From the demo I played, I really disliked the stealth. Enemies would spot me constantly and it was annoying trying to pick them out of the environment. I had more fun in the first one from what I remember of it
IMO, that goes against a lot of the underlying design principles of the genre. It's about adapting to a changing situation. Perfect stealth is extremely difficult and requires extreme precision and knowledge. So the average player has two choices. They either save scum like crazy, or they wing it and keep going as scenarios unravel. Or some combination of the two. In Thief, you couldn't fight back against enemies very well, but if you were spotted you had plenty of ways to get out that situation. Including running like hell and hoping you can lose them, trying to use verticality, and so on.I just played though it with Corvo without killing anyone and without being seen. That was no real fun at all. It was a Load/Reload orgy. There are so many Parts where you can not avoid beeing spotted - if you play it first time.
It's just conjecture based on the fact that they put up job postings for monetization designers recently.
I'll bet 90% of the people that moan about all the GaaS titles and the lack of self-contained SP titles either haven't seen Arkane's output, or turned their noses up at it for some daft reason.
Between their two studios, they're probably my favourite developer working today, and their lack of commercial success is criminal.
My problems with Dishonored 2:
- the levels were bigger, but I didn't really feel they were better in terms of level design
I don't know a single person irl that has beaten it, three of my friends bought the expensive edition with the Corvo mask, none of them ever finished the game.
Same goes for me, one of those friends lent me his copy and for some reason, I can't bring myself to finish it and I just don't know why. It's a fun game and it's good but... I dunno why I am not as interested in it as I was with Dishonored 1, and neither of my friends can figure it out either
- it felt like a sequel for the sake of a sequel. It's clear that Dishonored wasn't made with a second game in mind. Kind of like the Hangover 2
Fuck outta here with that bs. It's an amazing game, it doesn't need a quantifier because it was made in France
It's just conjecture based on the fact that they put up job postings for monetization designers recently.
How fun is it to play aggressively?
I have no interest in stealth in games. I go in hot or I don't play.
People mentioning Dark Messiah of Might and Magic made me look it up, this has sold me on it lol:
Which platform should I get it on though, PC or 360?
Oh, the game gives you tools to play stealthy, but also to become a mass murderer monster.How fun is it to play aggressively?
I have no interest in stealth in games. I go in hot or I don't play.
man unless you have a 15 year old PC I don't really see the point in why this is even a question lol >.>
The AI is absolutely fantastic, though. It makes most quote unquote "stealth" game AI seem deaf and blind and comparison. You have to meticulously hide bodies, unconscious or dead. You have to be extremely careful about how much noise you make because a single clattering bottle can bring guards running on a bad day. You have to carefully peek around corners and over ledges. The AI is sharp, responsive, and coordinated. Instead of handing you a clear path to your destination on a platter, you have to WORK to get through areas.
I played the 360 version like a decade ago and can't remember much of a difference.I read there were some bug fixes for the 360 and new lighting? and the character leveling is different? I couldn't find a consensus on the best version though but admittedly I've not looked that hard.
IMO, that goes against a lot of the underlying design principles of the genre. It's about adapting to a changing situation. Perfect stealth is extremely difficult and requires extreme precision and knowledge. So the average player has two choices. They either save scum like crazy, or they wing it and keep going as scenarios unravel. Or some combination of the two. In Thief, you couldn't fight back against enemies very well, but if you were spotted you had plenty of ways to get out that situation. Including running like hell and hoping you can lose them, trying to use verticality, and so on.
You mention Human Revolution. That game's stealth is extremely generous. Enemies have very limited FOV. They have very limited hearing. You have a minimap that shows where enemies are looking. The level design is full of vents for moving unseen. Dishonored 2 isn't like that. You have to carefully peek around corners. (On higher difficulties, enemies can see you peeking if you peek too long.) What you can see from a first person perspective is critical. You have to use all the tools at your disposal. You can't just crouch walk your way across the level using waist-high cover to avoid being seen. I'm not knocking Human Revolution but its stealth design is extremely simple compared to even the original Deus Ex.
One criticism I have of Dishonored 2, that said, is that it eschews light and dark as a stealth mechanic. The dark and stealth go hand in hand. Removing it as a tool does make the Dishonored series feel less easily sneakable. It's not necessarily a bad change, but one that makes the game feel very different to its spiritual predecessor.
I agree with you.
But Dishonored 2 forces me, via Trophys, to this play style. At some games, games that i really like, i want to get the Platinum. As good as the Arkane Games are as shitty are their Trophys. The Trophys for Prey were a pain too.
You need to learn to let go of trophies and achievements, especially if getting them harms your enjoyment of a game.
I know... But it is not that easy. In a way i like them. In some Games they bring the feel of completion.
A very good Platinum for example was God of War, Game was great, Platinum was doable in one run, no shitty tasks to do, it made fun to get it.
Arkane Games Trophys... That the other side.... If you play blind you got to play it three or four times in a very specific way.
What is wrong with the story and pacing?Game has some solid elements, but falls flat in others (story, pacing) so I'm not sure how you can make so certain a claim.
How much better than the first one? Should one play the first one?