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Charismagik

Member
Oct 27, 2017
4,182
From the demo I played, I really disliked the stealth. Enemies would spot me constantly and it was annoying trying to pick them out of the environment. I had more fun in the first one from what I remember of it
 

skeezx

Member
Oct 27, 2017
20,128
on one hand it's a perfectly competent game, a great game even. but with as big a hit as the first game was and the rich world building it introduced, it kind of felt like an afterthought. i think some of that "been there, done that" sentiment seeped into the marketing thus it not really catching on
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
I just played though it with Corvo without killing anyone and without being seen. That was no real fun at all. It was a Load/Reload orgy. There are so many Parts where you can not avoid beeing spotted - if you play it first time.
IMO, that goes against a lot of the underlying design principles of the genre. It's about adapting to a changing situation. Perfect stealth is extremely difficult and requires extreme precision and knowledge. So the average player has two choices. They either save scum like crazy, or they wing it and keep going as scenarios unravel. Or some combination of the two. In Thief, you couldn't fight back against enemies very well, but if you were spotted you had plenty of ways to get out that situation. Including running like hell and hoping you can lose them, trying to use verticality, and so on.

You mention Human Revolution. That game's stealth is extremely generous. Enemies have very limited FOV. They have very limited hearing. You have a minimap that shows where enemies are looking. The level design is full of vents for moving unseen. Dishonored 2 isn't like that. You have to carefully peek around corners. (On higher difficulties, enemies can see you peeking if you peek too long.) What you can see from a first person perspective is critical. You have to use all the tools at your disposal. You can't just crouch walk your way across the level using waist-high cover to avoid being seen. I'm not knocking Human Revolution but its stealth design is extremely simple compared to even the original Deus Ex.

One criticism I have of Dishonored 2, that said, is that it eschews light and dark as a stealth mechanic. The dark and stealth go hand in hand. Removing it as a tool does make the Dishonored series feel less easily sneakable. It's not necessarily a bad change, but one that makes the game feel very different to its spiritual predecessor.
 

subtropisch

Member
Jun 23, 2018
142
My problems with Dishonored 2:

- it felt like a sequel for the sake of a sequel. It's clear that Dishonored wasn't made with a second game in mind. Kind of like the Hangover 2

- the levels were bigger, but I didn't really feel they were better in terms of level design

- the characters (which are the only good part of the story in one IMO) were less interested yet the game thinks that you love the story. It really likes its own story too which is weird because it isn't very good

Still a really good game just not as good as 1 for me. I should probably point out that the first one is one of my favourites ever, but there are several (also western) games above it.
 

hobblygobbly

Member
Oct 25, 2017
7,565
NORDFRIESLAND, DEUTSCHLAND
Arkane now it's time to do Arx Fatalis 2, although ditch the gesture spell casting. Make it an immersive sim or keep it as a RPG, I don't mind either way. Such an underrated (and commercial failure), but unique game, and I think it would do well now.
 

Bushido

Senior Game Designer
Verified
Feb 6, 2018
1,849
I don't agree with the thread title, but Dishonored 2 truly is underrated (not review- but saleswise), sure as hell one of the very best games of this generation and features some of the best level design I've ever seen.
 

BlacJack

Banned
Nov 6, 2017
1,021
I'll bet 90% of the people that moan about all the GaaS titles and the lack of self-contained SP titles either haven't seen Arkane's output, or turned their noses up at it for some daft reason.

Between their two studios, they're probably my favourite developer working today, and their lack of commercial success is criminal.

Yep, all the complaints people make at those sorts of games are pretty much non existent in games like Prey or Dishonored 2, but these are the games you always see a ton of LTTP threads for. Or other great games like Alien Isolation or TEW2.

People's idea of a perfect game also seems to line up with their idea of the perfect "will buy on sale" game. And we wonder why those sorts of games are being made less and less.
 

Bunga

Banned
Oct 29, 2017
1,251
My problems with Dishonored 2:

- the levels were bigger, but I didn't really feel they were better in terms of level design

Really? I genuinely can't think of a single level in the first game that rivals the likes of Clockwork Mansion and a Crack in the Slab, like not even remotely. Boyle Mansion was probably the closest but when you look at the complexity of level design it's not even close.

