinect or 24 hour check-ins
I've never dismissed the fact that leaders at companies are human and can make bad decisions. The market will decide which decisions are good and bad for them. Of course the market is not always what you think it is.

What you're saying about competition in PC gaming is that it exists in certain areas. It is good for you so we need to reject completion in other areas because that's bad for you. Your stance ignores other potential consumers, potential to expand the market and potential to make developers stronger.

I'm a former PC gamer who games on all 3 consoles who's coming back the day it's viable to stream from my laptop and bounce my saves from device to device. PC gaming is changing.

I also work in technology, have been educated about where it's heading from a banks standpoint and have been excited about the potential explosion in gaming for a couple years. Lot of what's happening in AI, steaming and cloud compute could result in amazing things for gaming. Next 5-10 years, these arguments over Tencents store will seem trivial.
 

Hamchan

The Fallen
Oct 25, 2017
4,964
If you're lowering your margins pass it into consumers instead through lower prices if you want to stimulate usage on your store. The cut a developer gets means nothing to me from a consumer standpoint.
 

OneBadMutha

Member
Nov 2, 2017
6,059
If you're lowering your margins pass it into consumers instead through lower prices if you want to stimulate usage on your store. The cut a developer gets means nothing to me from a consumer standpoint.

It does if it means more developers are healthy. More developers who are financially healthy competing for your money will result in more flexibility for developers to offer more value directly.
 

Kei-

Member
Mar 1, 2018
1,040
I don't see any downside to this. Worst case, some devs find a new outlet for their games while being able to retain more of the revenue. Best case, even more devs retain more of their revenue as Steam changes their split to a more competitive one.
 

texhnolyze

Member
Oct 25, 2017
23,150
Indonesia
I'm perfectly fine with this as long as they don't pull exclusivity deals or something like that.

If games are cheaper on Discord and I can easily purchase, sure why not.

For any developer using Unreal Engine, the Unreal Store would still be the better option.
Which most indie devs won't be using. Epic don't care about indie, they only care about AA devs.
 

Wrellie

Member
Oct 29, 2017
696
Still citing one of Tim Colwill's two Polygon 'articles' is at this point willful buffoonery.

Pretty sure Tim Colwill's 'articles' are opinion pieces. But, they're opinion pieces that contain fact in them as well. Regardless, as was stated above that was one example, and there's plenty more. You only have to use Google to find them (or Bing if you want those sweet MS freebies).
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
I don't see Discord's store really mattering without some major overhauls. They have real issues getting anyone to use it, and spend money. Epic seems to be aggressive and likely to be in for the long haul, and they have a clear and sustainable business model. Discord feels a lot more nebulous.

A 2 percent over Epic bump isn't going to matter much when Discord doesn't really offer much to consumers. You can, for instance, buy Pillars of Eternity 2 right now, but you can't buy any of it's DLC yet. You can't buy Nitro games by themselves. Why would anyone bother with their store outside of the community that is concerned with things like the developer cut, which is probably a fairly small audience.

The one thing they have over Epic is that they aren't going to curate the store anymore, but at that point if you're the type of dev that Epic is ignoring, chances are you could have nearly as much success on itch as on discord.
 

headspawn

Member
Oct 27, 2017
14,605
Which most indie devs won't be using. Epic don't care about indie, they only care about AA devs.

I'm not sure I follow... it's a needed incentive for developers using Unreal Engine because the standard additional 5% royalties are negated on their store and they pay just 12% and it's that same 12% for any other developer regardless of whether they're using proprietary or Unity or whatever. Outside of devs that are using their Engine, it favors nobody in particular since the revenue is exactly the same scale whether they're indie, AA, or AAA.

If they didn't do that, Unreal Engine devs would be giving up more for sales on the Epic Store than anyone not using the engine. Not sure how you can see that as a negative for indie devs.
 
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