In response to the OP, I really liked Dishonored 2 but struggled with the stealth side of things, felt like it had got a lot harder from the first game and I wasn't necessarily a fan of that. I know they eventually released a patch allowing you to tailor your experience to make stealth easier if you wanted to but that was after my time with the game.
 

gordofredito

Banned
Jan 16, 2018
2,992
I don't know a single person irl that has beaten it, three of my friends bought the expensive edition with the Corvo mask, none of them ever finished the game.

Same goes for me, one of those friends lent me his copy and for some reason, I can't bring myself to finish it and I just don't know why. It's a fun game and it's good but... I dunno why I am not as interested in it as I was with Dishonored 1, and neither of my friends can figure it out either
 

Deleted member 16136

User requested account closure
Banned
Oct 27, 2017
4,196
I don't know a single person irl that has beaten it, three of my friends bought the expensive edition with the Corvo mask, none of them ever finished the game.

Same goes for me, one of those friends lent me his copy and for some reason, I can't bring myself to finish it and I just don't know why. It's a fun game and it's good but... I dunno why I am not as interested in it as I was with Dishonored 1, and neither of my friends can figure it out either

I was like this with the Thief games, despite absolutely loving them, the concentration and slowly going through the level to try and "perfect" it took a lot out of me, to the point where I didn't fire it up for long periods as I just wasn't in the mood for more of it. Did have to push myself to finish them, but glad I did in the end. Had the same issue with D1.

Had no problem like this with D2 though, after a sea of triple A shit this game had me by the balls, absolutely loved it.
 

Nostradamus

Member
Oct 28, 2017
2,280
My main issue with the Dishonored series is that it feels too much like an amalgamation of other series without really offering anything new or ever doing anything better. I did enjoy both games though (the first one a lot more than the second for some reason).
 

Viceratops

Banned
Jun 29, 2018
2,570
As someone who loves Arkane and has a platinum trophy in Prey/Dishonored/Dishonored 2/Death of the Outsider, I have to say that I liked the original Dishonored better.

I think it was a mistake to have a talking protagonist in the second Dishonored. I always loved that Corvo was a completely silent assassin, and that you could pick to be benevolent or not, but you spoke through your actions and became revered through your own personal choices. I think whenever a voice actor is introduced, it's nearly impossible to have the tone of their voice or their demeanor not predetermine what way you should play. And honestly, that's how I felt in Dishonored 2 and I hated it.

Corvo was a conduit for player agency in the first game and became a narrative chess piece revolving around Emily in the second game, it sucked. That said, gameplay was still top notch and I loved all the innovations they added with the powers. I wish the series didn't have to die. I'll never get it but I could honestly go for a Dishonored 3, 4, and 5. I would put the first Dishonored (as a complete package with its DLC and challenge levels) as probably one of my top 10 games of all time.
 

Jerykk

Banned
Dec 26, 2017
1,184
- it felt like a sequel for the sake of a sequel. It's clear that Dishonored wasn't made with a second game in mind. Kind of like the Hangover 2

The amount of lore they created for the series suggests otherwise. They clearly built a world and history with the intent to explore multiple settings, much like Elder Scrolls did. Also, the DLC for the first game ties directly into the second game. You may not have liked Dishonored 2 but it's pretty obvious that Arkane was looking beyond just the first game when developing the IP.

Also, Bethesda wouldn't have funded Dishonored if Arkane pitched it as a one-off. Publishers are only interested in franchises and Arkane undoubtedly had to account for that when developing the idea.
 
Last edited:
Apr 19, 2018
3,959
Germany
I started it twice and dropped it after the first 2-3 missions both times, in general i love these kind of games but for some reason Dishonored 2 doesn't really click with me. I liked Deus Ex: Mankind Divided a lot more for example, played through that five times already. Maybe i should give it another try!? I know i haven't even seen the really good stuff, like the often cited Clockwork Mansion. I really want to like it, hopefully i can get at least through the next time.
 

Al3x1s

Banned
Nov 13, 2017
2,824
Greece
I prefer the first game. I wish they had made more content for that back then. A level editor would have probably meant I would play it forever as it could easily inherit the Thief fan mission communities (and probably get Thief based campaigns too, espesially if they could add water arrow and rope arrow functions). I played the sequel but between the initial technical issues (it's alright now, far from perfect but alright) and the first few levels at least not having very interesting design in my opinion, I didn't stick with it.
 

Deleted member 23046

Account closed at user request
Banned
Oct 28, 2017
6,876
I wouldn't be so hyperbolic but yeah Arkane is great studio even if the FP view is a rebuttal for the couch potatoe that I became.

What I find strange is the medium popularity of their games on Steam.

I am not a PC gamer anymore but that's the kind of games I dreamed about between HL2, Portal and STALKER
 

Oddhouse

Member
Oct 31, 2017
1,036
It's just conjecture based on the fact that they put up job postings for monetization designers recently.

That's disappointing. That likely means their next game will have some sort of loot within it. Not sure how loot would fit with a Dishonored type game. Hope what they are making is true to their history.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Despite the extremely bold statement in the title, I will say that Arkane are probably my favourite developers nowadays. Prey quickly became one of my favourite games of all time, but was unlucky enough to come out in a year as stacked as 2017. I think I enjoyed Dishonored 1 more than 2 though, mostly a combination of novelty and a more interesting overall story (imo). Though I will agree with others that D2's levels are almost universally better.
 

Rosenkrantz

Member
Jan 17, 2018
4,919
Arkane is definitely unparalleled in the realms of level design and art direction. I wouldn't say that D2 is the best western game ever, but what it does it does extremely well.

Unfortunately, immersive sims and stealth games in general (with the exception of MGS) have never been all that popular with the mainstream crowd. Enthusiasts respect the freedom it gives to the player, the open ended nature of gameplay and intricately constructed levels, neither of those things are all that interesting to the minstream crowd who would prefer tightly constructed linear levels where every move you make is dictated by the script. To clarify, I don't think that linearity is inherently a bad thing, there is plenty of space for that in gaming and most of us enjoy occasional Uncharted or something else of that nature. What I'm trying to say is, immersive sims are as fun as you make them be, designers give you tools, how do you use them is up to you.
 

Vespa

Member
Oct 26, 2017
1,850
People mentioning Dark Messiah of Might and Magic made me look it up, this has sold me on it lol:


Which platform should I get it on though, PC or 360?
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
One thing I'll definitely say is the detail in custom difficulty options are something I'd like to see in basically every other game.

Everything from how many enemies can attack you at once, how likely they are to run away from a fight and how persistent they are in hunting you, how fast sleep darts kick in, how much potions heal you by etc.

It's a great way to tailor the game to be easier where you want it to be easier, and harder where you want it to be harder.
 

Vespa

Member
Oct 26, 2017
1,850
man unless you have a 15 year old PC I don't really see the point in why this is even a question lol >.>

I read there were some bug fixes for the 360 and new lighting? and the character leveling is different? I couldn't find a consensus on the best version though but admittedly I've not looked that hard.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Nah, AI and melee are horrible.
The AI is absolutely fantastic, though. It makes most quote unquote "stealth" game AI seem deaf and blind and comparison. You have to meticulously hide bodies, unconscious or dead. You have to be extremely careful about how much noise you make because a single clattering bottle can bring guards running on a bad day. You have to carefully peek around corners and over ledges. The AI is sharp, responsive, and coordinated. Instead of handing you a clear path to your destination on a platter, you have to WORK to get through areas.
 

Deleted member 1067

User Requested Account Closure
Banned
Oct 25, 2017
4,860
I read there were some bug fixes for the 360 and new lighting? and the character leveling is different? I couldn't find a consensus on the best version though but admittedly I've not looked that hard.
I played the 360 version like a decade ago and can't remember much of a difference.

There's also a big fan patch that was passing around when I played the PC version though so that may have added in anything the 360 version had.
 

Pfroebbel

Member
Oct 28, 2017
242
IMO, that goes against a lot of the underlying design principles of the genre. It's about adapting to a changing situation. Perfect stealth is extremely difficult and requires extreme precision and knowledge. So the average player has two choices. They either save scum like crazy, or they wing it and keep going as scenarios unravel. Or some combination of the two. In Thief, you couldn't fight back against enemies very well, but if you were spotted you had plenty of ways to get out that situation. Including running like hell and hoping you can lose them, trying to use verticality, and so on.

You mention Human Revolution. That game's stealth is extremely generous. Enemies have very limited FOV. They have very limited hearing. You have a minimap that shows where enemies are looking. The level design is full of vents for moving unseen. Dishonored 2 isn't like that. You have to carefully peek around corners. (On higher difficulties, enemies can see you peeking if you peek too long.) What you can see from a first person perspective is critical. You have to use all the tools at your disposal. You can't just crouch walk your way across the level using waist-high cover to avoid being seen. I'm not knocking Human Revolution but its stealth design is extremely simple compared to even the original Deus Ex.

One criticism I have of Dishonored 2, that said, is that it eschews light and dark as a stealth mechanic. The dark and stealth go hand in hand. Removing it as a tool does make the Dishonored series feel less easily sneakable. It's not necessarily a bad change, but one that makes the game feel very different to its spiritual predecessor.

I agree with you.
But Dishonored 2 forces me, via Trophys, to this play style. At some games, games that i really like, i want to get the Platinum. As good as the Arkane Games are as shitty are their Trophys. The Trophys for Prey were a pain too.

And i love that easy stealth approach of DeusEx HR. I have the ambition to play it stealthy and if it is a bit easier, i am glad
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
I agree with you.
But Dishonored 2 forces me, via Trophys, to this play style. At some games, games that i really like, i want to get the Platinum. As good as the Arkane Games are as shitty are their Trophys. The Trophys for Prey were a pain too.

You need to learn to let go of trophies and achievements, especially if getting them harms your enjoyment of a game.
 

Pfroebbel

Member
Oct 28, 2017
242
You need to learn to let go of trophies and achievements, especially if getting them harms your enjoyment of a game.

I know... But it is not that easy. In a way i like them. In some Games they bring the feel of completion.
A very good Platinum for example was God of War, Game was great, Platinum was doable in one run, no shitty tasks to do, it made fun to get it.
Arkane Games Trophys... That the other side.... If you play blind you got to play it three or four times in a very specific way.
 

Deleted member 1759

User requested account closure
Banned
Oct 25, 2017
3,582
Europe
It was so satisfying to finish the game without getting spotted/without killing anyone. Especially because the level design is just so god damn good. I really want to do a High Chaos playthrough as well some day.
 
Oct 30, 2017
678
I wish Dishonored would click with me. I've tried both, but I can never get into it. Though I felt that way about Prey once upon a time, and now I'm completely in love with it. Maybe I should revisit.
 
Oct 30, 2017
636
Canada
The hyperbolic thread titles today aren't doing anyone any favours. Game has some solid elements, but falls flat in others (story, pacing) so I'm not sure how you can make so certain a claim.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
I know... But it is not that easy. In a way i like them. In some Games they bring the feel of completion.
A very good Platinum for example was God of War, Game was great, Platinum was doable in one run, no shitty tasks to do, it made fun to get it.
Arkane Games Trophys... That the other side.... If you play blind you got to play it three or four times in a very specific way.

If nothing else there's enough variety in the levels that replays can feel very different. Mixing up and experimenting with powers and approaches can really add to the replayability, and I think immersive sims like Dishonored are much better to replay than more gameplay-linear (I don't really know how else to express this) games.

Immersive sims are the only games I replay, so I always make my first playthrough blind and focused on doing whatever I want, knowing I can get the trickier or more specific stuff next time round.
 

Fruit&Nut

Using an alt account to circumvent a ban
Banned
Mar 16, 2018
520
How much better than the first one? Should one play the first one?